LevelDB is a fast key-value storage library written at Google that provides an ordered mapping from string keys to string values.
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hans@chromium.org 80e5b0d944 sync with upstream @21706995
Fixed race condition reported by Dave Smit (dizzyd@dizzyd,com)
on the leveldb mailing list.  We were not signalling
waiters after a trivial move from level-0.  The result was
that in some cases (hard to reproduce), a write would get
stuck forever waiting for the number of level-0 files to drop
below its hard limit.

The new code is simpler: there is just one condition variable
instead of two, and the condition variable is signalled after
every piece of background work finishes.  Also, all compaction
work (including for manual compactions) is done in the
background thread, and therefore we can remove the
"compacting_" variable.



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leveldb: A key-value store
Authors: Sanjay Ghemawat (sanjay@google.com) and Jeff Dean (jeff@google.com)

The code under this directory implements a system for maintaining a
persistent key/value store.

See doc/index.html for more explanation.
See doc/impl.html for a brief overview of the implementation.

The public interface is in include/*.h.  Callers should not include or
rely on the details of any other header files in this package.  Those
internal APIs may be changed without warning.

Guide to header files:

include/db.h
    Main interface to the DB: Start here

include/options.h
    Control over the behavior of an entire database, and also
    control over the behavior of individual reads and writes.

include/comparator.h
    Abstraction for user-specified comparison function.  If you want
    just bytewise comparison of keys, you can use the default comparator,
    but clients can write their own comparator implementations if they
    want custom ordering (e.g. to handle different character
    encodings, etc.)

include/iterator.h
    Interface for iterating over data. You can get an iterator
    from a DB object.

include/write_batch.h
    Interface for atomically applying multiple updates to a database.

include/slice.h
    A simple module for maintaining a pointer and a length into some
    other byte array.

include/status.h
    Status is returned from many of the public interfaces and is used
    to report success and various kinds of errors.

include/env.h
    Abstraction of the OS environment.  A posix implementation of
    this interface is in util/env_posix.cc

include/table.h
include/table_builder.h
    Lower-level modules that most clients probably won't use directly