fix: breakpad use miniz
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56
third_party/tracy/cmake/imgui-loader.patch
vendored
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56
third_party/tracy/cmake/imgui-loader.patch
vendored
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@@ -0,0 +1,56 @@
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diff --git a/backends/imgui_impl_opengl3_loader.h b/backends/imgui_impl_opengl3_loader.h
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index d6ffa5a2d..e48372c64 100644
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--- a/backends/imgui_impl_opengl3_loader.h
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+++ b/backends/imgui_impl_opengl3_loader.h
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@@ -179,6 +179,7 @@ typedef khronos_uint8_t GLubyte;
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#define GL_VERSION 0x1F02
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#define GL_EXTENSIONS 0x1F03
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#define GL_LINEAR 0x2601
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+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
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#define GL_TEXTURE_MAG_FILTER 0x2800
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#define GL_TEXTURE_MIN_FILTER 0x2801
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#define GL_TEXTURE_WRAP_S 0x2802
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@@ -241,8 +242,10 @@ GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
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#define GL_TEXTURE0 0x84C0
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#define GL_ACTIVE_TEXTURE 0x84E0
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typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
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+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
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#ifdef GL_GLEXT_PROTOTYPES
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GLAPI void APIENTRY glActiveTexture (GLenum texture);
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+GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
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#endif
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#endif /* GL_VERSION_1_3 */
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#ifndef GL_VERSION_1_4
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@@ -478,7 +481,7 @@ GL3W_API GL3WglProc imgl3wGetProcAddress(const char *proc);
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/* gl3w internal state */
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union ImGL3WProcs {
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- GL3WglProc ptr[59];
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+ GL3WglProc ptr[60];
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struct {
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PFNGLACTIVETEXTUREPROC ActiveTexture;
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PFNGLATTACHSHADERPROC AttachShader;
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@@ -494,6 +497,7 @@ union ImGL3WProcs {
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PFNGLCLEARPROC Clear;
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PFNGLCLEARCOLORPROC ClearColor;
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PFNGLCOMPILESHADERPROC CompileShader;
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+ PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D;
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PFNGLCREATEPROGRAMPROC CreateProgram;
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PFNGLCREATESHADERPROC CreateShader;
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PFNGLDELETEBUFFERSPROC DeleteBuffers;
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@@ -559,6 +563,7 @@ GL3W_API extern union ImGL3WProcs imgl3wProcs;
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#define glClear imgl3wProcs.gl.Clear
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#define glClearColor imgl3wProcs.gl.ClearColor
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#define glCompileShader imgl3wProcs.gl.CompileShader
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+#define glCompressedTexImage2D imgl3wProcs.gl.CompressedTexImage2D
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#define glCreateProgram imgl3wProcs.gl.CreateProgram
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#define glCreateShader imgl3wProcs.gl.CreateShader
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#define glDeleteBuffers imgl3wProcs.gl.DeleteBuffers
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@@ -854,6 +859,7 @@ static const char *proc_names[] = {
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"glClear",
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"glClearColor",
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"glCompileShader",
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+ "glCompressedTexImage2D",
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"glCreateProgram",
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"glCreateShader",
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"glDeleteBuffers",
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