leveldb/util/status.cc
Chris Mumford 297e66afc1 Format all files IAW the Google C++ Style Guide.
Use clang-format to correct formatting to be in agreement with the [Google C++ Style Guide](https://google.github.io/styleguide/cppguide.html). Doing this simplifies the process of accepting changes. Also fixed a few warnings flagged by clang-tidy.

PiperOrigin-RevId: 246350737
2019-05-02 19:04:50 -07:00

78 lines
1.9 KiB
C++

// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#include "leveldb/status.h"
#include <stdio.h>
#include "port/port.h"
namespace leveldb {
const char* Status::CopyState(const char* state) {
uint32_t size;
memcpy(&size, state, sizeof(size));
char* result = new char[size + 5];
memcpy(result, state, size + 5);
return result;
}
Status::Status(Code code, const Slice& msg, const Slice& msg2) {
assert(code != kOk);
const uint32_t len1 = msg.size();
const uint32_t len2 = msg2.size();
const uint32_t size = len1 + (len2 ? (2 + len2) : 0);
char* result = new char[size + 5];
memcpy(result, &size, sizeof(size));
result[4] = static_cast<char>(code);
memcpy(result + 5, msg.data(), len1);
if (len2) {
result[5 + len1] = ':';
result[6 + len1] = ' ';
memcpy(result + 7 + len1, msg2.data(), len2);
}
state_ = result;
}
std::string Status::ToString() const {
if (state_ == nullptr) {
return "OK";
} else {
char tmp[30];
const char* type;
switch (code()) {
case kOk:
type = "OK";
break;
case kNotFound:
type = "NotFound: ";
break;
case kCorruption:
type = "Corruption: ";
break;
case kNotSupported:
type = "Not implemented: ";
break;
case kInvalidArgument:
type = "Invalid argument: ";
break;
case kIOError:
type = "IO error: ";
break;
default:
snprintf(tmp, sizeof(tmp),
"Unknown code(%d): ", static_cast<int>(code()));
type = tmp;
break;
}
std::string result(type);
uint32_t length;
memcpy(&length, state_, sizeof(length));
result.append(state_ + 5, length);
return result;
}
}
} // namespace leveldb