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98e6be36c8
* [physx] Initial port * [physx] use vcpkg version of cmake if not installed
15 lines
1.2 KiB
XML
15 lines
1.2 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<preset name="vc${MSVC_VERSION}win${WINDOWS_PLATFORM}" comment="VC${MSVC_VERSION} Win${WINDOWS_PLATFORM} PhysX general settings">
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<platform targetPlatform="win${WINDOWS_PLATFORM}" compiler="vc${MSVC_VERSION}" />
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<CMakeSwitches>
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<cmakeSwitch name="PX_BUILDSNIPPETS" value="${BUILD_SNIPPETS}" comment="Generate the snippets" />
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<cmakeSwitch name="PX_BUILDPUBLICSAMPLES" value="${BUILD_PUBLIC_SAMPLES}" comment="Generate the samples projects" />
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<cmakeSwitch name="PX_GENERATE_STATIC_LIBRARIES" value="${GENERATE_STATIC_LIBRARIES}" comment="Generate static libraries" />
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<cmakeSwitch name="NV_USE_STATIC_WINCRT" value="${USE_STATIC_WINCRT}" comment="Use the statically linked windows CRT" />
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<cmakeSwitch name="NV_USE_DEBUG_WINCRT" value="True" comment="Use the debug version of the CRT" />
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<cmakeSwitch name="PX_FLOAT_POINT_PRECISE_MATH" value="${FLOAT_POINT_PRECISE_MATH}" comment="Float point precise math" />
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</CMakeSwitches>
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<CMakeParams>
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<cmakeParam name="CMAKE_INSTALL_PREFIX" value="install/vc${MSVC_VERSION}win${WINDOWS_PLATFORM}/PhysX" comment="Install path relative to PhysX SDK root" />
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</CMakeParams>
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</preset> |