126 lines
2.8 KiB
C++
126 lines
2.8 KiB
C++
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#ifndef TEXTADV_ROOM_H
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#define TEXTADV_ROOM_H
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#include <string>
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#include <forward_list>
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#include <list>
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#include <map>
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#include "GameObject.h"
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#include "Serializable.h"
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using std::string;
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/**
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* Represents a room (accessible location in the game).
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*/
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class Room : public Serializable {
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/**
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* Short name used as a header.
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*/
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const string* name;
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/**
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* Full description of the room.
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*/
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const string* description;
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/**
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* Room ID
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*/
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int room_id;
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/**
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* Pointer to room that is north of this one.
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*/
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int north_id;
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int south_id;
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int east_id;
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int west_id;
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// int: game object id
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std::list<int> objects;
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public:
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/**
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* for serialization
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*/
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Room();
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/**
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* Constructs a new Room.
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* @param _name Name of the room.
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* @param _desc Description of the room.
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*/
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Room(const string *_name, const string *_desc);
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/**
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* Removes a destroyed room from the global list if it's there.
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*/
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~Room();
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/**
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* Outputs the name and description of the room
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* in standard format.
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*/
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void describe() const;
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/**
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* List storing all rooms that have been registered via addRoom().
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*/
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// static std::list<Room*> rooms;
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static int room_id_counter;
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/**
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* Map storing all rooms that have been registered via addRoom().
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*/
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static std::map<int, Room *> room_map;
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/**
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* Returns a pointer to the room with the given ID.
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* @param room_id
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* @return
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*/
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static Room* getRoomById(int room_id);
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/**
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* Creates a new Room with the given parameters and register it with the static list.
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* @param _name Name of the room.
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* @param _desc Description of the room.
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*/
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static Room* addRoom(const string* _name, const string* _desc);
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static void addRoom(Room* room);
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int getRoomId() const;
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void setRoomId(int _room_id);
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Room* getNorth() const;
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int getNorthId() const;
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void setNorthId(int _north_id);
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Room* getSouth() const;
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int getSouthId() const;
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void setSouthId(int _south_id);
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Room* getEast() const;
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int getEastId() const;
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void setEastId(int _east_id);
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Room* getWest() const;
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int getWestId() const;
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void setWestId(int _west_id);
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void AddGameObject(int object_id);
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void RemoveGameObject(int object_id);
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bool IsInRoom(int object_id) const;
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/**
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* Find a game object in this room by keyword.
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* @param keyword
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* @return game object id, or -1 if not found
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*/
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int FindGameObject(const std::string &keyword) const;
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string ToString() const override;
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void FromString(const string &str) override;
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};
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#endif //TEXTADV_ROOM_H
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