520 lines
14 KiB
C
520 lines
14 KiB
C
/*
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* Copyright 2015 Advanced Micro Devices, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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*/
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#include <linux/kthread.h>
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#include <linux/slab.h>
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#include <linux/completion.h>
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#include <drm/drm_print.h>
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#include <drm/gpu_scheduler.h>
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#include "gpu_scheduler_trace.h"
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#define to_drm_sched_job(sched_job) \
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container_of((sched_job), struct drm_sched_job, queue_node)
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/**
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* drm_sched_entity_init - Init a context entity used by scheduler when
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* submit to HW ring.
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*
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* @entity: scheduler entity to init
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* @priority: priority of the entity
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* @sched_list: the list of drm scheds on which jobs from this
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* entity can be submitted
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* @num_sched_list: number of drm sched in sched_list
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* @guilty: atomic_t set to 1 when a job on this queue
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* is found to be guilty causing a timeout
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*
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* Note: the sched_list should have at least one element to schedule
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* the entity
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*
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* Returns 0 on success or a negative error code on failure.
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*/
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int drm_sched_entity_init(struct drm_sched_entity *entity,
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enum drm_sched_priority priority,
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struct drm_gpu_scheduler **sched_list,
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unsigned int num_sched_list,
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atomic_t *guilty)
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{
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if (!(entity && sched_list && (num_sched_list == 0 || sched_list[0])))
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return -EINVAL;
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memset(entity, 0, sizeof(struct drm_sched_entity));
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INIT_LIST_HEAD(&entity->list);
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entity->rq = NULL;
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entity->guilty = guilty;
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entity->num_sched_list = num_sched_list;
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entity->priority = priority;
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entity->sched_list = num_sched_list > 1 ? sched_list : NULL;
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entity->last_scheduled = NULL;
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if(num_sched_list)
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entity->rq = &sched_list[0]->sched_rq[entity->priority];
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init_completion(&entity->entity_idle);
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/* We start in an idle state. */
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complete(&entity->entity_idle);
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spin_lock_init(&entity->rq_lock);
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spsc_queue_init(&entity->job_queue);
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atomic_set(&entity->fence_seq, 0);
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entity->fence_context = dma_fence_context_alloc(2);
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return 0;
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}
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EXPORT_SYMBOL(drm_sched_entity_init);
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/**
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* drm_sched_entity_modify_sched - Modify sched of an entity
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* @entity: scheduler entity to init
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* @sched_list: the list of new drm scheds which will replace
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* existing entity->sched_list
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* @num_sched_list: number of drm sched in sched_list
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*/
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void drm_sched_entity_modify_sched(struct drm_sched_entity *entity,
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struct drm_gpu_scheduler **sched_list,
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unsigned int num_sched_list)
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{
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WARN_ON(!num_sched_list || !sched_list);
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entity->sched_list = sched_list;
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entity->num_sched_list = num_sched_list;
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}
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EXPORT_SYMBOL(drm_sched_entity_modify_sched);
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/**
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* drm_sched_entity_is_idle - Check if entity is idle
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*
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* @entity: scheduler entity
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*
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* Returns true if the entity does not have any unscheduled jobs.
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*/
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static bool drm_sched_entity_is_idle(struct drm_sched_entity *entity)
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{
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rmb(); /* for list_empty to work without lock */
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if (list_empty(&entity->list) ||
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spsc_queue_count(&entity->job_queue) == 0 ||
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entity->stopped)
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return true;
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return false;
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}
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/**
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* drm_sched_entity_is_ready - Check if entity is ready
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*
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* @entity: scheduler entity
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*
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* Return true if entity could provide a job.
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*/
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bool drm_sched_entity_is_ready(struct drm_sched_entity *entity)
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{
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if (spsc_queue_peek(&entity->job_queue) == NULL)
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return false;
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if (READ_ONCE(entity->dependency))
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return false;
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return true;
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}
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/**
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* drm_sched_entity_flush - Flush a context entity
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*
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* @entity: scheduler entity
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* @timeout: time to wait in for Q to become empty in jiffies.
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*
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* Splitting drm_sched_entity_fini() into two functions, The first one does the
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* waiting, removes the entity from the runqueue and returns an error when the
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* process was killed.
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*
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* Returns the remaining time in jiffies left from the input timeout
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*/
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long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout)
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{
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struct drm_gpu_scheduler *sched;
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struct task_struct *last_user;
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long ret = timeout;
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if (!entity->rq)
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return 0;
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sched = entity->rq->sched;
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/**
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* The client will not queue more IBs during this fini, consume existing
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* queued IBs or discard them on SIGKILL
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*/
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if (current->flags & PF_EXITING) {
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if (timeout)
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ret = wait_event_timeout(
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sched->job_scheduled,
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drm_sched_entity_is_idle(entity),
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timeout);
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} else {
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wait_event_killable(sched->job_scheduled,
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drm_sched_entity_is_idle(entity));
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}
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/* For killed process disable any more IBs enqueue right now */
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last_user = cmpxchg(&entity->last_user, current->group_leader, NULL);
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if ((!last_user || last_user == current->group_leader) &&
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(current->flags & PF_EXITING) && (current->exit_code == SIGKILL)) {
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spin_lock(&entity->rq_lock);
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entity->stopped = true;
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drm_sched_rq_remove_entity(entity->rq, entity);
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spin_unlock(&entity->rq_lock);
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}
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return ret;
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}
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EXPORT_SYMBOL(drm_sched_entity_flush);
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/**
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* drm_sched_entity_kill_jobs_cb - helper for drm_sched_entity_kill_jobs
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*
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* @f: signaled fence
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* @cb: our callback structure
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*
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* Signal the scheduler finished fence when the entity in question is killed.
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*/
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static void drm_sched_entity_kill_jobs_cb(struct dma_fence *f,
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struct dma_fence_cb *cb)
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{
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struct drm_sched_job *job = container_of(cb, struct drm_sched_job,
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finish_cb);
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drm_sched_fence_finished(job->s_fence);
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WARN_ON(job->s_fence->parent);
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job->sched->ops->free_job(job);
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}
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/**
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* drm_sched_entity_kill_jobs - Make sure all remaining jobs are killed
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*
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* @entity: entity which is cleaned up
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*
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* Makes sure that all remaining jobs in an entity are killed before it is
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* destroyed.
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*/
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static void drm_sched_entity_kill_jobs(struct drm_sched_entity *entity)
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{
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struct drm_sched_job *job;
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struct dma_fence *f;
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int r;
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while ((job = to_drm_sched_job(spsc_queue_pop(&entity->job_queue)))) {
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struct drm_sched_fence *s_fence = job->s_fence;
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/* Wait for all dependencies to avoid data corruptions */
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while ((f = job->sched->ops->dependency(job, entity)))
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dma_fence_wait(f, false);
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drm_sched_fence_scheduled(s_fence);
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dma_fence_set_error(&s_fence->finished, -ESRCH);
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/*
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* When pipe is hanged by older entity, new entity might
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* not even have chance to submit it's first job to HW
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* and so entity->last_scheduled will remain NULL
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*/
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if (!entity->last_scheduled) {
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drm_sched_entity_kill_jobs_cb(NULL, &job->finish_cb);
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continue;
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}
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r = dma_fence_add_callback(entity->last_scheduled,
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&job->finish_cb,
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drm_sched_entity_kill_jobs_cb);
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if (r == -ENOENT)
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drm_sched_entity_kill_jobs_cb(NULL, &job->finish_cb);
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else if (r)
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DRM_ERROR("fence add callback failed (%d)\n", r);
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}
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}
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/**
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* drm_sched_entity_fini - Destroy a context entity
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*
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* @entity: scheduler entity
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*
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* This should be called after @drm_sched_entity_do_release. It goes over the
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* entity and signals all jobs with an error code if the process was killed.
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*
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*/
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void drm_sched_entity_fini(struct drm_sched_entity *entity)
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{
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struct drm_gpu_scheduler *sched = NULL;
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if (entity->rq) {
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sched = entity->rq->sched;
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drm_sched_rq_remove_entity(entity->rq, entity);
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}
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/* Consumption of existing IBs wasn't completed. Forcefully
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* remove them here.
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*/
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if (spsc_queue_count(&entity->job_queue)) {
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if (sched) {
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/*
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* Wait for thread to idle to make sure it isn't processing
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* this entity.
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*/
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wait_for_completion(&entity->entity_idle);
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}
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if (entity->dependency) {
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dma_fence_remove_callback(entity->dependency,
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&entity->cb);
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dma_fence_put(entity->dependency);
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entity->dependency = NULL;
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}
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drm_sched_entity_kill_jobs(entity);
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}
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dma_fence_put(entity->last_scheduled);
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entity->last_scheduled = NULL;
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}
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EXPORT_SYMBOL(drm_sched_entity_fini);
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/**
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* drm_sched_entity_destroy - Destroy a context entity
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*
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* @entity: scheduler entity
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*
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* Calls drm_sched_entity_do_release() and drm_sched_entity_cleanup()
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*/
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void drm_sched_entity_destroy(struct drm_sched_entity *entity)
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{
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drm_sched_entity_flush(entity, MAX_WAIT_SCHED_ENTITY_Q_EMPTY);
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drm_sched_entity_fini(entity);
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}
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EXPORT_SYMBOL(drm_sched_entity_destroy);
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/*
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* drm_sched_entity_clear_dep - callback to clear the entities dependency
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*/
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static void drm_sched_entity_clear_dep(struct dma_fence *f,
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struct dma_fence_cb *cb)
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{
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struct drm_sched_entity *entity =
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container_of(cb, struct drm_sched_entity, cb);
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entity->dependency = NULL;
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dma_fence_put(f);
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}
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/*
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* drm_sched_entity_clear_dep - callback to clear the entities dependency and
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* wake up scheduler
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*/
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static void drm_sched_entity_wakeup(struct dma_fence *f,
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struct dma_fence_cb *cb)
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{
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struct drm_sched_entity *entity =
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container_of(cb, struct drm_sched_entity, cb);
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drm_sched_entity_clear_dep(f, cb);
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drm_sched_wakeup(entity->rq->sched);
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}
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/**
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* drm_sched_entity_set_priority - Sets priority of the entity
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*
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* @entity: scheduler entity
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* @priority: scheduler priority
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*
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* Update the priority of runqueus used for the entity.
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*/
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void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
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enum drm_sched_priority priority)
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{
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spin_lock(&entity->rq_lock);
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entity->priority = priority;
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spin_unlock(&entity->rq_lock);
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}
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EXPORT_SYMBOL(drm_sched_entity_set_priority);
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/**
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* drm_sched_entity_add_dependency_cb - add callback for the entities dependency
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*
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* @entity: entity with dependency
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*
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* Add a callback to the current dependency of the entity to wake up the
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* scheduler when the entity becomes available.
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*/
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static bool drm_sched_entity_add_dependency_cb(struct drm_sched_entity *entity)
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{
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struct drm_gpu_scheduler *sched = entity->rq->sched;
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struct dma_fence *fence = entity->dependency;
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struct drm_sched_fence *s_fence;
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if (fence->context == entity->fence_context ||
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fence->context == entity->fence_context + 1) {
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/*
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* Fence is a scheduled/finished fence from a job
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* which belongs to the same entity, we can ignore
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* fences from ourself
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*/
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dma_fence_put(entity->dependency);
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return false;
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}
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s_fence = to_drm_sched_fence(fence);
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if (s_fence && s_fence->sched == sched) {
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/*
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* Fence is from the same scheduler, only need to wait for
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* it to be scheduled
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*/
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fence = dma_fence_get(&s_fence->scheduled);
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dma_fence_put(entity->dependency);
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entity->dependency = fence;
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if (!dma_fence_add_callback(fence, &entity->cb,
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drm_sched_entity_clear_dep))
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return true;
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/* Ignore it when it is already scheduled */
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dma_fence_put(fence);
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return false;
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}
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if (!dma_fence_add_callback(entity->dependency, &entity->cb,
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drm_sched_entity_wakeup))
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return true;
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dma_fence_put(entity->dependency);
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return false;
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}
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/**
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* drm_sched_entity_pop_job - get a ready to be scheduled job from the entity
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*
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* @entity: entity to get the job from
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*
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* Process all dependencies and try to get one job from the entities queue.
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*/
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struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity)
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{
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struct drm_gpu_scheduler *sched = entity->rq->sched;
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struct drm_sched_job *sched_job;
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sched_job = to_drm_sched_job(spsc_queue_peek(&entity->job_queue));
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if (!sched_job)
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return NULL;
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while ((entity->dependency =
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sched->ops->dependency(sched_job, entity))) {
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trace_drm_sched_job_wait_dep(sched_job, entity->dependency);
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if (drm_sched_entity_add_dependency_cb(entity))
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return NULL;
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}
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/* skip jobs from entity that marked guilty */
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if (entity->guilty && atomic_read(entity->guilty))
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dma_fence_set_error(&sched_job->s_fence->finished, -ECANCELED);
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dma_fence_put(entity->last_scheduled);
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entity->last_scheduled = dma_fence_get(&sched_job->s_fence->finished);
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spsc_queue_pop(&entity->job_queue);
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return sched_job;
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}
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/**
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* drm_sched_entity_select_rq - select a new rq for the entity
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*
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* @entity: scheduler entity
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*
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* Check all prerequisites and select a new rq for the entity for load
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* balancing.
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*/
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void drm_sched_entity_select_rq(struct drm_sched_entity *entity)
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{
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struct dma_fence *fence;
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struct drm_gpu_scheduler *sched;
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struct drm_sched_rq *rq;
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if (spsc_queue_count(&entity->job_queue) || !entity->sched_list)
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return;
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fence = READ_ONCE(entity->last_scheduled);
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if (fence && !dma_fence_is_signaled(fence))
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return;
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spin_lock(&entity->rq_lock);
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sched = drm_sched_pick_best(entity->sched_list, entity->num_sched_list);
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rq = sched ? &sched->sched_rq[entity->priority] : NULL;
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if (rq != entity->rq) {
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drm_sched_rq_remove_entity(entity->rq, entity);
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entity->rq = rq;
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}
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spin_unlock(&entity->rq_lock);
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if (entity->num_sched_list == 1)
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entity->sched_list = NULL;
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}
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/**
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* drm_sched_entity_push_job - Submit a job to the entity's job queue
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*
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* @sched_job: job to submit
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* @entity: scheduler entity
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*
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* Note: To guarantee that the order of insertion to queue matches
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* the job's fence sequence number this function should be
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* called with drm_sched_job_init under common lock.
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*
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* Returns 0 for success, negative error code otherwise.
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*/
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void drm_sched_entity_push_job(struct drm_sched_job *sched_job,
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struct drm_sched_entity *entity)
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{
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bool first;
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trace_drm_sched_job(sched_job, entity);
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atomic_inc(entity->rq->sched->score);
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WRITE_ONCE(entity->last_user, current->group_leader);
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first = spsc_queue_push(&entity->job_queue, &sched_job->queue_node);
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/* first job wakes up scheduler */
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if (first) {
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/* Add the entity to the run queue */
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spin_lock(&entity->rq_lock);
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if (entity->stopped) {
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spin_unlock(&entity->rq_lock);
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DRM_ERROR("Trying to push to a killed entity\n");
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return;
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}
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drm_sched_rq_add_entity(entity->rq, entity);
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spin_unlock(&entity->rq_lock);
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drm_sched_wakeup(entity->rq->sched);
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}
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}
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EXPORT_SYMBOL(drm_sched_entity_push_job);
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