From 9b44da73d9b1d839c437e3fdaaa14ea08260dce4 Mon Sep 17 00:00:00 2001 From: costan Date: Tue, 4 Sep 2018 09:21:24 -0700 Subject: [PATCH] Clarify comments for leveldb::Env file reading methods. "Create a brand new [adjective] file" seems like the description for a method that will create a new file, but is used for methods that open existing files for read access. ------------- Created by MOE: https://github.com/google/moe MOE_MIGRATED_REVID=211468002 --- include/leveldb/env.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/include/leveldb/env.h b/include/leveldb/env.h index 87dc06e..59e2a6f 100644 --- a/include/leveldb/env.h +++ b/include/leveldb/env.h @@ -45,7 +45,7 @@ class LEVELDB_EXPORT Env { // The result of Default() belongs to leveldb and must never be deleted. static Env* Default(); - // Create a brand new sequentially-readable file with the specified name. + // Create an object that sequentially reads the file with the specified name. // On success, stores a pointer to the new file in *result and returns OK. // On failure stores nullptr in *result and returns non-OK. If the file does // not exist, returns a non-OK status. Implementations should return a @@ -55,7 +55,7 @@ class LEVELDB_EXPORT Env { virtual Status NewSequentialFile(const std::string& fname, SequentialFile** result) = 0; - // Create a brand new random access read-only file with the + // Create an object supporting random-access reads from the file with the // specified name. On success, stores a pointer to the new file in // *result and returns OK. On failure stores nullptr in *result and // returns non-OK. If the file does not exist, returns a non-OK