576 lines
16 KiB
C
576 lines
16 KiB
C
/* SPDX-License-Identifier: GPL-2.0-only */
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/*
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* Copyright (C) 2013 Red Hat
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* Author: Rob Clark <robdclark@gmail.com>
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*/
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#ifndef __MSM_GPU_H__
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#define __MSM_GPU_H__
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#include <linux/adreno-smmu-priv.h>
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#include <linux/clk.h>
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#include <linux/interconnect.h>
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#include <linux/pm_opp.h>
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#include <linux/regulator/consumer.h>
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#include "msm_drv.h"
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#include "msm_fence.h"
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#include "msm_ringbuffer.h"
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#include "msm_gem.h"
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struct msm_gem_submit;
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struct msm_gpu_perfcntr;
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struct msm_gpu_state;
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struct msm_gpu_config {
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const char *ioname;
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unsigned int nr_rings;
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};
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/* So far, with hardware that I've seen to date, we can have:
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* + zero, one, or two z180 2d cores
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* + a3xx or a2xx 3d core, which share a common CP (the firmware
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* for the CP seems to implement some different PM4 packet types
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* but the basics of cmdstream submission are the same)
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*
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* Which means that the eventual complete "class" hierarchy, once
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* support for all past and present hw is in place, becomes:
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* + msm_gpu
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* + adreno_gpu
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* + a3xx_gpu
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* + a2xx_gpu
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* + z180_gpu
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*/
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struct msm_gpu_funcs {
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int (*get_param)(struct msm_gpu *gpu, uint32_t param, uint64_t *value);
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int (*hw_init)(struct msm_gpu *gpu);
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int (*pm_suspend)(struct msm_gpu *gpu);
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int (*pm_resume)(struct msm_gpu *gpu);
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void (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit);
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void (*flush)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
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irqreturn_t (*irq)(struct msm_gpu *irq);
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struct msm_ringbuffer *(*active_ring)(struct msm_gpu *gpu);
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void (*recover)(struct msm_gpu *gpu);
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void (*destroy)(struct msm_gpu *gpu);
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#if defined(CONFIG_DEBUG_FS) || defined(CONFIG_DEV_COREDUMP)
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/* show GPU status in debugfs: */
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void (*show)(struct msm_gpu *gpu, struct msm_gpu_state *state,
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struct drm_printer *p);
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/* for generation specific debugfs: */
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void (*debugfs_init)(struct msm_gpu *gpu, struct drm_minor *minor);
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#endif
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unsigned long (*gpu_busy)(struct msm_gpu *gpu);
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struct msm_gpu_state *(*gpu_state_get)(struct msm_gpu *gpu);
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int (*gpu_state_put)(struct msm_gpu_state *state);
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unsigned long (*gpu_get_freq)(struct msm_gpu *gpu);
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void (*gpu_set_freq)(struct msm_gpu *gpu, struct dev_pm_opp *opp);
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struct msm_gem_address_space *(*create_address_space)
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(struct msm_gpu *gpu, struct platform_device *pdev);
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struct msm_gem_address_space *(*create_private_address_space)
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(struct msm_gpu *gpu);
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uint32_t (*get_rptr)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
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};
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/* Additional state for iommu faults: */
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struct msm_gpu_fault_info {
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u64 ttbr0;
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unsigned long iova;
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int flags;
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const char *type;
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const char *block;
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};
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/**
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* struct msm_gpu_devfreq - devfreq related state
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*/
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struct msm_gpu_devfreq {
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/** devfreq: devfreq instance */
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struct devfreq *devfreq;
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/**
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* busy_cycles:
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*
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* Used by implementation of gpu->gpu_busy() to track the last
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* busy counter value, for calculating elapsed busy cycles since
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* last sampling period.
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*/
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u64 busy_cycles;
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/** time: Time of last sampling period. */
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ktime_t time;
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/** idle_time: Time of last transition to idle: */
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ktime_t idle_time;
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/**
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* idle_freq:
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*
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* Shadow frequency used while the GPU is idle. From the PoV of
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* the devfreq governor, we are continuing to sample busyness and
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* adjust frequency while the GPU is idle, but we use this shadow
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* value as the GPU is actually clamped to minimum frequency while
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* it is inactive.
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*/
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unsigned long idle_freq;
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};
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struct msm_gpu {
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const char *name;
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struct drm_device *dev;
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struct platform_device *pdev;
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const struct msm_gpu_funcs *funcs;
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struct adreno_smmu_priv adreno_smmu;
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/* performance counters (hw & sw): */
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spinlock_t perf_lock;
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bool perfcntr_active;
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struct {
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bool active;
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ktime_t time;
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} last_sample;
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uint32_t totaltime, activetime; /* sw counters */
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uint32_t last_cntrs[5]; /* hw counters */
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const struct msm_gpu_perfcntr *perfcntrs;
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uint32_t num_perfcntrs;
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struct msm_ringbuffer *rb[MSM_GPU_MAX_RINGS];
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int nr_rings;
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/*
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* List of GEM active objects on this gpu. Protected by
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* msm_drm_private::mm_lock
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*/
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struct list_head active_list;
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/**
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* lock:
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*
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* General lock for serializing all the gpu things.
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*
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* TODO move to per-ring locking where feasible (ie. submit/retire
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* path, etc)
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*/
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struct mutex lock;
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/**
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* active_submits:
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*
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* The number of submitted but not yet retired submits, used to
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* determine transitions between active and idle.
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*
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* Protected by active_lock
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*/
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int active_submits;
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/** lock: protects active_submits and idle/active transitions */
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struct mutex active_lock;
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/* does gpu need hw_init? */
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bool needs_hw_init;
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/* number of GPU hangs (for all contexts) */
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int global_faults;
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void __iomem *mmio;
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int irq;
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struct msm_gem_address_space *aspace;
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/* Power Control: */
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struct regulator *gpu_reg, *gpu_cx;
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struct clk_bulk_data *grp_clks;
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int nr_clocks;
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struct clk *ebi1_clk, *core_clk, *rbbmtimer_clk;
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uint32_t fast_rate;
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/* Hang and Inactivity Detection:
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*/
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#define DRM_MSM_INACTIVE_PERIOD 66 /* in ms (roughly four frames) */
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#define DRM_MSM_HANGCHECK_DEFAULT_PERIOD 500 /* in ms */
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struct timer_list hangcheck_timer;
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/* Fault info for most recent iova fault: */
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struct msm_gpu_fault_info fault_info;
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/* work for handling GPU ioval faults: */
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struct kthread_work fault_work;
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/* work for handling GPU recovery: */
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struct kthread_work recover_work;
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/* work for handling active-list retiring: */
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struct kthread_work retire_work;
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/* worker for retire/recover: */
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struct kthread_worker *worker;
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struct drm_gem_object *memptrs_bo;
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struct msm_gpu_devfreq devfreq;
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uint32_t suspend_count;
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struct msm_gpu_state *crashstate;
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/* Enable clamping to idle freq when inactive: */
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bool clamp_to_idle;
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/* True if the hardware supports expanded apriv (a650 and newer) */
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bool hw_apriv;
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struct thermal_cooling_device *cooling;
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};
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static inline struct msm_gpu *dev_to_gpu(struct device *dev)
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{
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struct adreno_smmu_priv *adreno_smmu = dev_get_drvdata(dev);
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return container_of(adreno_smmu, struct msm_gpu, adreno_smmu);
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}
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/* It turns out that all targets use the same ringbuffer size */
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#define MSM_GPU_RINGBUFFER_SZ SZ_32K
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#define MSM_GPU_RINGBUFFER_BLKSIZE 32
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#define MSM_GPU_RB_CNTL_DEFAULT \
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(AXXX_CP_RB_CNTL_BUFSZ(ilog2(MSM_GPU_RINGBUFFER_SZ / 8)) | \
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AXXX_CP_RB_CNTL_BLKSZ(ilog2(MSM_GPU_RINGBUFFER_BLKSIZE / 8)))
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static inline bool msm_gpu_active(struct msm_gpu *gpu)
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{
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int i;
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for (i = 0; i < gpu->nr_rings; i++) {
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struct msm_ringbuffer *ring = gpu->rb[i];
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if (ring->seqno > ring->memptrs->fence)
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return true;
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}
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return false;
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}
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/* Perf-Counters:
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* The select_reg and select_val are just there for the benefit of the child
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* class that actually enables the perf counter.. but msm_gpu base class
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* will handle sampling/displaying the counters.
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*/
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struct msm_gpu_perfcntr {
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uint32_t select_reg;
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uint32_t sample_reg;
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uint32_t select_val;
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const char *name;
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};
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/*
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* The number of priority levels provided by drm gpu scheduler. The
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* DRM_SCHED_PRIORITY_KERNEL priority level is treated specially in some
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* cases, so we don't use it (no need for kernel generated jobs).
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*/
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#define NR_SCHED_PRIORITIES (1 + DRM_SCHED_PRIORITY_HIGH - DRM_SCHED_PRIORITY_MIN)
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/**
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* struct msm_file_private - per-drm_file context
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*
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* @queuelock: synchronizes access to submitqueues list
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* @submitqueues: list of &msm_gpu_submitqueue created by userspace
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* @queueid: counter incremented each time a submitqueue is created,
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* used to assign &msm_gpu_submitqueue.id
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* @aspace: the per-process GPU address-space
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* @ref: reference count
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* @seqno: unique per process seqno
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*/
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struct msm_file_private {
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rwlock_t queuelock;
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struct list_head submitqueues;
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int queueid;
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struct msm_gem_address_space *aspace;
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struct kref ref;
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int seqno;
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/**
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* entities:
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*
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* Table of per-priority-level sched entities used by submitqueues
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* associated with this &drm_file. Because some userspace apps
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* make assumptions about rendering from multiple gl contexts
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* (of the same priority) within the process happening in FIFO
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* order without requiring any fencing beyond MakeCurrent(), we
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* create at most one &drm_sched_entity per-process per-priority-
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* level.
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*/
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struct drm_sched_entity *entities[NR_SCHED_PRIORITIES * MSM_GPU_MAX_RINGS];
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};
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/**
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* msm_gpu_convert_priority - Map userspace priority to ring # and sched priority
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*
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* @gpu: the gpu instance
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* @prio: the userspace priority level
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* @ring_nr: [out] the ringbuffer the userspace priority maps to
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* @sched_prio: [out] the gpu scheduler priority level which the userspace
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* priority maps to
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*
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* With drm/scheduler providing it's own level of prioritization, our total
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* number of available priority levels is (nr_rings * NR_SCHED_PRIORITIES).
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* Each ring is associated with it's own scheduler instance. However, our
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* UABI is that lower numerical values are higher priority. So mapping the
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* single userspace priority level into ring_nr and sched_prio takes some
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* care. The userspace provided priority (when a submitqueue is created)
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* is mapped to ring nr and scheduler priority as such:
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*
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* ring_nr = userspace_prio / NR_SCHED_PRIORITIES
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* sched_prio = NR_SCHED_PRIORITIES -
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* (userspace_prio % NR_SCHED_PRIORITIES) - 1
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*
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* This allows generations without preemption (nr_rings==1) to have some
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* amount of prioritization, and provides more priority levels for gens
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* that do have preemption.
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*/
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static inline int msm_gpu_convert_priority(struct msm_gpu *gpu, int prio,
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unsigned *ring_nr, enum drm_sched_priority *sched_prio)
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{
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unsigned rn, sp;
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rn = div_u64_rem(prio, NR_SCHED_PRIORITIES, &sp);
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/* invert sched priority to map to higher-numeric-is-higher-
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* priority convention
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*/
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sp = NR_SCHED_PRIORITIES - sp - 1;
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if (rn >= gpu->nr_rings)
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return -EINVAL;
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*ring_nr = rn;
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*sched_prio = sp;
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return 0;
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}
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/**
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* struct msm_gpu_submitqueues - Userspace created context.
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*
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* A submitqueue is associated with a gl context or vk queue (or equiv)
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* in userspace.
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*
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* @id: userspace id for the submitqueue, unique within the drm_file
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* @flags: userspace flags for the submitqueue, specified at creation
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* (currently unusued)
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* @ring_nr: the ringbuffer used by this submitqueue, which is determined
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* by the submitqueue's priority
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* @faults: the number of GPU hangs associated with this submitqueue
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* @last_fence: the sequence number of the last allocated fence (for error
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* checking)
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* @ctx: the per-drm_file context associated with the submitqueue (ie.
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* which set of pgtables do submits jobs associated with the
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* submitqueue use)
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* @node: node in the context's list of submitqueues
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* @fence_idr: maps fence-id to dma_fence for userspace visible fence
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* seqno, protected by submitqueue lock
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* @lock: submitqueue lock
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* @ref: reference count
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* @entity: the submit job-queue
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*/
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struct msm_gpu_submitqueue {
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int id;
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u32 flags;
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u32 ring_nr;
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int faults;
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uint32_t last_fence;
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struct msm_file_private *ctx;
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struct list_head node;
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struct idr fence_idr;
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struct mutex lock;
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struct kref ref;
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struct drm_sched_entity *entity;
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};
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struct msm_gpu_state_bo {
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u64 iova;
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size_t size;
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void *data;
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bool encoded;
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};
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struct msm_gpu_state {
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struct kref ref;
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struct timespec64 time;
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struct {
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u64 iova;
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u32 fence;
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u32 seqno;
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u32 rptr;
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u32 wptr;
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void *data;
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int data_size;
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bool encoded;
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} ring[MSM_GPU_MAX_RINGS];
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int nr_registers;
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u32 *registers;
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u32 rbbm_status;
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char *comm;
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char *cmd;
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struct msm_gpu_fault_info fault_info;
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int nr_bos;
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struct msm_gpu_state_bo *bos;
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};
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static inline void gpu_write(struct msm_gpu *gpu, u32 reg, u32 data)
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{
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msm_writel(data, gpu->mmio + (reg << 2));
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}
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static inline u32 gpu_read(struct msm_gpu *gpu, u32 reg)
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{
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return msm_readl(gpu->mmio + (reg << 2));
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}
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static inline void gpu_rmw(struct msm_gpu *gpu, u32 reg, u32 mask, u32 or)
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{
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msm_rmw(gpu->mmio + (reg << 2), mask, or);
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}
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static inline u64 gpu_read64(struct msm_gpu *gpu, u32 lo, u32 hi)
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{
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u64 val;
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/*
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* Why not a readq here? Two reasons: 1) many of the LO registers are
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* not quad word aligned and 2) the GPU hardware designers have a bit
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* of a history of putting registers where they fit, especially in
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* spins. The longer a GPU family goes the higher the chance that
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* we'll get burned. We could do a series of validity checks if we
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* wanted to, but really is a readq() that much better? Nah.
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*/
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/*
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* For some lo/hi registers (like perfcounters), the hi value is latched
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* when the lo is read, so make sure to read the lo first to trigger
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* that
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*/
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val = (u64) msm_readl(gpu->mmio + (lo << 2));
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val |= ((u64) msm_readl(gpu->mmio + (hi << 2)) << 32);
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return val;
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}
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static inline void gpu_write64(struct msm_gpu *gpu, u32 lo, u32 hi, u64 val)
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{
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/* Why not a writeq here? Read the screed above */
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msm_writel(lower_32_bits(val), gpu->mmio + (lo << 2));
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msm_writel(upper_32_bits(val), gpu->mmio + (hi << 2));
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}
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int msm_gpu_pm_suspend(struct msm_gpu *gpu);
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int msm_gpu_pm_resume(struct msm_gpu *gpu);
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int msm_submitqueue_init(struct drm_device *drm, struct msm_file_private *ctx);
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struct msm_gpu_submitqueue *msm_submitqueue_get(struct msm_file_private *ctx,
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u32 id);
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int msm_submitqueue_create(struct drm_device *drm,
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struct msm_file_private *ctx,
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u32 prio, u32 flags, u32 *id);
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int msm_submitqueue_query(struct drm_device *drm, struct msm_file_private *ctx,
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struct drm_msm_submitqueue_query *args);
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int msm_submitqueue_remove(struct msm_file_private *ctx, u32 id);
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void msm_submitqueue_close(struct msm_file_private *ctx);
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void msm_submitqueue_destroy(struct kref *kref);
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void __msm_file_private_destroy(struct kref *kref);
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static inline void msm_file_private_put(struct msm_file_private *ctx)
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{
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kref_put(&ctx->ref, __msm_file_private_destroy);
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}
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static inline struct msm_file_private *msm_file_private_get(
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struct msm_file_private *ctx)
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{
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kref_get(&ctx->ref);
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return ctx;
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}
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void msm_devfreq_init(struct msm_gpu *gpu);
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void msm_devfreq_cleanup(struct msm_gpu *gpu);
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void msm_devfreq_resume(struct msm_gpu *gpu);
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void msm_devfreq_suspend(struct msm_gpu *gpu);
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void msm_devfreq_active(struct msm_gpu *gpu);
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void msm_devfreq_idle(struct msm_gpu *gpu);
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int msm_gpu_hw_init(struct msm_gpu *gpu);
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void msm_gpu_perfcntr_start(struct msm_gpu *gpu);
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void msm_gpu_perfcntr_stop(struct msm_gpu *gpu);
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int msm_gpu_perfcntr_sample(struct msm_gpu *gpu, uint32_t *activetime,
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uint32_t *totaltime, uint32_t ncntrs, uint32_t *cntrs);
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void msm_gpu_retire(struct msm_gpu *gpu);
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void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit);
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int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev,
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struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs,
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const char *name, struct msm_gpu_config *config);
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struct msm_gem_address_space *
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msm_gpu_create_private_address_space(struct msm_gpu *gpu, struct task_struct *task);
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void msm_gpu_cleanup(struct msm_gpu *gpu);
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struct msm_gpu *adreno_load_gpu(struct drm_device *dev);
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void __init adreno_register(void);
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void __exit adreno_unregister(void);
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static inline void msm_submitqueue_put(struct msm_gpu_submitqueue *queue)
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{
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if (queue)
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kref_put(&queue->ref, msm_submitqueue_destroy);
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}
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static inline struct msm_gpu_state *msm_gpu_crashstate_get(struct msm_gpu *gpu)
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{
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struct msm_gpu_state *state = NULL;
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mutex_lock(&gpu->lock);
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if (gpu->crashstate) {
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kref_get(&gpu->crashstate->ref);
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state = gpu->crashstate;
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}
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mutex_unlock(&gpu->lock);
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return state;
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}
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static inline void msm_gpu_crashstate_put(struct msm_gpu *gpu)
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{
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mutex_lock(&gpu->lock);
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if (gpu->crashstate) {
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if (gpu->funcs->gpu_state_put(gpu->crashstate))
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gpu->crashstate = NULL;
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}
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mutex_unlock(&gpu->lock);
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}
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/*
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* Simple macro to semi-cleanly add the MAP_PRIV flag for targets that can
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* support expanded privileges
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*/
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#define check_apriv(gpu, flags) \
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(((gpu)->hw_apriv ? MSM_BO_MAP_PRIV : 0) | (flags))
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#endif /* __MSM_GPU_H__ */
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