fix: breakpad use miniz
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sm-rpc / build (Debug, arm-linux-gnueabihf) (push) Successful in 1m34s
sm-rpc / build (Debug, aarch64-linux-gnu) (push) Successful in 2m46s
sm-rpc / build (Debug, host.gcc) (push) Failing after 1m28s
sm-rpc / build (Release, aarch64-linux-gnu) (push) Successful in 2m14s
sm-rpc / build (Release, arm-linux-gnueabihf) (push) Successful in 2m8s
sm-rpc / build (Debug, mipsel-linux-gnu) (push) Successful in 5m35s
sm-rpc / build (Release, host.gcc) (push) Failing after 1m55s
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15
third_party/tracy/examples/ToyPathTracer/Windows/PixelShader.hlsl
vendored
Normal file
15
third_party/tracy/examples/ToyPathTracer/Windows/PixelShader.hlsl
vendored
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@@ -0,0 +1,15 @@
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float3 LinearToSRGB(float3 rgb)
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{
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rgb = max(rgb, float3(0, 0, 0));
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return max(1.055 * pow(rgb, 0.416666667) - 0.055, 0.0);
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}
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Texture2D tex : register(t0);
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SamplerState smp : register(s0);
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float4 main(float2 uv : TEXCOORD0) : SV_Target
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{
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float3 col = tex.Sample(smp, uv).rgb;
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col = LinearToSRGB(col);
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return float4(col, 1.0f);
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}
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