vcpkg/ports/angle/CONTROL
Todor Prokopov f478be7479
[many ports] Support building with MinGW toolchain (#8940)
* Some package fixes necessary to build with MinGW toolchain

* [libraqm] Fix build error caused by trying to write to source directory

* [tmxparser] Fix build failure when tmx port is intalled before tmxparser port

System include path was added first on compiler command line. This leads to
build failure when there is a tmx.h header file in system include path.

* [qt5-base][angle] Trigger CI rebuild

* [kd-soap] Fix build error

* Update ci.baseline

Co-authored-by: Robert Schumacher <roschuma@microsoft.com>
2020-02-11 17:30:03 -08:00

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Source: angle
Version: 2019-12-31-1
Homepage: https://github.com/google/angle
Description: A conformant OpenGL ES implementation for Windows, Mac and Linux.
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.
Build-Depends: egl-registry