fix: breakpad use miniz
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33
third_party/tracy/examples/ToyPathTracer/Source/Config.h
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33
third_party/tracy/examples/ToyPathTracer/Source/Config.h
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#if defined(__APPLE__) && !defined(__METAL_VERSION__)
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#include <TargetConditionals.h>
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#endif
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#define kBackbufferWidth 1280
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#define kBackbufferHeight 720
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#if defined(__EMSCRIPTEN__)
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#define CPU_CAN_DO_SIMD 0
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#define CPU_CAN_DO_THREADS 0
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#else
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#define CPU_CAN_DO_SIMD 1
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#define CPU_CAN_DO_THREADS 1
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#endif
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#define DO_SAMPLES_PER_PIXEL 4
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#define DO_ANIMATE_SMOOTHING 0.9f
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#define DO_LIGHT_SAMPLING 1
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#define DO_MITSUBA_COMPARE 0
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// Should path tracing be done on the GPU with a compute shader?
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#define DO_COMPUTE_GPU 0
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#define kCSGroupSizeX 8
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#define kCSGroupSizeY 8
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#define kCSMaxObjects 64
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// Should float3 struct use SSE/NEON?
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#define DO_FLOAT3_WITH_SIMD (!(DO_COMPUTE_GPU) && CPU_CAN_DO_SIMD && 1)
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// Should HitSpheres function use SSE/NEON?
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#define DO_HIT_SPHERES_SIMD (CPU_CAN_DO_SIMD && 1)
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