Resolve race when getting approximate-memory-usage property
The write operations in the table happens without holding the mutex lock, but concurrent writes are avoided using "writers_" queue. The Arena::MemoryUsage could access the blocks when write happens. So, the memory usage is cached in atomic word and can be loaded from any thread safely. ------------- Created by MOE: https://github.com/google/moe MOE_MIGRATED_REVID=107573379
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@ -36,10 +36,7 @@ class MemTable {
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}
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// Returns an estimate of the number of bytes of data in use by this
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// data structure.
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//
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// REQUIRES: external synchronization to prevent simultaneous
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// operations on the same MemTable.
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// data structure. It is safe to call when MemTable is being modified.
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size_t ApproximateMemoryUsage();
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// Return an iterator that yields the contents of the memtable.
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@ -9,8 +9,7 @@ namespace leveldb {
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static const int kBlockSize = 4096;
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Arena::Arena() {
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blocks_memory_ = 0;
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Arena::Arena() : memory_usage_(0) {
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alloc_ptr_ = NULL; // First allocation will allocate a block
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alloc_bytes_remaining_ = 0;
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}
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@ -60,8 +59,9 @@ char* Arena::AllocateAligned(size_t bytes) {
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char* Arena::AllocateNewBlock(size_t block_bytes) {
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char* result = new char[block_bytes];
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blocks_memory_ += block_bytes;
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blocks_.push_back(result);
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memory_usage_.NoBarrier_Store(
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reinterpret_cast<void*>(MemoryUsage() + block_bytes + sizeof(char*)));
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return result;
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}
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10
util/arena.h
10
util/arena.h
@ -9,6 +9,7 @@
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#include <assert.h>
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#include <stddef.h>
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#include <stdint.h>
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#include "port/port.h"
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namespace leveldb {
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@ -24,10 +25,9 @@ class Arena {
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char* AllocateAligned(size_t bytes);
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// Returns an estimate of the total memory usage of data allocated
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// by the arena (including space allocated but not yet used for user
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// allocations).
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// by the arena.
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size_t MemoryUsage() const {
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return blocks_memory_ + blocks_.capacity() * sizeof(char*);
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return reinterpret_cast<uintptr_t>(memory_usage_.NoBarrier_Load());
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}
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private:
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@ -41,8 +41,8 @@ class Arena {
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// Array of new[] allocated memory blocks
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std::vector<char*> blocks_;
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// Bytes of memory in blocks allocated so far
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size_t blocks_memory_;
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// Total memory usage of the arena.
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port::AtomicPointer memory_usage_;
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// No copying allowed
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Arena(const Arena&);
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