leveldb/util/arena.cc
Hans Wennborg 36a5f8ed7f A number of fixes:
- Replace raw slice comparison with a call to user comparator.
  Added test for custom comparators.

- Fix end of namespace comments.

- Fixed bug in picking inputs for a level-0 compaction.

  When finding overlapping files, the covered range may expand
  as files are added to the input set.  We now correctly expand
  the range when this happens instead of continuing to use the
  old range.  For example, suppose L0 contains files with the
  following ranges:

      F1: a .. d
      F2:    c .. g
      F3:       f .. j

  and the initial compaction target is F3.  We used to search
  for range f..j which yielded {F2,F3}.  However we now expand
  the range as soon as another file is added.  In this case,
  when F2 is added, we expand the range to c..j and restart the
  search.  That picks up file F1 as well.

  This change fixes a bug related to deleted keys showing up
  incorrectly after a compaction as described in Issue 44.

(Sync with upstream @25072954)
2011-10-31 17:22:06 +00:00

69 lines
1.9 KiB
C++

// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#include "util/arena.h"
#include <assert.h>
namespace leveldb {
static const int kBlockSize = 4096;
Arena::Arena() {
blocks_memory_ = 0;
alloc_ptr_ = NULL; // First allocation will allocate a block
alloc_bytes_remaining_ = 0;
}
Arena::~Arena() {
for (size_t i = 0; i < blocks_.size(); i++) {
delete[] blocks_[i];
}
}
char* Arena::AllocateFallback(size_t bytes) {
if (bytes > kBlockSize / 4) {
// Object is more than a quarter of our block size. Allocate it separately
// to avoid wasting too much space in leftover bytes.
char* result = AllocateNewBlock(bytes);
return result;
}
// We waste the remaining space in the current block.
alloc_ptr_ = AllocateNewBlock(kBlockSize);
alloc_bytes_remaining_ = kBlockSize;
char* result = alloc_ptr_;
alloc_ptr_ += bytes;
alloc_bytes_remaining_ -= bytes;
return result;
}
char* Arena::AllocateAligned(size_t bytes) {
const int align = sizeof(void*); // We'll align to pointer size
assert((align & (align-1)) == 0); // Pointer size should be a power of 2
size_t current_mod = reinterpret_cast<uintptr_t>(alloc_ptr_) & (align-1);
size_t slop = (current_mod == 0 ? 0 : align - current_mod);
size_t needed = bytes + slop;
char* result;
if (needed <= alloc_bytes_remaining_) {
result = alloc_ptr_ + slop;
alloc_ptr_ += needed;
alloc_bytes_remaining_ -= needed;
} else {
// AllocateFallback always returned aligned memory
result = AllocateFallback(bytes);
}
assert((reinterpret_cast<uintptr_t>(result) & (align-1)) == 0);
return result;
}
char* Arena::AllocateNewBlock(size_t block_bytes) {
char* result = new char[block_bytes];
blocks_memory_ += block_bytes;
blocks_.push_back(result);
return result;
}
} // namespace leveldb