leveldb/table/block_builder.h
Victor Costan 3f934e3705 Switch from C headers to C++ headers.
This CL makes the following substitutions.

* assert.h -> cassert
* math.h -> cmath
* stdarg.h -> cstdarg
* stddef.h -> cstddef
* stdint.h -> cstdint
* stdio.h -> cstdio
* stdlib.h -> cstdlib
* string.h -> cstring

PiperOrigin-RevId: 309080151
2020-04-29 20:51:13 +00:00

55 lines
1.7 KiB
C++

// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#ifndef STORAGE_LEVELDB_TABLE_BLOCK_BUILDER_H_
#define STORAGE_LEVELDB_TABLE_BLOCK_BUILDER_H_
#include <cstdint>
#include <vector>
#include "leveldb/slice.h"
namespace leveldb {
struct Options;
class BlockBuilder {
public:
explicit BlockBuilder(const Options* options);
BlockBuilder(const BlockBuilder&) = delete;
BlockBuilder& operator=(const BlockBuilder&) = delete;
// Reset the contents as if the BlockBuilder was just constructed.
void Reset();
// REQUIRES: Finish() has not been called since the last call to Reset().
// REQUIRES: key is larger than any previously added key
void Add(const Slice& key, const Slice& value);
// Finish building the block and return a slice that refers to the
// block contents. The returned slice will remain valid for the
// lifetime of this builder or until Reset() is called.
Slice Finish();
// Returns an estimate of the current (uncompressed) size of the block
// we are building.
size_t CurrentSizeEstimate() const;
// Return true iff no entries have been added since the last Reset()
bool empty() const { return buffer_.empty(); }
private:
const Options* options_;
std::string buffer_; // Destination buffer
std::vector<uint32_t> restarts_; // Restart points
int counter_; // Number of entries emitted since restart
bool finished_; // Has Finish() been called?
std::string last_key_;
};
} // namespace leveldb
#endif // STORAGE_LEVELDB_TABLE_BLOCK_BUILDER_H_