Address comments.
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@ -1723,7 +1723,8 @@ TEST_F(DBTest, DestroyEmptyDir) {
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std::vector<std::string> children;
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std::vector<std::string> children;
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ASSERT_LEVELDB_OK(env.GetChildren(dbname, &children));
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ASSERT_LEVELDB_OK(env.GetChildren(dbname, &children));
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#if defined(LEVELDB_PLATFORM_CHROMIUM)
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#if defined(LEVELDB_PLATFORM_CHROMIUM)
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// Chromium's file system abstraction always filters out '.' and '..'.
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// TODO(https://crbug.com/1428746): Chromium's file system abstraction always
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// filters out '.' and '..'.
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ASSERT_EQ(0, children.size());
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ASSERT_EQ(0, children.size());
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#else
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#else
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// The stock Env's do not filter out '.' and '..' special files.
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// The stock Env's do not filter out '.' and '..' special files.
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@ -96,45 +96,40 @@ TEST_F(EnvTest, RunMany) {
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struct RunState {
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struct RunState {
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port::Mutex mu;
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port::Mutex mu;
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port::CondVar cvar{&mu};
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port::CondVar cvar{&mu};
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int run_count = 0;
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int last_id = 0;
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};
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};
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struct Callback {
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struct Callback {
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RunState* const state_; // Pointer to shared state.
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RunState* state_; // Pointer to shared state.
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bool run = false;
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const int id_; // Order# for the execution of this callback.
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Callback(RunState* s) : state_(s) {}
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Callback(RunState* s, int id) : state_(s), id_(id) {}
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static void Run(void* arg) {
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static void Run(void* arg) {
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Callback* callback = reinterpret_cast<Callback*>(arg);
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Callback* callback = reinterpret_cast<Callback*>(arg);
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RunState* state = callback->state_;
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RunState* state = callback->state_;
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MutexLock l(&state->mu);
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MutexLock l(&state->mu);
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state->run_count++;
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ASSERT_EQ(state->last_id, callback->id_ - 1);
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callback->run = true;
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state->last_id = callback->id_;
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state->cvar.Signal();
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state->cvar.Signal();
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}
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}
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};
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};
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RunState state;
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RunState state;
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Callback callback1(&state);
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Callback callback1(&state, 1);
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Callback callback2(&state);
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Callback callback2(&state, 2);
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Callback callback3(&state);
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Callback callback3(&state, 3);
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Callback callback4(&state);
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Callback callback4(&state, 4);
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env_->Schedule(&Callback::Run, &callback1);
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env_->Schedule(&Callback::Run, &callback1);
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env_->Schedule(&Callback::Run, &callback2);
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env_->Schedule(&Callback::Run, &callback2);
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env_->Schedule(&Callback::Run, &callback3);
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env_->Schedule(&Callback::Run, &callback3);
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env_->Schedule(&Callback::Run, &callback4);
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env_->Schedule(&Callback::Run, &callback4);
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MutexLock l(&state.mu);
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MutexLock l(&state.mu);
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while (state.run_count != 4) {
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while (state.last_id != 4) {
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state.cvar.Wait();
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state.cvar.Wait();
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}
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}
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ASSERT_TRUE(callback1.run);
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ASSERT_TRUE(callback2.run);
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ASSERT_TRUE(callback3.run);
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ASSERT_TRUE(callback4.run);
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}
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}
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struct State {
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struct State {
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