leveldb/util/arena.h
David Grogan 0cfb990d58 Release LevelDB 1.15
- switched from mmap based writing to simpler stdio based writing. Has a
  minor impact (0.5 microseconds) on microbenchmarks for asynchronous
  writes. Synchronous writes speed up from 30ms to 10ms on linux/ext4.
  Should be much more reliable on diverse platforms.
- compaction errors now immediately put the database into a read-only
  mode (until it is re-opened). As a downside, a disk going out of
  space and then space being created will require a re-open to recover
  from, whereas previously that would happen automatically. On the
  plus side, many corruption possibilities go away.
- force the DB to enter an error-state so that all future writes fail
  when a synchronous log write succeeds but the sync fails.
- repair now regenerates sstables that exhibit problems
- fix issue 218 - Use native memory barriers on OSX
- fix issue 212 - QNX build is broken
- fix build on iOS with xcode 5
- make tests compile and pass on windows
2013-12-10 10:36:31 -08:00

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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#ifndef STORAGE_LEVELDB_UTIL_ARENA_H_
#define STORAGE_LEVELDB_UTIL_ARENA_H_
#include <vector>
#include <assert.h>
#include <stddef.h>
#include <stdint.h>
namespace leveldb {
class Arena {
public:
Arena();
~Arena();
// Return a pointer to a newly allocated memory block of "bytes" bytes.
char* Allocate(size_t bytes);
// Allocate memory with the normal alignment guarantees provided by malloc
char* AllocateAligned(size_t bytes);
// Returns an estimate of the total memory usage of data allocated
// by the arena (including space allocated but not yet used for user
// allocations).
size_t MemoryUsage() const {
return blocks_memory_ + blocks_.capacity() * sizeof(char*);
}
private:
char* AllocateFallback(size_t bytes);
char* AllocateNewBlock(size_t block_bytes);
// Allocation state
char* alloc_ptr_;
size_t alloc_bytes_remaining_;
// Array of new[] allocated memory blocks
std::vector<char*> blocks_;
// Bytes of memory in blocks allocated so far
size_t blocks_memory_;
// No copying allowed
Arena(const Arena&);
void operator=(const Arena&);
};
inline char* Arena::Allocate(size_t bytes) {
// The semantics of what to return are a bit messy if we allow
// 0-byte allocations, so we disallow them here (we don't need
// them for our internal use).
assert(bytes > 0);
if (bytes <= alloc_bytes_remaining_) {
char* result = alloc_ptr_;
alloc_ptr_ += bytes;
alloc_bytes_remaining_ -= bytes;
return result;
}
return AllocateFallback(bytes);
}
} // namespace leveldb
#endif // STORAGE_LEVELDB_UTIL_ARENA_H_