// Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. #include "leveldb/env.h" namespace leveldb { Env::~Env() { } SequentialFile::~SequentialFile() { } RandomAccessFile::~RandomAccessFile() { } WritableFile::~WritableFile() { } Logger::~Logger() { } FileLock::~FileLock() { } void Log(Logger* info_log, const char* format, ...) { if (info_log != NULL) { va_list ap; va_start(ap, format); info_log->Logv(format, ap); va_end(ap); } } Status WriteStringToFile(Env* env, const Slice& data, const std::string& fname) { WritableFile* file; Status s = env->NewWritableFile(fname, &file); if (!s.ok()) { return s; } s = file->Append(data); if (s.ok()) { s = file->Close(); } delete file; // Will auto-close if we did not close above if (!s.ok()) { env->DeleteFile(fname); } return s; } Status ReadFileToString(Env* env, const std::string& fname, std::string* data) { data->clear(); SequentialFile* file; Status s = env->NewSequentialFile(fname, &file); if (!s.ok()) { return s; } static const int kBufferSize = 8192; char* space = new char[kBufferSize]; while (true) { Slice fragment; s = file->Read(kBufferSize, &fragment, space); if (!s.ok()) { break; } data->append(fragment.data(), fragment.size()); if (fragment.empty()) { break; } } delete[] space; delete file; return s; } EnvWrapper::~EnvWrapper() { } } // namespace leveldb