// Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. #include "leveldb/iterator.h" namespace leveldb { Iterator::Iterator() { cleanup_.function = nullptr; cleanup_.next = nullptr; } Iterator::~Iterator() { if (cleanup_.function != nullptr) { (*cleanup_.function)(cleanup_.arg1, cleanup_.arg2); for (Cleanup* c = cleanup_.next; c != nullptr; ) { (*c->function)(c->arg1, c->arg2); Cleanup* next = c->next; delete c; c = next; } } } void Iterator::RegisterCleanup(CleanupFunction func, void* arg1, void* arg2) { assert(func != nullptr); Cleanup* c; if (cleanup_.function == nullptr) { c = &cleanup_; } else { c = new Cleanup; c->next = cleanup_.next; cleanup_.next = c; } c->function = func; c->arg1 = arg1; c->arg2 = arg2; } namespace { class EmptyIterator : public Iterator { public: EmptyIterator(const Status& s) : status_(s) { } virtual bool Valid() const { return false; } virtual void Seek(const Slice& target) { } virtual void SeekToFirst() { } virtual void SeekToLast() { } virtual void Next() { assert(false); } virtual void Prev() { assert(false); } Slice key() const { assert(false); return Slice(); } Slice value() const { assert(false); return Slice(); } virtual Status status() const { return status_; } private: Status status_; }; } // namespace Iterator* NewEmptyIterator() { return new EmptyIterator(Status::OK()); } Iterator* NewErrorIterator(const Status& status) { return new EmptyIterator(status); } } // namespace leveldb