fix: breakpad use miniz
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153
third_party/zlib-ng/arch/power/adler32_power8.c
vendored
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153
third_party/zlib-ng/arch/power/adler32_power8.c
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/* Adler32 for POWER8 using VSX instructions.
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* Copyright (C) 2020 IBM Corporation
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* Author: Rogerio Alves <rcardoso@linux.ibm.com>
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* For conditions of distribution and use, see copyright notice in zlib.h
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*
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* Calculate adler32 checksum for 16 bytes at once using POWER8+ VSX (vector)
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* instructions.
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*
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* If adler32 do 1 byte at time on the first iteration s1 is s1_0 (_n means
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* iteration n) is the initial value of adler - at start _0 is 1 unless
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* adler initial value is different than 1. So s1_1 = s1_0 + c[0] after
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* the first calculation. For the iteration s1_2 = s1_1 + c[1] and so on.
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* Hence, for iteration N, s1_N = s1_(N-1) + c[N] is the value of s1 on
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* after iteration N.
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*
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* Therefore, for s2 and iteration N, s2_N = s2_0 + N*s1_N + N*c[0] +
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* N-1*c[1] + ... + c[N]
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*
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* In a more general way:
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*
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* s1_N = s1_0 + sum(i=1 to N)c[i]
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* s2_N = s2_0 + N*s1 + sum (i=1 to N)(N-i+1)*c[i]
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*
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* Where s1_N, s2_N are the values for s1, s2 after N iterations. So if we
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* can process N-bit at time we can do this at once.
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*
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* Since VSX can support 16-bit vector instructions, we can process
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* 16-bit at time using N = 16 we have:
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*
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* s1 = s1_16 = s1_(16-1) + c[16] = s1_0 + sum(i=1 to 16)c[i]
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* s2 = s2_16 = s2_0 + 16*s1 + sum(i=1 to 16)(16-i+1)*c[i]
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*
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* After the first iteration we calculate the adler32 checksum for 16 bytes.
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*
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* For more background about adler32 please check the RFC:
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* https://www.ietf.org/rfc/rfc1950.txt
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*/
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#ifdef POWER8_VSX
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#include <altivec.h>
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#include "zbuild.h"
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#include "adler32_p.h"
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/* Vector across sum unsigned int (saturate). */
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static inline vector unsigned int vec_sumsu(vector unsigned int __a, vector unsigned int __b) {
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__b = vec_sld(__a, __a, 8);
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__b = vec_add(__b, __a);
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__a = vec_sld(__b, __b, 4);
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__a = vec_add(__a, __b);
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return __a;
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}
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Z_INTERNAL uint32_t adler32_power8(uint32_t adler, const uint8_t *buf, size_t len) {
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uint32_t s1 = adler & 0xffff;
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uint32_t s2 = (adler >> 16) & 0xffff;
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/* in case user likes doing a byte at a time, keep it fast */
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if (UNLIKELY(len == 1))
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return adler32_len_1(s1, buf, s2);
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/* If buffer is empty or len=0 we need to return adler initial value. */
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if (UNLIKELY(buf == NULL))
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return 1;
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/* This is faster than VSX code for len < 64. */
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if (len < 64)
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return adler32_len_64(s1, buf, len, s2);
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/* Use POWER VSX instructions for len >= 64. */
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const vector unsigned int v_zeros = { 0 };
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const vector unsigned char v_mul = {16, 15, 14, 13, 12, 11, 10, 9, 8, 7,
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6, 5, 4, 3, 2, 1};
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const vector unsigned char vsh = vec_splat_u8(4);
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const vector unsigned int vmask = {0xffffffff, 0x0, 0x0, 0x0};
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vector unsigned int vs1 = { 0 };
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vector unsigned int vs2 = { 0 };
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vector unsigned int vs1_save = { 0 };
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vector unsigned int vsum1, vsum2;
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vector unsigned char vbuf;
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int n;
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vs1[0] = s1;
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vs2[0] = s2;
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/* Do length bigger than NMAX in blocks of NMAX size. */
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while (len >= NMAX) {
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len -= NMAX;
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n = NMAX / 16;
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do {
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vbuf = vec_xl(0, (unsigned char *) buf);
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vsum1 = vec_sum4s(vbuf, v_zeros); /* sum(i=1 to 16) buf[i]. */
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/* sum(i=1 to 16) buf[i]*(16-i+1). */
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vsum2 = vec_msum(vbuf, v_mul, v_zeros);
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/* Save vs1. */
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vs1_save = vec_add(vs1_save, vs1);
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/* Accumulate the sums. */
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vs1 = vec_add(vsum1, vs1);
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vs2 = vec_add(vsum2, vs2);
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buf += 16;
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} while (--n);
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/* Once each block of NMAX size. */
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vs1 = vec_sumsu(vs1, vsum1);
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vs1_save = vec_sll(vs1_save, vsh); /* 16*vs1_save. */
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vs2 = vec_add(vs1_save, vs2);
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vs2 = vec_sumsu(vs2, vsum2);
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/* vs1[0] = (s1_i + sum(i=1 to 16)buf[i]) mod 65521. */
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vs1[0] = vs1[0] % BASE;
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/* vs2[0] = s2_i + 16*s1_save +
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sum(i=1 to 16)(16-i+1)*buf[i] mod 65521. */
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vs2[0] = vs2[0] % BASE;
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vs1 = vec_and(vs1, vmask);
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vs2 = vec_and(vs2, vmask);
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vs1_save = v_zeros;
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}
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/* len is less than NMAX one modulo is needed. */
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if (len >= 16) {
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while (len >= 16) {
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len -= 16;
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vbuf = vec_xl(0, (unsigned char *) buf);
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vsum1 = vec_sum4s(vbuf, v_zeros); /* sum(i=1 to 16) buf[i]. */
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/* sum(i=1 to 16) buf[i]*(16-i+1). */
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vsum2 = vec_msum(vbuf, v_mul, v_zeros);
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/* Save vs1. */
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vs1_save = vec_add(vs1_save, vs1);
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/* Accumulate the sums. */
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vs1 = vec_add(vsum1, vs1);
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vs2 = vec_add(vsum2, vs2);
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buf += 16;
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}
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/* Since the size will be always less than NMAX we do this once. */
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vs1 = vec_sumsu(vs1, vsum1);
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vs1_save = vec_sll(vs1_save, vsh); /* 16*vs1_save. */
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vs2 = vec_add(vs1_save, vs2);
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vs2 = vec_sumsu(vs2, vsum2);
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}
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/* Copy result back to s1, s2 (mod 65521). */
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s1 = vs1[0] % BASE;
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s2 = vs2[0] % BASE;
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/* Process tail (len < 16). */
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return adler32_len_16(s1, buf, len, s2);
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}
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#endif /* POWER8_VSX */
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