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* update most package versions extent build_all.py to inject cmake modules and use Ninja generator * fix build problems while build on debian use SYSTEM include paths (for clang++) we should not use local installed header! * fix banchmark example finalize cmake project code injection as an option * fix build problems on travis CI gtest needs c++17 * Update examples/build_all.py Co-authored-by: Lars Melchior <TheLartians@users.noreply.github.com> * reindent py script requested by review indent with only 2 spaces again * changes according the review the gtest build error seems to be a make -j cpucount problem * revert filter too Co-authored-by: Lars Melchior <TheLartians@users.noreply.github.com>
44 lines
1.0 KiB
CMake
44 lines
1.0 KiB
CMake
cmake_minimum_required(VERSION 3.14 FATAL_ERROR)
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project(CPMSol2Example)
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# ---- Dependencies ----
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include(../../cmake/CPM.cmake)
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CPMAddPackage(
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NAME lua
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GIT_REPOSITORY https://github.com/lua/lua.git
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VERSION 5.3.5
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DOWNLOAD_ONLY YES
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)
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if(lua_ADDED)
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# lua has no CMakeLists, so we create our own target
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file(GLOB lua_sources ${lua_SOURCE_DIR}/*.c)
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list(REMOVE_ITEM lua_sources "${lua_SOURCE_DIR}/lua.c" "${lua_SOURCE_DIR}/luac.c")
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add_library(lua STATIC ${lua_sources})
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target_include_directories(lua SYSTEM PUBLIC $<BUILD_INTERFACE:${lua_SOURCE_DIR}>)
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endif()
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CPMAddPackage(
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NAME sol2
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URL https://github.com/ThePhD/sol2/archive/v3.0.2.zip
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VERSION 3.0.2
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DOWNLOAD_ONLY YES
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)
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if(sol2_ADDED)
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add_library(sol2 INTERFACE IMPORTED)
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target_include_directories(sol2 SYSTEM INTERFACE ${sol2_SOURCE_DIR}/include)
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target_link_libraries(sol2 INTERFACE lua)
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endif()
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# ---- Executable ----
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add_executable(CPMSol2Example main.cpp)
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target_compile_features(CPMSol2Example PRIVATE cxx_std_17)
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target_link_libraries(CPMSol2Example sol2)
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