ccf0fcd5c2
- Implemented Get() directly instead of building on top of a full merging iterator stack. This speeds up the "readrandom" benchmark by up to 15-30%. - Fixed an opensource compilation problem. Added --db=<name> flag to control where the database is placed. - Automatically compact a file when we have done enough overlapping seeks to that file. - Fixed a performance bug where we would read from at least one file in a level even if none of the files overlapped the key being read. - Makefile fix for Mac OSX installations that have XCode 4 without XCode 3. - Unified the two occurrences of binary search in a file-list into one routine. - Found and fixed a bug where we would unnecessarily search the last file when looking for a key larger than all data in the level. - A fix to avoid the need for trivial move compactions and therefore gets rid of two out of five syncs in "fillseq". - Removed the MANIFEST file write when switching to a new memtable/log-file for a 10-20% improvement on fill speed on ext4. - Adding a SNAPPY setting in the Makefile for folks who have Snappy installed. Snappy compresses values and speeds up writes. git-svn-id: https://leveldb.googlecode.com/svn/trunk@32 62dab493-f737-651d-591e-8d6aee1b9529
35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#ifndef STORAGE_LEVELDB_DB_BUILDER_H_
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#define STORAGE_LEVELDB_DB_BUILDER_H_
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#include "leveldb/status.h"
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namespace leveldb {
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struct Options;
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struct FileMetaData;
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class Env;
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class Iterator;
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class TableCache;
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class VersionEdit;
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// Build a Table file from the contents of *iter. The generated file
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// will be named according to meta->number. On success, the rest of
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// *meta will be filled with metadata about the generated table.
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// If no data is present in *iter, meta->file_size will be set to
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// zero, and no Table file will be produced.
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extern Status BuildTable(const std::string& dbname,
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Env* env,
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const Options& options,
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TableCache* table_cache,
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Iterator* iter,
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FileMetaData* meta);
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}
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#endif // STORAGE_LEVELDB_DB_BUILDER_H_
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