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cpp-project-template/third_party/tracy/cmake/imgui-loader.patch

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diff --git i/backends/imgui_impl_opengl3_loader.h w/backends/imgui_impl_opengl3_loader.h
index 4ca0536..a1ff572 100644
--- i/backends/imgui_impl_opengl3_loader.h
+++ w/backends/imgui_impl_opengl3_loader.h
@@ -180,6 +180,7 @@ typedef khronos_uint8_t GLubyte;
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#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
#define GL_LINEAR 0x2601
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802
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@@ -244,8 +245,10 @@ GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
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#define GL_TEXTURE0 0x84C0
#define GL_ACTIVE_TEXTURE 0x84E0
typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glActiveTexture (GLenum texture);
+GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
#endif
#endif /* GL_VERSION_1_3 */
#ifndef GL_VERSION_1_4
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@@ -481,7 +484,7 @@ GL3W_API GL3WglProc imgl3wGetProcAddress(const char *proc);
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/* gl3w internal state */
union ImGL3WProcs {
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- GL3WglProc ptr[60];
+ GL3WglProc ptr[61];
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struct {
PFNGLACTIVETEXTUREPROC ActiveTexture;
PFNGLATTACHSHADERPROC AttachShader;
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@@ -497,6 +500,7 @@ union ImGL3WProcs {
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PFNGLCLEARPROC Clear;
PFNGLCLEARCOLORPROC ClearColor;
PFNGLCOMPILESHADERPROC CompileShader;
+ PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D;
PFNGLCREATEPROGRAMPROC CreateProgram;
PFNGLCREATESHADERPROC CreateShader;
PFNGLDELETEBUFFERSPROC DeleteBuffers;
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@@ -563,6 +567,7 @@ GL3W_API extern union ImGL3WProcs imgl3wProcs;
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#define glClear imgl3wProcs.gl.Clear
#define glClearColor imgl3wProcs.gl.ClearColor
#define glCompileShader imgl3wProcs.gl.CompileShader
+#define glCompressedTexImage2D imgl3wProcs.gl.CompressedTexImage2D
#define glCreateProgram imgl3wProcs.gl.CreateProgram
#define glCreateShader imgl3wProcs.gl.CreateShader
#define glDeleteBuffers imgl3wProcs.gl.DeleteBuffers
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@@ -859,6 +864,7 @@ static const char *proc_names[] = {
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"glClear",
"glClearColor",
"glCompileShader",
+ "glCompressedTexImage2D",
"glCreateProgram",
"glCreateShader",
"glDeleteBuffers",