// Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. #include "db/table_cache.h" #include "db/filename.h" #include "leveldb/env.h" #include "leveldb/table.h" #include "util/coding.h" namespace leveldb { struct TableAndFile { RandomAccessFile* file; Table* table; }; static void DeleteEntry(const Slice& key, void* value) { TableAndFile* tf = reinterpret_cast(value); delete tf->table; delete tf->file; delete tf; } static void UnrefEntry(void* arg1, void* arg2) { Cache* cache = reinterpret_cast(arg1); Cache::Handle* h = reinterpret_cast(arg2); cache->Release(h); } TableCache::TableCache(const std::string& dbname, const Options& options, int entries) : env_(options.env), dbname_(dbname), options_(options), cache_(NewLRUCache(entries)) { } TableCache::~TableCache() { delete cache_; } Status TableCache::FindTable(uint64_t file_number, uint64_t file_size, Cache::Handle** handle) { Status s; char buf[sizeof(file_number)]; EncodeFixed64(buf, file_number); Slice key(buf, sizeof(buf)); *handle = cache_->Lookup(key); if (*handle == NULL) { std::string fname = TableFileName(dbname_, file_number); RandomAccessFile* file = NULL; Table* table = NULL; s = env_->NewRandomAccessFile(fname, &file); if (!s.ok()) { std::string old_fname = SSTTableFileName(dbname_, file_number); if (env_->NewRandomAccessFile(old_fname, &file).ok()) { s = Status::OK(); } } if (s.ok()) { s = Table::Open(options_, file, file_size, &table); } if (!s.ok()) { assert(table == NULL); delete file; // We do not cache error results so that if the error is transient, // or somebody repairs the file, we recover automatically. } else { TableAndFile* tf = new TableAndFile; tf->file = file; tf->table = table; *handle = cache_->Insert(key, tf, 1, &DeleteEntry); } } return s; } Iterator* TableCache::NewIterator(const ReadOptions& options, uint64_t file_number, uint64_t file_size, Table** tableptr) { if (tableptr != NULL) { *tableptr = NULL; } Cache::Handle* handle = NULL; Status s = FindTable(file_number, file_size, &handle); if (!s.ok()) { return NewErrorIterator(s); } Table* table = reinterpret_cast(cache_->Value(handle))->table; Iterator* result = table->NewIterator(options); result->RegisterCleanup(&UnrefEntry, cache_, handle); if (tableptr != NULL) { *tableptr = table; } return result; } Status TableCache::Get(const ReadOptions& options, uint64_t file_number, uint64_t file_size, const Slice& k, void* arg, void (*saver)(void*, const Slice&, const Slice&)) { Cache::Handle* handle = NULL; Status s = FindTable(file_number, file_size, &handle); if (s.ok()) { Table* t = reinterpret_cast(cache_->Value(handle))->table; s = t->InternalGet(options, k, arg, saver); cache_->Release(handle); } return s; } void TableCache::Evict(uint64_t file_number) { char buf[sizeof(file_number)]; EncodeFixed64(buf, file_number); cache_->Erase(Slice(buf, sizeof(buf))); } } // namespace leveldb