Files
llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/wkv7.comp

92 lines
2.9 KiB
Plaintext
Raw Normal View History

#version 450
#extension GL_EXT_control_flow_attributes : require
#define BLOCK_SIZE 64
layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
layout(push_constant) uniform Parameters {
uint B;
uint T;
uint C;
uint H;
};
layout(binding = 0) readonly buffer RBuf { A_TYPE r[]; };
layout(binding = 1) readonly buffer WBuf { A_TYPE w[]; };
layout(binding = 2) readonly buffer KBuf { A_TYPE k[]; };
layout(binding = 3) readonly buffer VBuf { A_TYPE v[]; };
layout(binding = 4) readonly buffer ABuf { A_TYPE a[]; };
layout(binding = 5) readonly buffer BBuf { A_TYPE b[]; };
layout(binding = 6) readonly buffer StateBuf { A_TYPE state_in[]; };
layout(binding = 7) buffer DstBuf { A_TYPE dst[]; };
shared A_TYPE _r[BLOCK_SIZE], _w[BLOCK_SIZE], _k[BLOCK_SIZE], _a[BLOCK_SIZE], _b[BLOCK_SIZE];
void main() {
const uint head_size = BLOCK_SIZE;
const uint batch_id = gl_WorkGroupID.x / H;
const uint head_id = gl_WorkGroupID.x % H;
const uint tid = gl_LocalInvocationID.x;
const uint state_size = C * head_size;
const uint n_seq_tokens = T / B;
if (batch_id >= B || head_id >= H) {
return;
}
A_TYPE state[BLOCK_SIZE];
[[unroll]] for (uint i = 0; i < head_size; i++) {
state[i] = state_in[batch_id * state_size + head_id * head_size * head_size
+ tid * head_size + i];
}
const uint start_t = batch_id * n_seq_tokens * C + head_id * head_size + tid;
const uint end_t = (batch_id + 1) * n_seq_tokens * C + head_id * head_size + tid;
for (uint t = start_t; t < end_t; t += C) {
barrier();
_r[tid] = r[t];
_w[tid] = w[t];
_k[tid] = k[t];
_a[tid] = a[t];
_b[tid] = b[t];
barrier();
A_TYPE sa = 0.0;
[[unroll]] for (uint j = 0; j < head_size; j += 4) {
vec4 s_vec = vec4(state[j], state[j+1], state[j+2], state[j+3]);
vec4 a_vec = vec4(_a[j], _a[j+1], _a[j+2], _a[j+3]);
sa += dot(s_vec, a_vec);
}
const A_TYPE v_val = v[t];
A_TYPE y = 0.0;
[[unroll]] for (uint j = 0; j < head_size; j += 4) {
vec4 r_vec = vec4(_r[j], _r[j+1], _r[j+2], _r[j+3]);
vec4 w_vec = vec4(_w[j], _w[j+1], _w[j+2], _w[j+3]);
vec4 k_vec = vec4(_k[j], _k[j+1], _k[j+2], _k[j+3]);
vec4 b_vec = vec4(_b[j], _b[j+1], _b[j+2], _b[j+3]);
vec4 s_vec = vec4(state[j], state[j+1], state[j+2], state[j+3]);
vec4 kv = k_vec * v_val;
s_vec = s_vec * w_vec + kv + sa * b_vec;
y += dot(r_vec, s_vec);
state[j] = s_vec.x;
state[j+1] = s_vec.y;
state[j+2] = s_vec.z;
state[j+3] = s_vec.w;
}
dst[t] = y;
}
[[unroll]] for (uint i = 0; i < head_size; i++) {
dst[T * C + batch_id * state_size + head_id * head_size * head_size
+ tid * head_size + i] = state[i];
}
}