fix: breakpad use miniz
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sm-rpc / build (Debug, arm-linux-gnueabihf) (push) Successful in 1m34s
sm-rpc / build (Debug, aarch64-linux-gnu) (push) Successful in 2m46s
sm-rpc / build (Debug, host.gcc) (push) Failing after 1m28s
sm-rpc / build (Release, aarch64-linux-gnu) (push) Successful in 2m14s
sm-rpc / build (Release, arm-linux-gnueabihf) (push) Successful in 2m8s
sm-rpc / build (Debug, mipsel-linux-gnu) (push) Successful in 5m35s
sm-rpc / build (Release, host.gcc) (push) Failing after 1m55s
sm-rpc / build (Release, mipsel-linux-gnu) (push) Successful in 7m21s
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13
third_party/tracy/examples/ToyPathTracer/Windows/VertexShader.hlsl
vendored
Normal file
13
third_party/tracy/examples/ToyPathTracer/Windows/VertexShader.hlsl
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@@ -0,0 +1,13 @@
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struct vs2ps
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{
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float2 uv : TEXCOORD0;
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float4 pos : SV_Position;
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};
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vs2ps main(uint vid : SV_VertexID)
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{
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vs2ps o;
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o.uv = float2((vid << 1) & 2, vid & 2);
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o.pos = float4(o.uv * float2(2, 2) + float2(-1, -1), 0, 1);
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return o;
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}
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