# Copyright (c) 2011 The LevelDB Authors. All rights reserved. # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. See the AUTHORS file for names of contributors. CC = g++ #----------------------------------------------- # Uncomment exactly one of the lines labelled (A), (B), and (C) below # to switch between compilation modes. OPT = -O2 -DNDEBUG # (A) Production use (optimized mode) # OPT = -g2 # (B) Debug mode, w/ full line-level debugging symbols # OPT = -O2 -g2 -DNDEBUG # (C) Profiling mode: opt, but w/debugging symbols #----------------------------------------------- UNAME := $(shell uname) ifeq ($(UNAME), Darwin) # To build for iOS, set PLATFORM=IOS. ifndef PLATFORM PLATFORM=OSX endif # PLATFORM PLATFORM_CFLAGS = -DLEVELDB_PLATFORM_OSX PORT_MODULE = port_osx.o else # UNAME PLATFORM_CFLAGS = -DLEVELDB_PLATFORM_POSIX -std=c++0x PORT_MODULE = port_posix.o endif # UNAME # Set 'SNAPPY' to 1 if you have the Snappy compression library # installed and want to enable its use in LevelDB # (see http://code.google.com/p/snappy/) SNAPPY=0 ifeq ($(SNAPPY), 0) SNAPPY_CFLAGS= SNAPPY_LDFLAGS= else SNAPPY_CFLAGS=-DSNAPPY SNAPPY_LDFLAGS=-lsnappy endif CFLAGS = -c -I. -I./include $(PLATFORM_CFLAGS) $(OPT) $(SNAPPY_CFLAGS) LDFLAGS=-lpthread $(SNAPPY_LDFLAGS) LIBOBJECTS = \ ./db/builder.o \ ./db/db_impl.o \ ./db/db_iter.o \ ./db/filename.o \ ./db/dbformat.o \ ./db/log_reader.o \ ./db/log_writer.o \ ./db/memtable.o \ ./db/repair.o \ ./db/table_cache.o \ ./db/version_edit.o \ ./db/version_set.o \ ./db/write_batch.o \ ./port/$(PORT_MODULE) \ ./table/block.o \ ./table/block_builder.o \ ./table/format.o \ ./table/iterator.o \ ./table/merger.o \ ./table/table.o \ ./table/table_builder.o \ ./table/two_level_iterator.o \ ./util/arena.o \ ./util/cache.o \ ./util/coding.o \ ./util/comparator.o \ ./util/crc32c.o \ ./util/env.o \ ./util/env_posix.o \ ./util/hash.o \ ./util/histogram.o \ ./util/logging.o \ ./util/options.o \ ./util/status.o TESTUTIL = ./util/testutil.o TESTHARNESS = ./util/testharness.o $(TESTUTIL) TESTS = \ arena_test \ cache_test \ coding_test \ corruption_test \ crc32c_test \ db_test \ dbformat_test \ env_test \ filename_test \ log_test \ skiplist_test \ table_test \ version_edit_test \ version_set_test \ write_batch_test PROGRAMS = db_bench $(TESTS) LIBRARY = libleveldb.a ifeq ($(PLATFORM), IOS) # Only XCode can build executable applications for iOS. all: $(LIBRARY) else all: $(PROGRAMS) $(LIBRARY) endif check: $(TESTS) for t in $(TESTS); do echo "***** Running $$t"; ./$$t || exit 1; done clean: -rm -f $(PROGRAMS) $(LIBRARY) */*.o ios-x86/*/*.o ios-arm/*/*.o -rmdir -p ios-x86/* ios-arm/* $(LIBRARY): $(LIBOBJECTS) rm -f $@ $(AR) -rs $@ $(LIBOBJECTS) db_bench: db/db_bench.o $(LIBOBJECTS) $(TESTUTIL) $(CC) $(LDFLAGS) db/db_bench.o $(LIBOBJECTS) $(TESTUTIL) -o $@ arena_test: util/arena_test.o $(LIBOBJECTS) $(TESTHARNESS) $(CC) $(LDFLAGS) util/arena_test.o $(LIBOBJECTS) $(TESTHARNESS) -o $@ cache_test: util/cache_test.o $(LIBOBJECTS) $(TESTHARNESS) $(CC) $(LDFLAGS) util/cache_test.o $(LIBOBJECTS) $(TESTHARNESS) -o $@ coding_test: util/coding_test.o $(LIBOBJECTS) $(TESTHARNESS) $(CC) $(LDFLAGS) util/coding_test.o $(LIBOBJECTS) $(TESTHARNESS) -o $@ corruption_test: db/corruption_test.o $(LIBOBJECTS) $(TESTHARNESS) $(CC) $(LDFLAGS) db/corruption_test.o $(LIBOBJECTS) $(TESTHARNESS) -o $@ crc32c_test: util/crc32c_test.o $(LIBOBJECTS) $(TESTHARNESS) $(CC) $(LDFLAGS) util/crc32c_test.o $(LIBOBJECTS) $(TESTHARNESS) -o $@ db_test: db/db_test.o $(LIBOBJECTS) $(TESTHARNESS) $(CC) $(LDFLAGS) db/db_test.o $(LIBOBJECTS) $(TESTHARNESS) -o $@ dbformat_test: db/dbformat_test.o $(LIBOBJECTS) $(TESTHARNESS) $(CC) $(LDFLAGS) db/dbformat_test.o $(LIBOBJECTS) $(TESTHARNESS) -o $@ env_test: util/env_test.o $(LIBOBJECTS) $(TESTHARNESS) $(CC) $(LDFLAGS) util/env_test.o $(LIBOBJECTS) $(TESTHARNESS) -o $@ filename_test: db/filename_test.o $(LIBOBJECTS) $(TESTHARNESS) $(CC) $(LDFLAGS) db/filename_test.o $(LIBOBJECTS) $(TESTHARNESS) -o $@ log_test: db/log_test.o $(LIBOBJECTS) $(TESTHARNESS) $(CC) $(LDFLAGS) db/log_test.o $(LIBOBJECTS) $(TESTHARNESS) -o $@ table_test: table/table_test.o $(LIBOBJECTS) $(TESTHARNESS) $(CC) $(LDFLAGS) table/table_test.o $(LIBOBJECTS) $(TESTHARNESS) -o $@ skiplist_test: db/skiplist_test.o $(LIBOBJECTS) $(TESTHARNESS) $(CC) $(LDFLAGS) db/skiplist_test.o $(LIBOBJECTS) $(TESTHARNESS) -o $@ version_edit_test: db/version_edit_test.o $(LIBOBJECTS) $(TESTHARNESS) $(CC) $(LDFLAGS) db/version_edit_test.o $(LIBOBJECTS) $(TESTHARNESS) -o $@ version_set_test: db/version_set_test.o $(LIBOBJECTS) $(TESTHARNESS) $(CC) $(LDFLAGS) db/version_set_test.o $(LIBOBJECTS) $(TESTHARNESS) -o $@ write_batch_test: db/write_batch_test.o $(LIBOBJECTS) $(TESTHARNESS) $(CC) $(LDFLAGS) db/write_batch_test.o $(LIBOBJECTS) $(TESTHARNESS) -o $@ ifeq ($(PLATFORM), IOS) # For iOS, create universal object files to be used on both the simulator and # a device. SIMULATORROOT=/Developer/Platforms/iPhoneSimulator.platform/Developer DEVICEROOT=/Developer/Platforms/iPhoneOS.platform/Developer IOSVERSION=$(shell defaults read /Developer/Platforms/iPhoneOS.platform/version CFBundleShortVersionString) .cc.o: mkdir -p ios-x86/$(dir $@) $(SIMULATORROOT)/usr/bin/$(CC) $(CFLAGS) -isysroot $(SIMULATORROOT)/SDKs/iPhoneSimulator$(IOSVERSION).sdk -arch i686 $< -o ios-x86/$@ mkdir -p ios-arm/$(dir $@) $(DEVICEROOT)/usr/bin/$(CC) $(CFLAGS) -isysroot $(DEVICEROOT)/SDKs/iPhoneOS$(IOSVERSION).sdk -arch armv6 -arch armv7 $< -o ios-arm/$@ lipo ios-x86/$@ ios-arm/$@ -create -output $@ else .cc.o: $(CC) $(CFLAGS) $< -o $@ endif # TODO(gabor): dependencies for .o files # TODO(gabor): Build library