leveldb/db/builder.cc
gabor@google.com ccf0fcd5c2 A number of smaller fixes and performance improvements:
- Implemented Get() directly instead of building on top of a full
  merging iterator stack.  This speeds up the "readrandom" benchmark
  by up to 15-30%.

- Fixed an opensource compilation problem.
  Added --db=<name> flag to control where the database is placed.

- Automatically compact a file when we have done enough
  overlapping seeks to that file.

- Fixed a performance bug where we would read from at least one
  file in a level even if none of the files overlapped the key
  being read.

- Makefile fix for Mac OSX installations that have XCode 4 without XCode 3.

- Unified the two occurrences of binary search in a file-list
  into one routine.

- Found and fixed a bug where we would unnecessarily search the
  last file when looking for a key larger than all data in the
  level.

- A fix to avoid the need for trivial move compactions and
  therefore gets rid of two out of five syncs in "fillseq".

- Removed the MANIFEST file write when switching to a new
  memtable/log-file for a 10-20% improvement on fill speed on ext4.

- Adding a SNAPPY setting in the Makefile for folks who have
  Snappy installed. Snappy compresses values and speeds up writes.



git-svn-id: https://leveldb.googlecode.com/svn/trunk@32 62dab493-f737-651d-591e-8d6aee1b9529
2011-06-22 02:36:45 +00:00

89 lines
2.1 KiB
C++

// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#include "db/builder.h"
#include "db/filename.h"
#include "db/dbformat.h"
#include "db/table_cache.h"
#include "db/version_edit.h"
#include "leveldb/db.h"
#include "leveldb/env.h"
#include "leveldb/iterator.h"
namespace leveldb {
Status BuildTable(const std::string& dbname,
Env* env,
const Options& options,
TableCache* table_cache,
Iterator* iter,
FileMetaData* meta) {
Status s;
meta->file_size = 0;
iter->SeekToFirst();
std::string fname = TableFileName(dbname, meta->number);
if (iter->Valid()) {
WritableFile* file;
s = env->NewWritableFile(fname, &file);
if (!s.ok()) {
return s;
}
TableBuilder* builder = new TableBuilder(options, file);
meta->smallest.DecodeFrom(iter->key());
for (; iter->Valid(); iter->Next()) {
Slice key = iter->key();
meta->largest.DecodeFrom(key);
builder->Add(key, iter->value());
}
// Finish and check for builder errors
if (s.ok()) {
s = builder->Finish();
if (s.ok()) {
meta->file_size = builder->FileSize();
assert(meta->file_size > 0);
}
} else {
builder->Abandon();
}
delete builder;
// Finish and check for file errors
if (s.ok()) {
s = file->Sync();
}
if (s.ok()) {
s = file->Close();
}
delete file;
file = NULL;
if (s.ok()) {
// Verify that the table is usable
Iterator* it = table_cache->NewIterator(ReadOptions(),
meta->number,
meta->file_size);
s = it->status();
delete it;
}
}
// Check for input iterator errors
if (!iter->status().ok()) {
s = iter->status();
}
if (s.ok() && meta->file_size > 0) {
// Keep it
} else {
env->DeleteFile(fname);
}
return s;
}
}