1463 lines
45 KiB
C
1463 lines
45 KiB
C
// SPDX-License-Identifier: GPL-2.0 OR MIT
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/**************************************************************************
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*
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* Copyright 2015 VMware, Inc., Palo Alto, CA., USA
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/*
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* This file implements the vmwgfx context binding manager,
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* The sole reason for having to use this code is that vmware guest
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* backed contexts can be swapped out to their backing mobs by the device
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* at any time, also swapped in at any time. At swapin time, the device
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* validates the context bindings to make sure they point to valid resources.
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* It's this outside-of-drawcall validation (that can happen at any time),
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* that makes this code necessary.
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*
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* We therefore need to kill any context bindings pointing to a resource
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* when the resource is swapped out. Furthermore, if the vmwgfx driver has
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* swapped out the context we can't swap it in again to kill bindings because
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* of backing mob reservation lockdep violations, so as part of
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* context swapout, also kill all bindings of a context, so that they are
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* already killed if a resource to which a binding points
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* needs to be swapped out.
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*
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* Note that a resource can be pointed to by bindings from multiple contexts,
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* Therefore we can't easily protect this data by a per context mutex
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* (unless we use deadlock-safe WW mutexes). So we use a global binding_mutex
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* to protect all binding manager data.
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*
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* Finally, any association between a context and a global resource
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* (surface, shader or even DX query) is conceptually a context binding that
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* needs to be tracked by this code.
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*/
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#include "vmwgfx_drv.h"
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#include "vmwgfx_binding.h"
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#include "device_include/svga3d_reg.h"
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#define VMW_BINDING_RT_BIT 0
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#define VMW_BINDING_PS_BIT 1
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#define VMW_BINDING_SO_T_BIT 2
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#define VMW_BINDING_VB_BIT 3
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#define VMW_BINDING_UAV_BIT 4
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#define VMW_BINDING_CS_UAV_BIT 5
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#define VMW_BINDING_NUM_BITS 6
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#define VMW_BINDING_PS_SR_BIT 0
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/**
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* struct vmw_ctx_binding_state - per context binding state
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*
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* @dev_priv: Pointer to device private structure.
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* @list: linked list of individual active bindings.
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* @render_targets: Render target bindings.
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* @texture_units: Texture units bindings.
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* @ds_view: Depth-stencil view binding.
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* @so_targets: StreamOutput target bindings.
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* @vertex_buffers: Vertex buffer bindings.
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* @index_buffer: Index buffer binding.
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* @per_shader: Per shader-type bindings.
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* @ua_views: UAV bindings.
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* @so_state: StreamOutput bindings.
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* @dirty: Bitmap tracking per binding-type changes that have not yet
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* been emitted to the device.
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* @dirty_vb: Bitmap tracking individual vertex buffer binding changes that
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* have not yet been emitted to the device.
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* @bind_cmd_buffer: Scratch space used to construct binding commands.
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* @bind_cmd_count: Number of binding command data entries in @bind_cmd_buffer
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* @bind_first_slot: Used together with @bind_cmd_buffer to indicate the
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* device binding slot of the first command data entry in @bind_cmd_buffer.
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*
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* Note that this structure also provides storage space for the individual
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* struct vmw_ctx_binding objects, so that no dynamic allocation is needed
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* for individual bindings.
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*
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*/
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struct vmw_ctx_binding_state {
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struct vmw_private *dev_priv;
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struct list_head list;
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struct vmw_ctx_bindinfo_view render_targets[SVGA3D_RT_MAX];
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struct vmw_ctx_bindinfo_tex texture_units[SVGA3D_NUM_TEXTURE_UNITS];
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struct vmw_ctx_bindinfo_view ds_view;
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struct vmw_ctx_bindinfo_so_target so_targets[SVGA3D_DX_MAX_SOTARGETS];
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struct vmw_ctx_bindinfo_vb vertex_buffers[SVGA3D_DX_MAX_VERTEXBUFFERS];
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struct vmw_ctx_bindinfo_ib index_buffer;
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struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE];
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struct vmw_ctx_bindinfo_uav ua_views[VMW_MAX_UAV_BIND_TYPE];
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struct vmw_ctx_bindinfo_so so_state;
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unsigned long dirty;
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DECLARE_BITMAP(dirty_vb, SVGA3D_DX_MAX_VERTEXBUFFERS);
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u32 bind_cmd_buffer[VMW_MAX_VIEW_BINDINGS];
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u32 bind_cmd_count;
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u32 bind_first_slot;
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};
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static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind);
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static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
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bool rebind);
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static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind);
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static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind);
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static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind);
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static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind);
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static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind);
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static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs);
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static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi,
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bool rebind);
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static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind);
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static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind);
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static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind);
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static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind);
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static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind);
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static void vmw_binding_build_asserts(void) __attribute__ ((unused));
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typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *, bool);
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/**
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* struct vmw_binding_info - Per binding type information for the binding
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* manager
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*
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* @size: The size of the struct binding derived from a struct vmw_ctx_bindinfo.
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* @offsets: array[shader_slot] of offsets to the array[slot]
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* of struct bindings for the binding type.
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* @scrub_func: Pointer to the scrub function for this binding type.
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*
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* Holds static information to help optimize the binding manager and avoid
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* an excessive amount of switch statements.
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*/
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struct vmw_binding_info {
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size_t size;
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const size_t *offsets;
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vmw_scrub_func scrub_func;
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};
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/*
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* A number of static variables that help determine the scrub func and the
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* location of the struct vmw_ctx_bindinfo slots for each binding type.
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*/
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static const size_t vmw_binding_shader_offsets[] = {
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offsetof(struct vmw_ctx_binding_state, per_shader[0].shader),
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offsetof(struct vmw_ctx_binding_state, per_shader[1].shader),
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offsetof(struct vmw_ctx_binding_state, per_shader[2].shader),
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offsetof(struct vmw_ctx_binding_state, per_shader[3].shader),
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offsetof(struct vmw_ctx_binding_state, per_shader[4].shader),
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offsetof(struct vmw_ctx_binding_state, per_shader[5].shader),
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};
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static const size_t vmw_binding_rt_offsets[] = {
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offsetof(struct vmw_ctx_binding_state, render_targets),
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};
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static const size_t vmw_binding_tex_offsets[] = {
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offsetof(struct vmw_ctx_binding_state, texture_units),
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};
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static const size_t vmw_binding_cb_offsets[] = {
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offsetof(struct vmw_ctx_binding_state, per_shader[0].const_buffers),
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offsetof(struct vmw_ctx_binding_state, per_shader[1].const_buffers),
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offsetof(struct vmw_ctx_binding_state, per_shader[2].const_buffers),
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offsetof(struct vmw_ctx_binding_state, per_shader[3].const_buffers),
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offsetof(struct vmw_ctx_binding_state, per_shader[4].const_buffers),
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offsetof(struct vmw_ctx_binding_state, per_shader[5].const_buffers),
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};
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static const size_t vmw_binding_dx_ds_offsets[] = {
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offsetof(struct vmw_ctx_binding_state, ds_view),
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};
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static const size_t vmw_binding_sr_offsets[] = {
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offsetof(struct vmw_ctx_binding_state, per_shader[0].shader_res),
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offsetof(struct vmw_ctx_binding_state, per_shader[1].shader_res),
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offsetof(struct vmw_ctx_binding_state, per_shader[2].shader_res),
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offsetof(struct vmw_ctx_binding_state, per_shader[3].shader_res),
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offsetof(struct vmw_ctx_binding_state, per_shader[4].shader_res),
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offsetof(struct vmw_ctx_binding_state, per_shader[5].shader_res),
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};
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static const size_t vmw_binding_so_target_offsets[] = {
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offsetof(struct vmw_ctx_binding_state, so_targets),
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};
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static const size_t vmw_binding_vb_offsets[] = {
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offsetof(struct vmw_ctx_binding_state, vertex_buffers),
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};
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static const size_t vmw_binding_ib_offsets[] = {
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offsetof(struct vmw_ctx_binding_state, index_buffer),
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};
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static const size_t vmw_binding_uav_offsets[] = {
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offsetof(struct vmw_ctx_binding_state, ua_views[0].views),
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};
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static const size_t vmw_binding_cs_uav_offsets[] = {
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offsetof(struct vmw_ctx_binding_state, ua_views[1].views),
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};
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static const size_t vmw_binding_so_offsets[] = {
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offsetof(struct vmw_ctx_binding_state, so_state),
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};
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static const struct vmw_binding_info vmw_binding_infos[] = {
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[vmw_ctx_binding_shader] = {
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.size = sizeof(struct vmw_ctx_bindinfo_shader),
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.offsets = vmw_binding_shader_offsets,
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.scrub_func = vmw_binding_scrub_shader},
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[vmw_ctx_binding_rt] = {
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.size = sizeof(struct vmw_ctx_bindinfo_view),
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.offsets = vmw_binding_rt_offsets,
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.scrub_func = vmw_binding_scrub_render_target},
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[vmw_ctx_binding_tex] = {
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.size = sizeof(struct vmw_ctx_bindinfo_tex),
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.offsets = vmw_binding_tex_offsets,
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.scrub_func = vmw_binding_scrub_texture},
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[vmw_ctx_binding_cb] = {
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.size = sizeof(struct vmw_ctx_bindinfo_cb),
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.offsets = vmw_binding_cb_offsets,
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.scrub_func = vmw_binding_scrub_cb},
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[vmw_ctx_binding_dx_shader] = {
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.size = sizeof(struct vmw_ctx_bindinfo_shader),
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.offsets = vmw_binding_shader_offsets,
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.scrub_func = vmw_binding_scrub_dx_shader},
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[vmw_ctx_binding_dx_rt] = {
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.size = sizeof(struct vmw_ctx_bindinfo_view),
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.offsets = vmw_binding_rt_offsets,
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.scrub_func = vmw_binding_scrub_dx_rt},
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[vmw_ctx_binding_sr] = {
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.size = sizeof(struct vmw_ctx_bindinfo_view),
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.offsets = vmw_binding_sr_offsets,
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.scrub_func = vmw_binding_scrub_sr},
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[vmw_ctx_binding_ds] = {
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.size = sizeof(struct vmw_ctx_bindinfo_view),
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.offsets = vmw_binding_dx_ds_offsets,
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.scrub_func = vmw_binding_scrub_dx_rt},
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[vmw_ctx_binding_so_target] = {
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.size = sizeof(struct vmw_ctx_bindinfo_so_target),
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.offsets = vmw_binding_so_target_offsets,
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.scrub_func = vmw_binding_scrub_so_target},
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[vmw_ctx_binding_vb] = {
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.size = sizeof(struct vmw_ctx_bindinfo_vb),
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.offsets = vmw_binding_vb_offsets,
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.scrub_func = vmw_binding_scrub_vb},
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[vmw_ctx_binding_ib] = {
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.size = sizeof(struct vmw_ctx_bindinfo_ib),
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.offsets = vmw_binding_ib_offsets,
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.scrub_func = vmw_binding_scrub_ib},
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[vmw_ctx_binding_uav] = {
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.size = sizeof(struct vmw_ctx_bindinfo_view),
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.offsets = vmw_binding_uav_offsets,
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.scrub_func = vmw_binding_scrub_uav},
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[vmw_ctx_binding_cs_uav] = {
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.size = sizeof(struct vmw_ctx_bindinfo_view),
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.offsets = vmw_binding_cs_uav_offsets,
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.scrub_func = vmw_binding_scrub_cs_uav},
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[vmw_ctx_binding_so] = {
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.size = sizeof(struct vmw_ctx_bindinfo_so),
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.offsets = vmw_binding_so_offsets,
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.scrub_func = vmw_binding_scrub_so},
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};
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/**
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* vmw_cbs_context - Return a pointer to the context resource of a
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* context binding state tracker.
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*
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* @cbs: The context binding state tracker.
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*
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* Provided there are any active bindings, this function will return an
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* unreferenced pointer to the context resource that owns the context
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* binding state tracker. If there are no active bindings, this function
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* will return NULL. Note that the caller must somehow ensure that a reference
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* is held on the context resource prior to calling this function.
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*/
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static const struct vmw_resource *
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vmw_cbs_context(const struct vmw_ctx_binding_state *cbs)
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{
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if (list_empty(&cbs->list))
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return NULL;
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return list_first_entry(&cbs->list, struct vmw_ctx_bindinfo,
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ctx_list)->ctx;
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}
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/**
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* vmw_binding_loc - determine the struct vmw_ctx_bindinfo slot location.
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*
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* @cbs: Pointer to a struct vmw_ctx_binding state which holds the slot.
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* @bt: The binding type.
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* @shader_slot: The shader slot of the binding. If none, then set to 0.
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* @slot: The slot of the binding.
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*/
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static struct vmw_ctx_bindinfo *
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vmw_binding_loc(struct vmw_ctx_binding_state *cbs,
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enum vmw_ctx_binding_type bt, u32 shader_slot, u32 slot)
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{
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const struct vmw_binding_info *b = &vmw_binding_infos[bt];
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size_t offset = b->offsets[shader_slot] + b->size*slot;
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return (struct vmw_ctx_bindinfo *)((u8 *) cbs + offset);
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}
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/**
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* vmw_binding_drop: Stop tracking a context binding
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*
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* @bi: Pointer to binding tracker storage.
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*
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* Stops tracking a context binding, and re-initializes its storage.
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* Typically used when the context binding is replaced with a binding to
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* another (or the same, for that matter) resource.
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*/
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static void vmw_binding_drop(struct vmw_ctx_bindinfo *bi)
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{
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list_del(&bi->ctx_list);
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if (!list_empty(&bi->res_list))
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list_del(&bi->res_list);
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bi->ctx = NULL;
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}
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/**
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* vmw_binding_add: Start tracking a context binding
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*
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* @cbs: Pointer to the context binding state tracker.
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* @bi: Information about the binding to track.
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* @shader_slot: The shader slot of the binding.
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* @slot: The slot of the binding.
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*
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* Starts tracking the binding in the context binding
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* state structure @cbs.
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*/
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void vmw_binding_add(struct vmw_ctx_binding_state *cbs,
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const struct vmw_ctx_bindinfo *bi,
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u32 shader_slot, u32 slot)
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{
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struct vmw_ctx_bindinfo *loc =
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vmw_binding_loc(cbs, bi->bt, shader_slot, slot);
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const struct vmw_binding_info *b = &vmw_binding_infos[bi->bt];
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if (loc->ctx != NULL)
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vmw_binding_drop(loc);
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memcpy(loc, bi, b->size);
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loc->scrubbed = false;
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list_add(&loc->ctx_list, &cbs->list);
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INIT_LIST_HEAD(&loc->res_list);
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}
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/**
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* vmw_binding_add_uav_index - Add UAV index for tracking.
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* @cbs: Pointer to the context binding state tracker.
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* @slot: UAV type to which bind this index.
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* @index: The splice index to track.
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*/
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void vmw_binding_add_uav_index(struct vmw_ctx_binding_state *cbs, uint32 slot,
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uint32 index)
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{
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cbs->ua_views[slot].index = index;
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}
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/**
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* vmw_binding_transfer: Transfer a context binding tracking entry.
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*
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* @cbs: Pointer to the persistent context binding state tracker.
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* @from: Staged binding info built during execbuf
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* @bi: Information about the binding to track.
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*
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*/
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static void vmw_binding_transfer(struct vmw_ctx_binding_state *cbs,
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const struct vmw_ctx_binding_state *from,
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const struct vmw_ctx_bindinfo *bi)
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{
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size_t offset = (unsigned long)bi - (unsigned long)from;
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struct vmw_ctx_bindinfo *loc = (struct vmw_ctx_bindinfo *)
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((unsigned long) cbs + offset);
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if (loc->ctx != NULL) {
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WARN_ON(bi->scrubbed);
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vmw_binding_drop(loc);
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}
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if (bi->res != NULL) {
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memcpy(loc, bi, vmw_binding_infos[bi->bt].size);
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list_add_tail(&loc->ctx_list, &cbs->list);
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list_add_tail(&loc->res_list, &loc->res->binding_head);
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}
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}
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/**
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* vmw_binding_state_kill - Kill all bindings associated with a
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* struct vmw_ctx_binding state structure, and re-initialize the structure.
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*
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* @cbs: Pointer to the context binding state tracker.
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*
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* Emits commands to scrub all bindings associated with the
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* context binding state tracker. Then re-initializes the whole structure.
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*/
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void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs)
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{
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struct vmw_ctx_bindinfo *entry, *next;
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vmw_binding_state_scrub(cbs);
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list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
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vmw_binding_drop(entry);
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}
|
|
|
|
/**
|
|
* vmw_binding_state_scrub - Scrub all bindings associated with a
|
|
* struct vmw_ctx_binding state structure.
|
|
*
|
|
* @cbs: Pointer to the context binding state tracker.
|
|
*
|
|
* Emits commands to scrub all bindings associated with the
|
|
* context binding state tracker.
|
|
*/
|
|
void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs)
|
|
{
|
|
struct vmw_ctx_bindinfo *entry;
|
|
|
|
list_for_each_entry(entry, &cbs->list, ctx_list) {
|
|
if (!entry->scrubbed) {
|
|
(void) vmw_binding_infos[entry->bt].scrub_func
|
|
(entry, false);
|
|
entry->scrubbed = true;
|
|
}
|
|
}
|
|
|
|
(void) vmw_binding_emit_dirty(cbs);
|
|
}
|
|
|
|
/**
|
|
* vmw_binding_res_list_kill - Kill all bindings on a
|
|
* resource binding list
|
|
*
|
|
* @head: list head of resource binding list
|
|
*
|
|
* Kills all bindings associated with a specific resource. Typically
|
|
* called before the resource is destroyed.
|
|
*/
|
|
void vmw_binding_res_list_kill(struct list_head *head)
|
|
{
|
|
struct vmw_ctx_bindinfo *entry, *next;
|
|
|
|
vmw_binding_res_list_scrub(head);
|
|
list_for_each_entry_safe(entry, next, head, res_list)
|
|
vmw_binding_drop(entry);
|
|
}
|
|
|
|
/**
|
|
* vmw_binding_res_list_scrub - Scrub all bindings on a
|
|
* resource binding list
|
|
*
|
|
* @head: list head of resource binding list
|
|
*
|
|
* Scrub all bindings associated with a specific resource. Typically
|
|
* called before the resource is evicted.
|
|
*/
|
|
void vmw_binding_res_list_scrub(struct list_head *head)
|
|
{
|
|
struct vmw_ctx_bindinfo *entry;
|
|
|
|
list_for_each_entry(entry, head, res_list) {
|
|
if (!entry->scrubbed) {
|
|
(void) vmw_binding_infos[entry->bt].scrub_func
|
|
(entry, false);
|
|
entry->scrubbed = true;
|
|
}
|
|
}
|
|
|
|
list_for_each_entry(entry, head, res_list) {
|
|
struct vmw_ctx_binding_state *cbs =
|
|
vmw_context_binding_state(entry->ctx);
|
|
|
|
(void) vmw_binding_emit_dirty(cbs);
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* vmw_binding_state_commit - Commit staged binding info
|
|
*
|
|
* @to: Staged binding info area to copy into to.
|
|
* @from: Staged binding info built during execbuf.
|
|
*
|
|
* Transfers binding info from a temporary structure
|
|
* (typically used by execbuf) to the persistent
|
|
* structure in the context. This can be done once commands have been
|
|
* submitted to hardware
|
|
*/
|
|
void vmw_binding_state_commit(struct vmw_ctx_binding_state *to,
|
|
struct vmw_ctx_binding_state *from)
|
|
{
|
|
struct vmw_ctx_bindinfo *entry, *next;
|
|
|
|
list_for_each_entry_safe(entry, next, &from->list, ctx_list) {
|
|
vmw_binding_transfer(to, from, entry);
|
|
vmw_binding_drop(entry);
|
|
}
|
|
|
|
/* Also transfer uav splice indices */
|
|
to->ua_views[0].index = from->ua_views[0].index;
|
|
to->ua_views[1].index = from->ua_views[1].index;
|
|
}
|
|
|
|
/**
|
|
* vmw_binding_rebind_all - Rebind all scrubbed bindings of a context
|
|
*
|
|
* @cbs: Pointer to the context binding state tracker.
|
|
*
|
|
* Walks through the context binding list and rebinds all scrubbed
|
|
* resources.
|
|
*/
|
|
int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs)
|
|
{
|
|
struct vmw_ctx_bindinfo *entry;
|
|
int ret;
|
|
|
|
list_for_each_entry(entry, &cbs->list, ctx_list) {
|
|
if (likely(!entry->scrubbed))
|
|
continue;
|
|
|
|
if ((entry->res == NULL || entry->res->id ==
|
|
SVGA3D_INVALID_ID))
|
|
continue;
|
|
|
|
ret = vmw_binding_infos[entry->bt].scrub_func(entry, true);
|
|
if (unlikely(ret != 0))
|
|
return ret;
|
|
|
|
entry->scrubbed = false;
|
|
}
|
|
|
|
return vmw_binding_emit_dirty(cbs);
|
|
}
|
|
|
|
/**
|
|
* vmw_binding_scrub_shader - scrub a shader binding from a context.
|
|
*
|
|
* @bi: single binding information.
|
|
* @rebind: Whether to issue a bind instead of scrub command.
|
|
*/
|
|
static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
|
|
{
|
|
struct vmw_ctx_bindinfo_shader *binding =
|
|
container_of(bi, typeof(*binding), bi);
|
|
struct vmw_private *dev_priv = bi->ctx->dev_priv;
|
|
struct {
|
|
SVGA3dCmdHeader header;
|
|
SVGA3dCmdSetShader body;
|
|
} *cmd;
|
|
|
|
cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
|
|
if (unlikely(cmd == NULL))
|
|
return -ENOMEM;
|
|
|
|
cmd->header.id = SVGA_3D_CMD_SET_SHADER;
|
|
cmd->header.size = sizeof(cmd->body);
|
|
cmd->body.cid = bi->ctx->id;
|
|
cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
|
|
cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
|
|
vmw_cmd_commit(dev_priv, sizeof(*cmd));
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* vmw_binding_scrub_render_target - scrub a render target binding
|
|
* from a context.
|
|
*
|
|
* @bi: single binding information.
|
|
* @rebind: Whether to issue a bind instead of scrub command.
|
|
*/
|
|
static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
|
|
bool rebind)
|
|
{
|
|
struct vmw_ctx_bindinfo_view *binding =
|
|
container_of(bi, typeof(*binding), bi);
|
|
struct vmw_private *dev_priv = bi->ctx->dev_priv;
|
|
struct {
|
|
SVGA3dCmdHeader header;
|
|
SVGA3dCmdSetRenderTarget body;
|
|
} *cmd;
|
|
|
|
cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
|
|
if (unlikely(cmd == NULL))
|
|
return -ENOMEM;
|
|
|
|
cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET;
|
|
cmd->header.size = sizeof(cmd->body);
|
|
cmd->body.cid = bi->ctx->id;
|
|
cmd->body.type = binding->slot;
|
|
cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
|
|
cmd->body.target.face = 0;
|
|
cmd->body.target.mipmap = 0;
|
|
vmw_cmd_commit(dev_priv, sizeof(*cmd));
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* vmw_binding_scrub_texture - scrub a texture binding from a context.
|
|
*
|
|
* @bi: single binding information.
|
|
* @rebind: Whether to issue a bind instead of scrub command.
|
|
*
|
|
* TODO: Possibly complement this function with a function that takes
|
|
* a list of texture bindings and combines them to a single command.
|
|
*/
|
|
static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi,
|
|
bool rebind)
|
|
{
|
|
struct vmw_ctx_bindinfo_tex *binding =
|
|
container_of(bi, typeof(*binding), bi);
|
|
struct vmw_private *dev_priv = bi->ctx->dev_priv;
|
|
struct {
|
|
SVGA3dCmdHeader header;
|
|
struct {
|
|
SVGA3dCmdSetTextureState c;
|
|
SVGA3dTextureState s1;
|
|
} body;
|
|
} *cmd;
|
|
|
|
cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
|
|
if (unlikely(cmd == NULL))
|
|
return -ENOMEM;
|
|
|
|
cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE;
|
|
cmd->header.size = sizeof(cmd->body);
|
|
cmd->body.c.cid = bi->ctx->id;
|
|
cmd->body.s1.stage = binding->texture_stage;
|
|
cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE;
|
|
cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
|
|
vmw_cmd_commit(dev_priv, sizeof(*cmd));
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* vmw_binding_scrub_dx_shader - scrub a dx shader binding from a context.
|
|
*
|
|
* @bi: single binding information.
|
|
* @rebind: Whether to issue a bind instead of scrub command.
|
|
*/
|
|
static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
|
|
{
|
|
struct vmw_ctx_bindinfo_shader *binding =
|
|
container_of(bi, typeof(*binding), bi);
|
|
struct vmw_private *dev_priv = bi->ctx->dev_priv;
|
|
struct {
|
|
SVGA3dCmdHeader header;
|
|
SVGA3dCmdDXSetShader body;
|
|
} *cmd;
|
|
|
|
cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
|
|
if (unlikely(cmd == NULL))
|
|
return -ENOMEM;
|
|
|
|
cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER;
|
|
cmd->header.size = sizeof(cmd->body);
|
|
cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
|
|
cmd->body.shaderId = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
|
|
vmw_cmd_commit(dev_priv, sizeof(*cmd));
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* vmw_binding_scrub_cb - scrub a constant buffer binding from a context.
|
|
*
|
|
* @bi: single binding information.
|
|
* @rebind: Whether to issue a bind instead of scrub command.
|
|
*/
|
|
static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind)
|
|
{
|
|
struct vmw_ctx_bindinfo_cb *binding =
|
|
container_of(bi, typeof(*binding), bi);
|
|
struct vmw_private *dev_priv = bi->ctx->dev_priv;
|
|
struct {
|
|
SVGA3dCmdHeader header;
|
|
SVGA3dCmdDXSetSingleConstantBuffer body;
|
|
} *cmd;
|
|
|
|
cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
|
|
if (unlikely(cmd == NULL))
|
|
return -ENOMEM;
|
|
|
|
cmd->header.id = SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER;
|
|
cmd->header.size = sizeof(cmd->body);
|
|
cmd->body.slot = binding->slot;
|
|
cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
|
|
if (rebind) {
|
|
cmd->body.offsetInBytes = binding->offset;
|
|
cmd->body.sizeInBytes = binding->size;
|
|
cmd->body.sid = bi->res->id;
|
|
} else {
|
|
cmd->body.offsetInBytes = 0;
|
|
cmd->body.sizeInBytes = 0;
|
|
cmd->body.sid = SVGA3D_INVALID_ID;
|
|
}
|
|
vmw_cmd_commit(dev_priv, sizeof(*cmd));
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* vmw_collect_view_ids - Build view id data for a view binding command
|
|
* without checking which bindings actually need to be emitted
|
|
*
|
|
* @cbs: Pointer to the context's struct vmw_ctx_binding_state
|
|
* @biv: Pointer to where the binding info array is stored in @cbs
|
|
* @max_num: Maximum number of entries in the @bi array.
|
|
*
|
|
* Scans the @bi array for bindings and builds a buffer of view id data.
|
|
* Stops at the first non-existing binding in the @bi array.
|
|
* On output, @cbs->bind_cmd_count contains the number of bindings to be
|
|
* emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
|
|
* contains the command data.
|
|
*/
|
|
static void vmw_collect_view_ids(struct vmw_ctx_binding_state *cbs,
|
|
const struct vmw_ctx_bindinfo_view *biv,
|
|
u32 max_num)
|
|
{
|
|
unsigned long i;
|
|
|
|
cbs->bind_cmd_count = 0;
|
|
cbs->bind_first_slot = 0;
|
|
|
|
for (i = 0; i < max_num; ++i, ++biv) {
|
|
if (!biv->bi.ctx)
|
|
break;
|
|
|
|
cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
|
|
((biv->bi.scrubbed) ?
|
|
SVGA3D_INVALID_ID : biv->bi.res->id);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* vmw_collect_dirty_view_ids - Build view id data for a view binding command
|
|
*
|
|
* @cbs: Pointer to the context's struct vmw_ctx_binding_state
|
|
* @bi: Pointer to where the binding info array is stored in @cbs
|
|
* @dirty: Bitmap indicating which bindings need to be emitted.
|
|
* @max_num: Maximum number of entries in the @bi array.
|
|
*
|
|
* Scans the @bi array for bindings that need to be emitted and
|
|
* builds a buffer of view id data.
|
|
* On output, @cbs->bind_cmd_count contains the number of bindings to be
|
|
* emitted, @cbs->bind_first_slot indicates the index of the first emitted
|
|
* binding, and @cbs->bind_cmd_buffer contains the command data.
|
|
*/
|
|
static void vmw_collect_dirty_view_ids(struct vmw_ctx_binding_state *cbs,
|
|
const struct vmw_ctx_bindinfo *bi,
|
|
unsigned long *dirty,
|
|
u32 max_num)
|
|
{
|
|
const struct vmw_ctx_bindinfo_view *biv =
|
|
container_of(bi, struct vmw_ctx_bindinfo_view, bi);
|
|
unsigned long i, next_bit;
|
|
|
|
cbs->bind_cmd_count = 0;
|
|
i = find_first_bit(dirty, max_num);
|
|
next_bit = i;
|
|
cbs->bind_first_slot = i;
|
|
|
|
biv += i;
|
|
for (; i < max_num; ++i, ++biv) {
|
|
cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
|
|
((!biv->bi.ctx || biv->bi.scrubbed) ?
|
|
SVGA3D_INVALID_ID : biv->bi.res->id);
|
|
|
|
if (next_bit == i) {
|
|
next_bit = find_next_bit(dirty, max_num, i + 1);
|
|
if (next_bit >= max_num)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* vmw_emit_set_sr - Issue delayed DX shader resource binding commands
|
|
*
|
|
* @cbs: Pointer to the context's struct vmw_ctx_binding_state
|
|
* @shader_slot: The shader slot of the binding.
|
|
*/
|
|
static int vmw_emit_set_sr(struct vmw_ctx_binding_state *cbs,
|
|
int shader_slot)
|
|
{
|
|
const struct vmw_ctx_bindinfo *loc =
|
|
&cbs->per_shader[shader_slot].shader_res[0].bi;
|
|
struct {
|
|
SVGA3dCmdHeader header;
|
|
SVGA3dCmdDXSetShaderResources body;
|
|
} *cmd;
|
|
size_t cmd_size, view_id_size;
|
|
const struct vmw_resource *ctx = vmw_cbs_context(cbs);
|
|
|
|
vmw_collect_dirty_view_ids(cbs, loc,
|
|
cbs->per_shader[shader_slot].dirty_sr,
|
|
SVGA3D_DX_MAX_SRVIEWS);
|
|
if (cbs->bind_cmd_count == 0)
|
|
return 0;
|
|
|
|
view_id_size = cbs->bind_cmd_count*sizeof(uint32);
|
|
cmd_size = sizeof(*cmd) + view_id_size;
|
|
cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
|
|
if (unlikely(cmd == NULL))
|
|
return -ENOMEM;
|
|
|
|
cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER_RESOURCES;
|
|
cmd->header.size = sizeof(cmd->body) + view_id_size;
|
|
cmd->body.type = shader_slot + SVGA3D_SHADERTYPE_MIN;
|
|
cmd->body.startView = cbs->bind_first_slot;
|
|
|
|
memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
|
|
|
|
vmw_cmd_commit(ctx->dev_priv, cmd_size);
|
|
bitmap_clear(cbs->per_shader[shader_slot].dirty_sr,
|
|
cbs->bind_first_slot, cbs->bind_cmd_count);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* vmw_emit_set_rt - Issue delayed DX rendertarget binding commands
|
|
*
|
|
* @cbs: Pointer to the context's struct vmw_ctx_binding_state
|
|
*/
|
|
static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs)
|
|
{
|
|
const struct vmw_ctx_bindinfo_view *loc = &cbs->render_targets[0];
|
|
struct {
|
|
SVGA3dCmdHeader header;
|
|
SVGA3dCmdDXSetRenderTargets body;
|
|
} *cmd;
|
|
size_t cmd_size, view_id_size;
|
|
const struct vmw_resource *ctx = vmw_cbs_context(cbs);
|
|
|
|
vmw_collect_view_ids(cbs, loc, SVGA3D_DX_MAX_RENDER_TARGETS);
|
|
view_id_size = cbs->bind_cmd_count*sizeof(uint32);
|
|
cmd_size = sizeof(*cmd) + view_id_size;
|
|
cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
|
|
if (unlikely(cmd == NULL))
|
|
return -ENOMEM;
|
|
|
|
cmd->header.id = SVGA_3D_CMD_DX_SET_RENDERTARGETS;
|
|
cmd->header.size = sizeof(cmd->body) + view_id_size;
|
|
|
|
if (cbs->ds_view.bi.ctx && !cbs->ds_view.bi.scrubbed)
|
|
cmd->body.depthStencilViewId = cbs->ds_view.bi.res->id;
|
|
else
|
|
cmd->body.depthStencilViewId = SVGA3D_INVALID_ID;
|
|
|
|
memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
|
|
|
|
vmw_cmd_commit(ctx->dev_priv, cmd_size);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
/**
|
|
* vmw_collect_so_targets - Build SVGA3dSoTarget data for a binding command
|
|
* without checking which bindings actually need to be emitted
|
|
*
|
|
* @cbs: Pointer to the context's struct vmw_ctx_binding_state
|
|
* @biso: Pointer to where the binding info array is stored in @cbs
|
|
* @max_num: Maximum number of entries in the @bi array.
|
|
*
|
|
* Scans the @bi array for bindings and builds a buffer of SVGA3dSoTarget data.
|
|
* Stops at the first non-existing binding in the @bi array.
|
|
* On output, @cbs->bind_cmd_count contains the number of bindings to be
|
|
* emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
|
|
* contains the command data.
|
|
*/
|
|
static void vmw_collect_so_targets(struct vmw_ctx_binding_state *cbs,
|
|
const struct vmw_ctx_bindinfo_so_target *biso,
|
|
u32 max_num)
|
|
{
|
|
unsigned long i;
|
|
SVGA3dSoTarget *so_buffer = (SVGA3dSoTarget *) cbs->bind_cmd_buffer;
|
|
|
|
cbs->bind_cmd_count = 0;
|
|
cbs->bind_first_slot = 0;
|
|
|
|
for (i = 0; i < max_num; ++i, ++biso, ++so_buffer,
|
|
++cbs->bind_cmd_count) {
|
|
if (!biso->bi.ctx)
|
|
break;
|
|
|
|
if (!biso->bi.scrubbed) {
|
|
so_buffer->sid = biso->bi.res->id;
|
|
so_buffer->offset = biso->offset;
|
|
so_buffer->sizeInBytes = biso->size;
|
|
} else {
|
|
so_buffer->sid = SVGA3D_INVALID_ID;
|
|
so_buffer->offset = 0;
|
|
so_buffer->sizeInBytes = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* vmw_emit_set_so_target - Issue delayed streamout binding commands
|
|
*
|
|
* @cbs: Pointer to the context's struct vmw_ctx_binding_state
|
|
*/
|
|
static int vmw_emit_set_so_target(struct vmw_ctx_binding_state *cbs)
|
|
{
|
|
const struct vmw_ctx_bindinfo_so_target *loc = &cbs->so_targets[0];
|
|
struct {
|
|
SVGA3dCmdHeader header;
|
|
SVGA3dCmdDXSetSOTargets body;
|
|
} *cmd;
|
|
size_t cmd_size, so_target_size;
|
|
const struct vmw_resource *ctx = vmw_cbs_context(cbs);
|
|
|
|
vmw_collect_so_targets(cbs, loc, SVGA3D_DX_MAX_SOTARGETS);
|
|
if (cbs->bind_cmd_count == 0)
|
|
return 0;
|
|
|
|
so_target_size = cbs->bind_cmd_count*sizeof(SVGA3dSoTarget);
|
|
cmd_size = sizeof(*cmd) + so_target_size;
|
|
cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
|
|
if (unlikely(cmd == NULL))
|
|
return -ENOMEM;
|
|
|
|
cmd->header.id = SVGA_3D_CMD_DX_SET_SOTARGETS;
|
|
cmd->header.size = sizeof(cmd->body) + so_target_size;
|
|
memcpy(&cmd[1], cbs->bind_cmd_buffer, so_target_size);
|
|
|
|
vmw_cmd_commit(ctx->dev_priv, cmd_size);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
/**
|
|
* vmw_binding_emit_dirty_ps - Issue delayed per shader binding commands
|
|
*
|
|
* @cbs: Pointer to the context's struct vmw_ctx_binding_state
|
|
*
|
|
*/
|
|
static int vmw_binding_emit_dirty_ps(struct vmw_ctx_binding_state *cbs)
|
|
{
|
|
struct vmw_dx_shader_bindings *sb = &cbs->per_shader[0];
|
|
u32 i;
|
|
int ret;
|
|
|
|
for (i = 0; i < SVGA3D_NUM_SHADERTYPE_DX10; ++i, ++sb) {
|
|
if (!test_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty))
|
|
continue;
|
|
|
|
ret = vmw_emit_set_sr(cbs, i);
|
|
if (ret)
|
|
break;
|
|
|
|
__clear_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* vmw_collect_dirty_vbs - Build SVGA3dVertexBuffer data for a
|
|
* SVGA3dCmdDXSetVertexBuffers command
|
|
*
|
|
* @cbs: Pointer to the context's struct vmw_ctx_binding_state
|
|
* @bi: Pointer to where the binding info array is stored in @cbs
|
|
* @dirty: Bitmap indicating which bindings need to be emitted.
|
|
* @max_num: Maximum number of entries in the @bi array.
|
|
*
|
|
* Scans the @bi array for bindings that need to be emitted and
|
|
* builds a buffer of SVGA3dVertexBuffer data.
|
|
* On output, @cbs->bind_cmd_count contains the number of bindings to be
|
|
* emitted, @cbs->bind_first_slot indicates the index of the first emitted
|
|
* binding, and @cbs->bind_cmd_buffer contains the command data.
|
|
*/
|
|
static void vmw_collect_dirty_vbs(struct vmw_ctx_binding_state *cbs,
|
|
const struct vmw_ctx_bindinfo *bi,
|
|
unsigned long *dirty,
|
|
u32 max_num)
|
|
{
|
|
const struct vmw_ctx_bindinfo_vb *biv =
|
|
container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
|
|
unsigned long i, next_bit;
|
|
SVGA3dVertexBuffer *vbs = (SVGA3dVertexBuffer *) &cbs->bind_cmd_buffer;
|
|
|
|
cbs->bind_cmd_count = 0;
|
|
i = find_first_bit(dirty, max_num);
|
|
next_bit = i;
|
|
cbs->bind_first_slot = i;
|
|
|
|
biv += i;
|
|
for (; i < max_num; ++i, ++biv, ++vbs) {
|
|
if (!biv->bi.ctx || biv->bi.scrubbed) {
|
|
vbs->sid = SVGA3D_INVALID_ID;
|
|
vbs->stride = 0;
|
|
vbs->offset = 0;
|
|
} else {
|
|
vbs->sid = biv->bi.res->id;
|
|
vbs->stride = biv->stride;
|
|
vbs->offset = biv->offset;
|
|
}
|
|
cbs->bind_cmd_count++;
|
|
if (next_bit == i) {
|
|
next_bit = find_next_bit(dirty, max_num, i + 1);
|
|
if (next_bit >= max_num)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* vmw_emit_set_vb - Issue delayed vertex buffer binding commands
|
|
*
|
|
* @cbs: Pointer to the context's struct vmw_ctx_binding_state
|
|
*
|
|
*/
|
|
static int vmw_emit_set_vb(struct vmw_ctx_binding_state *cbs)
|
|
{
|
|
const struct vmw_ctx_bindinfo *loc =
|
|
&cbs->vertex_buffers[0].bi;
|
|
struct {
|
|
SVGA3dCmdHeader header;
|
|
SVGA3dCmdDXSetVertexBuffers body;
|
|
} *cmd;
|
|
size_t cmd_size, set_vb_size;
|
|
const struct vmw_resource *ctx = vmw_cbs_context(cbs);
|
|
|
|
vmw_collect_dirty_vbs(cbs, loc, cbs->dirty_vb,
|
|
SVGA3D_DX_MAX_VERTEXBUFFERS);
|
|
if (cbs->bind_cmd_count == 0)
|
|
return 0;
|
|
|
|
set_vb_size = cbs->bind_cmd_count*sizeof(SVGA3dVertexBuffer);
|
|
cmd_size = sizeof(*cmd) + set_vb_size;
|
|
cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
|
|
if (unlikely(cmd == NULL))
|
|
return -ENOMEM;
|
|
|
|
cmd->header.id = SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS;
|
|
cmd->header.size = sizeof(cmd->body) + set_vb_size;
|
|
cmd->body.startBuffer = cbs->bind_first_slot;
|
|
|
|
memcpy(&cmd[1], cbs->bind_cmd_buffer, set_vb_size);
|
|
|
|
vmw_cmd_commit(ctx->dev_priv, cmd_size);
|
|
bitmap_clear(cbs->dirty_vb,
|
|
cbs->bind_first_slot, cbs->bind_cmd_count);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int vmw_emit_set_uav(struct vmw_ctx_binding_state *cbs)
|
|
{
|
|
const struct vmw_ctx_bindinfo_view *loc = &cbs->ua_views[0].views[0];
|
|
struct {
|
|
SVGA3dCmdHeader header;
|
|
SVGA3dCmdDXSetUAViews body;
|
|
} *cmd;
|
|
size_t cmd_size, view_id_size;
|
|
const struct vmw_resource *ctx = vmw_cbs_context(cbs);
|
|
|
|
vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_UAVIEWS);
|
|
view_id_size = cbs->bind_cmd_count*sizeof(uint32);
|
|
cmd_size = sizeof(*cmd) + view_id_size;
|
|
cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
|
|
if (!cmd)
|
|
return -ENOMEM;
|
|
|
|
cmd->header.id = SVGA_3D_CMD_DX_SET_UA_VIEWS;
|
|
cmd->header.size = sizeof(cmd->body) + view_id_size;
|
|
|
|
/* Splice index is specified user-space */
|
|
cmd->body.uavSpliceIndex = cbs->ua_views[0].index;
|
|
|
|
memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
|
|
|
|
vmw_cmd_commit(ctx->dev_priv, cmd_size);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int vmw_emit_set_cs_uav(struct vmw_ctx_binding_state *cbs)
|
|
{
|
|
const struct vmw_ctx_bindinfo_view *loc = &cbs->ua_views[1].views[0];
|
|
struct {
|
|
SVGA3dCmdHeader header;
|
|
SVGA3dCmdDXSetCSUAViews body;
|
|
} *cmd;
|
|
size_t cmd_size, view_id_size;
|
|
const struct vmw_resource *ctx = vmw_cbs_context(cbs);
|
|
|
|
vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_UAVIEWS);
|
|
view_id_size = cbs->bind_cmd_count*sizeof(uint32);
|
|
cmd_size = sizeof(*cmd) + view_id_size;
|
|
cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
|
|
if (!cmd)
|
|
return -ENOMEM;
|
|
|
|
cmd->header.id = SVGA_3D_CMD_DX_SET_CS_UA_VIEWS;
|
|
cmd->header.size = sizeof(cmd->body) + view_id_size;
|
|
|
|
/* Start index is specified user-space */
|
|
cmd->body.startIndex = cbs->ua_views[1].index;
|
|
|
|
memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
|
|
|
|
vmw_cmd_commit(ctx->dev_priv, cmd_size);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* vmw_binding_emit_dirty - Issue delayed binding commands
|
|
*
|
|
* @cbs: Pointer to the context's struct vmw_ctx_binding_state
|
|
*
|
|
* This function issues the delayed binding commands that arise from
|
|
* previous scrub / unscrub calls. These binding commands are typically
|
|
* commands that batch a number of bindings and therefore it makes sense
|
|
* to delay them.
|
|
*/
|
|
static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs)
|
|
{
|
|
int ret = 0;
|
|
unsigned long hit = 0;
|
|
|
|
while ((hit = find_next_bit(&cbs->dirty, VMW_BINDING_NUM_BITS, hit))
|
|
< VMW_BINDING_NUM_BITS) {
|
|
|
|
switch (hit) {
|
|
case VMW_BINDING_RT_BIT:
|
|
ret = vmw_emit_set_rt(cbs);
|
|
break;
|
|
case VMW_BINDING_PS_BIT:
|
|
ret = vmw_binding_emit_dirty_ps(cbs);
|
|
break;
|
|
case VMW_BINDING_SO_T_BIT:
|
|
ret = vmw_emit_set_so_target(cbs);
|
|
break;
|
|
case VMW_BINDING_VB_BIT:
|
|
ret = vmw_emit_set_vb(cbs);
|
|
break;
|
|
case VMW_BINDING_UAV_BIT:
|
|
ret = vmw_emit_set_uav(cbs);
|
|
break;
|
|
case VMW_BINDING_CS_UAV_BIT:
|
|
ret = vmw_emit_set_cs_uav(cbs);
|
|
break;
|
|
default:
|
|
BUG();
|
|
}
|
|
if (ret)
|
|
return ret;
|
|
|
|
__clear_bit(hit, &cbs->dirty);
|
|
hit++;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* vmw_binding_scrub_sr - Schedule a dx shaderresource binding
|
|
* scrub from a context
|
|
*
|
|
* @bi: single binding information.
|
|
* @rebind: Whether to issue a bind instead of scrub command.
|
|
*/
|
|
static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind)
|
|
{
|
|
struct vmw_ctx_bindinfo_view *biv =
|
|
container_of(bi, struct vmw_ctx_bindinfo_view, bi);
|
|
struct vmw_ctx_binding_state *cbs =
|
|
vmw_context_binding_state(bi->ctx);
|
|
|
|
__set_bit(biv->slot, cbs->per_shader[biv->shader_slot].dirty_sr);
|
|
__set_bit(VMW_BINDING_PS_SR_BIT,
|
|
&cbs->per_shader[biv->shader_slot].dirty);
|
|
__set_bit(VMW_BINDING_PS_BIT, &cbs->dirty);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* vmw_binding_scrub_dx_rt - Schedule a dx rendertarget binding
|
|
* scrub from a context
|
|
*
|
|
* @bi: single binding information.
|
|
* @rebind: Whether to issue a bind instead of scrub command.
|
|
*/
|
|
static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind)
|
|
{
|
|
struct vmw_ctx_binding_state *cbs =
|
|
vmw_context_binding_state(bi->ctx);
|
|
|
|
__set_bit(VMW_BINDING_RT_BIT, &cbs->dirty);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* vmw_binding_scrub_so_target - Schedule a dx streamoutput buffer binding
|
|
* scrub from a context
|
|
*
|
|
* @bi: single binding information.
|
|
* @rebind: Whether to issue a bind instead of scrub command.
|
|
*/
|
|
static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind)
|
|
{
|
|
struct vmw_ctx_binding_state *cbs =
|
|
vmw_context_binding_state(bi->ctx);
|
|
|
|
__set_bit(VMW_BINDING_SO_T_BIT, &cbs->dirty);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* vmw_binding_scrub_vb - Schedule a dx vertex buffer binding
|
|
* scrub from a context
|
|
*
|
|
* @bi: single binding information.
|
|
* @rebind: Whether to issue a bind instead of scrub command.
|
|
*/
|
|
static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind)
|
|
{
|
|
struct vmw_ctx_bindinfo_vb *bivb =
|
|
container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
|
|
struct vmw_ctx_binding_state *cbs =
|
|
vmw_context_binding_state(bi->ctx);
|
|
|
|
__set_bit(bivb->slot, cbs->dirty_vb);
|
|
__set_bit(VMW_BINDING_VB_BIT, &cbs->dirty);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* vmw_binding_scrub_ib - scrub a dx index buffer binding from a context
|
|
*
|
|
* @bi: single binding information.
|
|
* @rebind: Whether to issue a bind instead of scrub command.
|
|
*/
|
|
static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind)
|
|
{
|
|
struct vmw_ctx_bindinfo_ib *binding =
|
|
container_of(bi, typeof(*binding), bi);
|
|
struct vmw_private *dev_priv = bi->ctx->dev_priv;
|
|
struct {
|
|
SVGA3dCmdHeader header;
|
|
SVGA3dCmdDXSetIndexBuffer body;
|
|
} *cmd;
|
|
|
|
cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
|
|
if (unlikely(cmd == NULL))
|
|
return -ENOMEM;
|
|
|
|
cmd->header.id = SVGA_3D_CMD_DX_SET_INDEX_BUFFER;
|
|
cmd->header.size = sizeof(cmd->body);
|
|
if (rebind) {
|
|
cmd->body.sid = bi->res->id;
|
|
cmd->body.format = binding->format;
|
|
cmd->body.offset = binding->offset;
|
|
} else {
|
|
cmd->body.sid = SVGA3D_INVALID_ID;
|
|
cmd->body.format = 0;
|
|
cmd->body.offset = 0;
|
|
}
|
|
|
|
vmw_cmd_commit(dev_priv, sizeof(*cmd));
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind)
|
|
{
|
|
struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx);
|
|
|
|
__set_bit(VMW_BINDING_UAV_BIT, &cbs->dirty);
|
|
return 0;
|
|
}
|
|
|
|
static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind)
|
|
{
|
|
struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx);
|
|
|
|
__set_bit(VMW_BINDING_CS_UAV_BIT, &cbs->dirty);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* vmw_binding_scrub_so - Scrub a streamoutput binding from context.
|
|
* @bi: Single binding information.
|
|
* @rebind: Whether to issue a bind instead of scrub command.
|
|
*/
|
|
static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind)
|
|
{
|
|
struct vmw_ctx_bindinfo_so *binding =
|
|
container_of(bi, typeof(*binding), bi);
|
|
struct vmw_private *dev_priv = bi->ctx->dev_priv;
|
|
struct {
|
|
SVGA3dCmdHeader header;
|
|
SVGA3dCmdDXSetStreamOutput body;
|
|
} *cmd;
|
|
|
|
cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
|
|
if (!cmd)
|
|
return -ENOMEM;
|
|
|
|
cmd->header.id = SVGA_3D_CMD_DX_SET_STREAMOUTPUT;
|
|
cmd->header.size = sizeof(cmd->body);
|
|
cmd->body.soid = rebind ? bi->res->id : SVGA3D_INVALID_ID;
|
|
vmw_cmd_commit(dev_priv, sizeof(*cmd));
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* vmw_binding_state_alloc - Allocate a struct vmw_ctx_binding_state with
|
|
* memory accounting.
|
|
*
|
|
* @dev_priv: Pointer to a device private structure.
|
|
*
|
|
* Returns a pointer to a newly allocated struct or an error pointer on error.
|
|
*/
|
|
struct vmw_ctx_binding_state *
|
|
vmw_binding_state_alloc(struct vmw_private *dev_priv)
|
|
{
|
|
struct vmw_ctx_binding_state *cbs;
|
|
struct ttm_operation_ctx ctx = {
|
|
.interruptible = false,
|
|
.no_wait_gpu = false
|
|
};
|
|
int ret;
|
|
|
|
ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), sizeof(*cbs),
|
|
&ctx);
|
|
if (ret)
|
|
return ERR_PTR(ret);
|
|
|
|
cbs = vzalloc(sizeof(*cbs));
|
|
if (!cbs) {
|
|
ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs));
|
|
return ERR_PTR(-ENOMEM);
|
|
}
|
|
|
|
cbs->dev_priv = dev_priv;
|
|
INIT_LIST_HEAD(&cbs->list);
|
|
|
|
return cbs;
|
|
}
|
|
|
|
/**
|
|
* vmw_binding_state_free - Free a struct vmw_ctx_binding_state and its
|
|
* memory accounting info.
|
|
*
|
|
* @cbs: Pointer to the struct vmw_ctx_binding_state to be freed.
|
|
*/
|
|
void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs)
|
|
{
|
|
struct vmw_private *dev_priv = cbs->dev_priv;
|
|
|
|
vfree(cbs);
|
|
ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs));
|
|
}
|
|
|
|
/**
|
|
* vmw_binding_state_list - Get the binding list of a
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* struct vmw_ctx_binding_state
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*
|
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* @cbs: Pointer to the struct vmw_ctx_binding_state
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*
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* Returns the binding list which can be used to traverse through the bindings
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* and access the resource information of all bindings.
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|
*/
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struct list_head *vmw_binding_state_list(struct vmw_ctx_binding_state *cbs)
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|
{
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return &cbs->list;
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|
}
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|
|
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/**
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* vmw_binding_state_reset - clear a struct vmw_ctx_binding_state
|
|
*
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* @cbs: Pointer to the struct vmw_ctx_binding_state to be cleared
|
|
*
|
|
* Drops all bindings registered in @cbs. No device binding actions are
|
|
* performed.
|
|
*/
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|
void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs)
|
|
{
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|
struct vmw_ctx_bindinfo *entry, *next;
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|
|
|
list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
|
|
vmw_binding_drop(entry);
|
|
}
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|
|
|
/**
|
|
* vmw_binding_dirtying - Return whether a binding type is dirtying its resource
|
|
* @binding_type: The binding type
|
|
*
|
|
* Each time a resource is put on the validation list as the result of a
|
|
* context binding referencing it, we need to determine whether that resource
|
|
* will be dirtied (written to by the GPU) as a result of the corresponding
|
|
* GPU operation. Currently rendertarget-, depth-stencil-, stream-output-target
|
|
* and unordered access view bindings are capable of dirtying its resource.
|
|
*
|
|
* Return: Whether the binding type dirties the resource its binding points to.
|
|
*/
|
|
u32 vmw_binding_dirtying(enum vmw_ctx_binding_type binding_type)
|
|
{
|
|
static u32 is_binding_dirtying[vmw_ctx_binding_max] = {
|
|
[vmw_ctx_binding_rt] = VMW_RES_DIRTY_SET,
|
|
[vmw_ctx_binding_dx_rt] = VMW_RES_DIRTY_SET,
|
|
[vmw_ctx_binding_ds] = VMW_RES_DIRTY_SET,
|
|
[vmw_ctx_binding_so_target] = VMW_RES_DIRTY_SET,
|
|
[vmw_ctx_binding_uav] = VMW_RES_DIRTY_SET,
|
|
[vmw_ctx_binding_cs_uav] = VMW_RES_DIRTY_SET,
|
|
};
|
|
|
|
/* Review this function as new bindings are added. */
|
|
BUILD_BUG_ON(vmw_ctx_binding_max != 14);
|
|
return is_binding_dirtying[binding_type];
|
|
}
|
|
|
|
/*
|
|
* This function is unused at run-time, and only used to hold various build
|
|
* asserts important for code optimization assumptions.
|
|
*/
|
|
static void vmw_binding_build_asserts(void)
|
|
{
|
|
BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10 != 3);
|
|
BUILD_BUG_ON(SVGA3D_DX_MAX_RENDER_TARGETS > SVGA3D_RT_MAX);
|
|
BUILD_BUG_ON(sizeof(uint32) != sizeof(u32));
|
|
|
|
/*
|
|
* struct vmw_ctx_binding_state::bind_cmd_buffer is used for various
|
|
* view id arrays.
|
|
*/
|
|
BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_RT_MAX);
|
|
BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_SRVIEWS);
|
|
BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_CONSTBUFFERS);
|
|
|
|
/*
|
|
* struct vmw_ctx_binding_state::bind_cmd_buffer is used for
|
|
* u32 view ids, SVGA3dSoTargets and SVGA3dVertexBuffers
|
|
*/
|
|
BUILD_BUG_ON(SVGA3D_DX_MAX_SOTARGETS*sizeof(SVGA3dSoTarget) >
|
|
VMW_MAX_VIEW_BINDINGS*sizeof(u32));
|
|
BUILD_BUG_ON(SVGA3D_DX_MAX_VERTEXBUFFERS*sizeof(SVGA3dVertexBuffer) >
|
|
VMW_MAX_VIEW_BINDINGS*sizeof(u32));
|
|
}
|