vcpkg/scripts/buildsystems
Chuck Walbourn c1d764a742
[community triplet] adds triplets for building for the Xbox platform (#29210)
* Try adding xbox triplets

* Update for Gaming Command Prompt usage

* Fix directxtk12 shaders for xbox

* Add toolchain for xbox

* Fix ports for feature builds

* Code review feedback

* More code review

* Code review

* WIN32_LEAN_AND_MEAN is too aggressive for many libs

* Normalize GDK variable paths

* Need to leave oldnames.lib as many libs use POSIX names

* More code review feedback

* Remove extra file

* Use of /DEFAULTLIB fixed 41 ports

* Code review feedback

* Added basic xbox supports expression

* Updates for xbox-aware ports

* Update for CMake fixes upstream

* Minor synatx fix

* Fix up merge issues

* Need directx-headers for linux

* Missed one port revision

* Removed VCPKG_TARGET_IS_XBOX from project scope after upstream fixes

* Update baseline

* License updates per github-actions bot

* Update baseline

* Update toolchain to support try_compile for GDK headers

* Update port numbers

* Update baseline

* Don't need directx-dxc for Xbox builds

* Update baseline

* Update hashes

* Code review

* Update baseline

* Refresh hashes for upstream fixes

* Update baseline

* Add ms-gdkx stub port

* Update baseline

* updated ms-gdkx with user-friendly output

* Update baseline

* Code review for the toolchain file

* Update directxkt12 hash

* Refresh baseline

* Update MSBuild integration to select proper triplet for GDK custom platforms

* Update CMake integration to select proper xbox triplet from XBOX_CONSOLE_TARGET

* vcpkg.targets update

* Code review feedback

* Update baseline

* Refresh baseline

* Code review for MSBuild

* Code review for xbox toolchain

* vcpkg.cmake codereview

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Co-authored-by: walbourn <chuckw_walbourn@yahoo.com>
2023-03-08 14:06:20 -08:00
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