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* [EAThread][EASTL] Added EAThread and modified EASTL EABase has now also been seperated from EASTL. EASTL now copies CommonCppFlags.cmake as it is used by EAThread. * Fix EABase * Fix EABASE include for EASTL * Improve EASTL Still need to fix The /debug/lib/cmake folder should be merged with /lib/cmake into /share/eastl Found 3 error(s). Please correct the portfile: E:\vcpkg\ports\eastl\portfile.cmake -- Performing post-build validation done Error: Building package eastl:x64-windows-static failed with: POST_BUILD_CHECKS_FAILED Please ensure you're using the latest portfiles with `.\vcpkg update`, then submit an issue at https://github.com/Microsoft/vcpkg/issues including: Package: eastl:x64-windows-static Vcpkg version: 2019.09.12-nohash * Base pass one Thread * Fix config errors and add `vcpkg_fixup_cmake_targets` * Add required changes for fails * x86-windows should also fail * Revert adding `vcpkg_fail_port_install(ON_TARGET "Windows" ...)` * Remove `eastl:arm64-windows=fail` from ci.baseline.txt * Merge CONTROL descriptions into one line
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5 lines
216 B
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Source: eabase
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Version: 2.09.10
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Homepage: https://github.com/electronicarts/EABase
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Description: Electronic Arts Base. EABase is a small set of header files that define platform-independent data types and macros.
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