Corrected typo in docs: "cache" to "block_cache".
------------- Created by MOE: https://github.com/google/moe MOE_MIGRATED_REVID=197452015
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@ -338,19 +338,19 @@ options.compression = leveldb::kNoCompression;
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### Cache
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The contents of the database are stored in a set of files in the filesystem and
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each file stores a sequence of compressed blocks. If options.cache is non-NULL,
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it is used to cache frequently used uncompressed block contents.
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each file stores a sequence of compressed blocks. If options.block_cache is
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non-NULL, it is used to cache frequently used uncompressed block contents.
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```c++
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#include "leveldb/cache.h"
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leveldb::Options options;
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options.cache = leveldb::NewLRUCache(100 * 1048576); // 100MB cache
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options.block_cache = leveldb::NewLRUCache(100 * 1048576); // 100MB cache
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leveldb::DB* db;
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leveldb::DB::Open(options, name, &db);
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... use the db ...
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delete db
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delete options.cache;
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delete options.block_cache;
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```
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Note that the cache holds uncompressed data, and therefore it should be sized
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