// Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. #ifndef STORAGE_LEVELDB_DB_DBFORMAT_H_ #define STORAGE_LEVELDB_DB_DBFORMAT_H_ #include #include "leveldb/comparator.h" #include "leveldb/db.h" #include "leveldb/filter_policy.h" #include "leveldb/slice.h" #include "leveldb/table_builder.h" #include "util/coding.h" #include "util/logging.h" namespace leveldb { // Grouping of constants. We may want to make some of these // parameters set via options. namespace config { static const int kNumLevels = 7; // Level-0 compaction is started when we hit this many files. static const int kL0_CompactionTrigger = 4; // Soft limit on number of level-0 files. We slow down writes at this point. static const int kL0_SlowdownWritesTrigger = 8; // Maximum number of level-0 files. We stop writes at this point. static const int kL0_StopWritesTrigger = 12; // Maximum level to which a new compacted memtable is pushed if it // does not create overlap. We try to push to level 2 to avoid the // relatively expensive level 0=>1 compactions and to avoid some // expensive manifest file operations. We do not push all the way to // the largest level since that can generate a lot of wasted disk // space if the same key space is being repeatedly overwritten. static const int kMaxMemCompactLevel = 2; // Approximate gap in bytes between samples of data read during iteration. static const int kReadBytesPeriod = 1048576; } // namespace config class InternalKey; // Value types encoded as the last component of internal keys. // DO NOT CHANGE THESE ENUM VALUES: they are embedded in the on-disk // data structures. enum ValueType { kTypeDeletion = 0x0, kTypeValue = 0x1 }; // kValueTypeForSeek defines the ValueType that should be passed when // constructing a ParsedInternalKey object for seeking to a particular // sequence number (since we sort sequence numbers in decreasing order // and the value type is embedded as the low 8 bits in the sequence // number in internal keys, we need to use the highest-numbered // ValueType, not the lowest). static const ValueType kValueTypeForSeek = kTypeValue; typedef uint64_t SequenceNumber; // We leave eight bits empty at the bottom so a type and sequence# // can be packed together into 64-bits. static const SequenceNumber kMaxSequenceNumber = ((0x1ull << 56) - 1); struct ParsedInternalKey { Slice user_key; SequenceNumber sequence; ValueType type; ParsedInternalKey() { } // Intentionally left uninitialized (for speed) ParsedInternalKey(const Slice& u, const SequenceNumber& seq, ValueType t) : user_key(u), sequence(seq), type(t) { } std::string DebugString() const; }; // Return the length of the encoding of "key". inline size_t InternalKeyEncodingLength(const ParsedInternalKey& key) { return key.user_key.size() + 8; } // Append the serialization of "key" to *result. void AppendInternalKey(std::string* result, const ParsedInternalKey& key); // Attempt to parse an internal key from "internal_key". On success, // stores the parsed data in "*result", and returns true. // // On error, returns false, leaves "*result" in an undefined state. bool ParseInternalKey(const Slice& internal_key, ParsedInternalKey* result); // Returns the user key portion of an internal key. inline Slice ExtractUserKey(const Slice& internal_key) { assert(internal_key.size() >= 8); return Slice(internal_key.data(), internal_key.size() - 8); } // A comparator for internal keys that uses a specified comparator for // the user key portion and breaks ties by decreasing sequence number. class InternalKeyComparator : public Comparator { private: const Comparator* user_comparator_; public: explicit InternalKeyComparator(const Comparator* c) : user_comparator_(c) { } virtual const char* Name() const; virtual int Compare(const Slice& a, const Slice& b) const; virtual void FindShortestSeparator( std::string* start, const Slice& limit) const; virtual void FindShortSuccessor(std::string* key) const; const Comparator* user_comparator() const { return user_comparator_; } int Compare(const InternalKey& a, const InternalKey& b) const; }; // Filter policy wrapper that converts from internal keys to user keys class InternalFilterPolicy : public FilterPolicy { private: const FilterPolicy* const user_policy_; public: explicit InternalFilterPolicy(const FilterPolicy* p) : user_policy_(p) { } virtual const char* Name() const; virtual void CreateFilter(const Slice* keys, int n, std::string* dst) const; virtual bool KeyMayMatch(const Slice& key, const Slice& filter) const; }; // Modules in this directory should keep internal keys wrapped inside // the following class instead of plain strings so that we do not // incorrectly use string comparisons instead of an InternalKeyComparator. class InternalKey { private: std::string rep_; public: InternalKey() { } // Leave rep_ as empty to indicate it is invalid InternalKey(const Slice& user_key, SequenceNumber s, ValueType t) { AppendInternalKey(&rep_, ParsedInternalKey(user_key, s, t)); } void DecodeFrom(const Slice& s) { rep_.assign(s.data(), s.size()); } Slice Encode() const { assert(!rep_.empty()); return rep_; } Slice user_key() const { return ExtractUserKey(rep_); } void SetFrom(const ParsedInternalKey& p) { rep_.clear(); AppendInternalKey(&rep_, p); } void Clear() { rep_.clear(); } std::string DebugString() const; }; inline int InternalKeyComparator::Compare( const InternalKey& a, const InternalKey& b) const { return Compare(a.Encode(), b.Encode()); } inline bool ParseInternalKey(const Slice& internal_key, ParsedInternalKey* result) { const size_t n = internal_key.size(); if (n < 8) return false; uint64_t num = DecodeFixed64(internal_key.data() + n - 8); unsigned char c = num & 0xff; result->sequence = num >> 8; result->type = static_cast(c); result->user_key = Slice(internal_key.data(), n - 8); return (c <= static_cast(kTypeValue)); } // A helper class useful for DBImpl::Get() class LookupKey { public: // Initialize *this for looking up user_key at a snapshot with // the specified sequence number. LookupKey(const Slice& user_key, SequenceNumber sequence); ~LookupKey(); // Return a key suitable for lookup in a MemTable. Slice memtable_key() const { return Slice(start_, end_ - start_); } // Return an internal key (suitable for passing to an internal iterator) Slice internal_key() const { return Slice(kstart_, end_ - kstart_); } // Return the user key Slice user_key() const { return Slice(kstart_, end_ - kstart_ - 8); } private: // We construct a char array of the form: // klength varint32 <-- start_ // userkey char[klength] <-- kstart_ // tag uint64 // <-- end_ // The array is a suitable MemTable key. // The suffix starting with "userkey" can be used as an InternalKey. const char* start_; const char* kstart_; const char* end_; char space_[200]; // Avoid allocation for short keys // No copying allowed LookupKey(const LookupKey&); void operator=(const LookupKey&); }; inline LookupKey::~LookupKey() { if (start_ != space_) delete[] start_; } } // namespace leveldb #endif // STORAGE_LEVELDB_DB_DBFORMAT_H_