Add new namespace to define a file path of a storage
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@ -37,6 +37,8 @@
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namespace leveldb {
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using namespace filesystem;
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const int kNumNonTableCacheFiles = 10;
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// Information kept for every waiting writer
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@ -132,6 +134,7 @@ DBImpl::DBImpl(const Options& raw_options, const std::string& dbname)
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owns_info_log_(options_.info_log != raw_options.info_log),
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owns_cache_(options_.block_cache != raw_options.block_cache),
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dbname_(dbname),
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path_(PathFactory::Create(dbname)),
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table_cache_(new TableCache(dbname_, options_, TableCacheSize(options_))),
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db_lock_(nullptr),
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shutting_down_(false),
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@ -176,6 +179,9 @@ DBImpl::~DBImpl() {
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if (owns_cache_) {
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delete options_.block_cache;
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}
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if (path_ != nullptr) {
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delete path_;
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}
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}
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Status DBImpl::NewDB() {
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@ -295,6 +301,10 @@ Status DBImpl::Recover(VersionEdit* edit, bool* save_manifest) {
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// Ignore error from CreateDir since the creation of the DB is
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// committed only when the descriptor is created, and this directory
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// may already exist from a previous failed creation attempt.
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if (path_->IsDirectory()) {
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path_->CreateDirectories();
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}
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env_->CreateDir(dbname_);
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assert(db_lock_ == nullptr);
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Status s = env_->LockFile(LockFileName(dbname_), &db_lock_);
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@ -17,9 +17,12 @@
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#include "leveldb/env.h"
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#include "port/port.h"
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#include "port/thread_annotations.h"
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#include "leveldb/filesystem.h"
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namespace leveldb {
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using namespace filesystem;
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class MemTable;
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class TableCache;
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class Version;
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@ -162,7 +165,9 @@ class DBImpl : public DB {
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const Options options_; // options_.comparator == &internal_comparator_
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const bool owns_info_log_;
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const bool owns_cache_;
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// TODO: replace with Path;
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const std::string dbname_;
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Path* const path_;
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// table_cache_ provides its own synchronization
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TableCache* const table_cache_;
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109
include/leveldb/filesystem.h
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109
include/leveldb/filesystem.h
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@ -0,0 +1,109 @@
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#ifndef STORAGE_LEVELDB_INCLUDE_FILE_SYSTEM_H_
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#define STORAGE_LEVELDB_INCLUDE_FILE_SYSTEM_H_
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#include <cstdint>
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#include <string>
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#include "leveldb/export.h"
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namespace leveldb {
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namespace filesystem {
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bool IsDirectorySeparator(const char c);
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class Path {
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public:
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// Constants
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static const char kDirectorySeparator = '\\';
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static const char kAltDirecttorySeparator = '/';
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static const char kVolumeSeparatorChar = ':';
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Path() : isDir_{false}, path_("") {}
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Path(const std::string& path) : path_(path) {
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isDir_ = !IsEmpty() && IsDirectorySeparator(path_[Size() - 1]);
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}
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virtual ~Path() {}
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const std::string& ToString() const { return path_; }
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const char* ToCString() const { return path_.c_str(); }
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virtual bool IsAbsolute() const = 0;
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virtual bool IsRelative() const = 0;
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virtual bool CreateDirectories() = 0;
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virtual bool CreateDirectory() = 0;
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inline size_t Size() const { return path_.size(); }
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inline bool IsEmpty() const { return path_.empty(); }
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inline bool IsDirectory() const { return isDir_; }
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// Utility functions
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inline bool HasExtension() {
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if (!IsEmpty()) {
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std::string::reverse_iterator& path_iter = path_.rbegin();
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while (path_iter != path_.rend()) {
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char c = *path_iter;
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if (c == '.') {
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return true;
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}
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if (IsDirectorySeparator(c)) {
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break;
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}
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}
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}
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return false;
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}
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protected:
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bool isDir_;
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std::string path_;
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virtual void Normalize() = 0;
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};
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#ifdef LEVELDB_PLATFORM_WINDOWS
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class WindowsFilePath : public Path {
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public:
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explicit WindowsFilePath(const std::string& path) : Path(path) {
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Normalize();
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}
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~WindowsFilePath() {}
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bool IsAbsolute() const override;
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bool IsRelative() const override;
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bool CreateDirectories() override;
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bool CreateDirectory() override;
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protected:
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void Normalize() override;
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};
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inline bool IsValidDriveChar(const char c) {
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const char drive_char = std::toupper(c);
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return drive_char >= 'A' && drive_char <= 'Z';
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}
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#endif
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// Factory
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class PathFactory {
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public:
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static Path* Create(const std::string& path);
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private:
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PathFactory() {}
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~PathFactory() {}
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};
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} // namespace filesystem
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} // namespace leveldb
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#endif // STORAGE_LEVELDB_INCLUDE_FILE_SYSTEM_H_
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71
util/filesystem.cc
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71
util/filesystem.cc
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@ -0,0 +1,71 @@
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#include "leveldb/filesystem.h"
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namespace leveldb {
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namespace filesystem {
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bool IsDirectorySeparator(const char c) {
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return (c == Path::kDirectorySeparator || c == Path::kAltDirecttorySeparator);
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}
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Path* PathFactory::Create(const std::string& path)
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{
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#ifdef LEVELDB_PLATFORM_WINDOWS
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return new WindowsFilePath(path);
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#elif LEVELDB_PLATFORM_POSIX
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return nullptr;
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#endif
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return nullptr;
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}
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#ifdef LEVELDB_PLATFORM_WINDOWS
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bool WindowsFilePath::IsAbsolute() const {
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return path_.size() >= 3 && IsValidDriveChar(path_[0]) &&
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path_[1] == Path::kVolumeSeparatorChar;
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};
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bool WindowsFilePath::IsRelative() const {
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if (path_.size() < 2) {
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return true;
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}
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if (IsDirectorySeparator(path_[0])) {
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if (path_[1] != '?') {
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return !IsDirectorySeparator(path_[1]);
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}
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return false;
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}
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if (path_.size() >= 3 && path_[1] == Path::kVolumeSeparatorChar &&
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IsDirectorySeparator(path_[2])) {
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return IsValidDriveChar(path_[0]);
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}
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return true;
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};
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void WindowsFilePath::Normalize() {
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auto out = path_.begin();
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for (const char c : path_) {
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if (!IsDirectorySeparator(c)) {
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*(out++) = c;
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} else if (out == path_.begin() || IsDirectorySeparator(*std::prev(out))) {
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*(out++) = Path::kDirectorySeparator;
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} else {
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continue;
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}
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}
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path_.erase(out, path_.end());
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}
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bool WindowsFilePath::CreateDirectories() { return true; }
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bool WindowsFilePath::CreateDirectory() { return true; }
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#endif
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}
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}
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