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bce7501a80
* Angle updated to master, UWP fix for Angle * updated uwp patch
324 lines
10 KiB
CMake
324 lines
10 KiB
CMake
cmake_minimum_required(VERSION 3.8)
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project(angle CXX C)
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if(WIN32 AND NOT WINDOWS_STORE)
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set(WINDOWS_DESKTOP 1)
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else()
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set(WINDOWS_DESKTOP 0)
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endif()
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if (WINDOWS_DESKTOP OR WINDOWS_STORE)
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set(WINDOWS_ANY 1)
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else()
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set(WINDOWS_ANY 0)
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endif()
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if(UNIX AND NOT APPLE)
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set(LINUX 1)
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else()
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set(LINUX 0)
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endif()
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if(WINDOWS_ANY)
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add_compile_options(/d2guard4 /Wv:18 /guard:cf)
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else()
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add_compile_options(-std=c++17 -fPIC)
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endif()
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if (APPLE)
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set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -framework Cocoa -framework OpenGL -framework IOKit -framework CoreFoundation -framework IOSurface -framework QuartzCore -framework CoreGraphics")
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endif()
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set(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS}")
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set(CMAKE_STATIC_LIBRARY_PREFIX "")
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add_definitions(
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-D_CRT_SECURE_NO_DEPRECATE
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-D_SCL_SECURE_NO_WARNINGS
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-D_HAS_EXCEPTIONS=0
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-DNOMINMAX
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-DANGLE_STANDALONE_BUILD
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-DANGLE_ENABLE_DEBUG_ANNOTATIONS
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)
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configure_file(commit.h include/id/commit.h COPYONLY)
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include_directories(include src ${CMAKE_CURRENT_BINARY_DIR}/include)
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##########
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# angle::common
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if(WINDOWS_ANY)
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set(ANGLE_COMMON_PLATFORM_FILTER "_linux|_mac|_posix")
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elseif(LINUX)
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set(ANGLE_COMMON_PLATFORM_FILTER "_win|_mac")
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elseif(APPLE)
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set(ANGLE_COMMON_PLATFORM_FILTER "_linux|_win")
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endif()
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file(GLOB ANGLE_COMMON_SOURCES
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"src/common/*.h"
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"src/common/*.inl"
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"src/common/*.cpp"
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"src/common/third_party/base/anglebase/*.h"
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"src/common/third_party/base/anglebase/*.cc"
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"src/common/third_party/base/anglebase/containers/*.h"
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"src/common/third_party/base/anglebase/numerics/*.h"
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"src/common/third_party/base/anglebase/numerics/*.cc"
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"src/common/third_party/xxhash/*.h"
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"src/common/third_party/xxhash/*.c"
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"src/common/third_party/smhasher/src/*.h"
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"src/common/third_party/smhasher/src/*.cpp")
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list(FILTER ANGLE_COMMON_SOURCES EXCLUDE REGEX "_unittest|event_tracer|${ANGLE_COMMON_PLATFORM_FILTER}")
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add_library(angle_common STATIC ${ANGLE_COMMON_SOURCES})
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target_include_directories(angle_common PUBLIC src/common/third_party/base)
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add_library(angle::common ALIAS angle_common)
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##########
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# angle::image_util
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file(GLOB ANGLE_IMAGE_UTIL_SOURCES "src/image_util/*.h" "src/image_util/*.inl" "src/image_util/*.cpp")
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add_library(angle_image_util STATIC ${ANGLE_IMAGE_UTIL_SOURCES})
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target_link_libraries(angle_image_util PRIVATE angle::common)
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add_library(angle::image_util ALIAS angle_image_util)
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##########
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# angle::translator
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file(GLOB TRANSLATOR_SOURCES
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"src/compiler/translator/glslang.l"
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"src/compiler/translator/glslang.y"
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"src/compiler/translator/*.h"
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"src/compiler/translator/*.cpp"
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"src/compiler/translator/tree_ops/*.h"
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"src/compiler/translator/tree_ops/*.cpp"
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"src/compiler/translator/tree_util/*.h"
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"src/compiler/translator/tree_util/*.cpp"
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"src/third_party/compiler/ArrayBoundsClamper.cpp"
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)
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add_library(angle_translator STATIC ${TRANSLATOR_SOURCES})
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target_compile_definitions(angle_translator PUBLIC
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-DANGLE_ENABLE_ESSL
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-DANGLE_ENABLE_GLSL
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-DANGLE_ENABLE_HLSL
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)
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target_link_libraries(angle_translator PRIVATE angle::common)
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add_library(angle::translator ALIAS angle_translator)
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##########
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# angle::preprocessor
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file(GLOB PREPROCESSOR_SOURCES
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"src/compiler/preprocessor/*.h"
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"src/compiler/preprocessor/*.cpp"
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)
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add_library(angle_preprocessor STATIC ${PREPROCESSOR_SOURCES})
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target_link_libraries(angle_preprocessor PRIVATE angle::common)
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add_library(angle::preprocessor ALIAS angle_preprocessor)
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##########
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# libANGLE
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## OpenGL Renderer
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if(WINDOWS_DESKTOP OR LINUX OR APPLE)
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if(WINDOWS_DESKTOP)
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set(ANGLE_RENDERER_OPENGL_PLATFORM
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"src/libANGLE/renderer/gl/wgl/*.cpp"
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"src/libANGLE/renderer/gl/wgl/*.inl"
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"src/libANGLE/renderer/gl/wgl/*.h"
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)
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elseif(APPLE)
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set(ANGLE_RENDERER_OPENGL_PLATFORM
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"src/libANGLE/renderer/gl/cgl/*.mm"
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"src/libANGLE/renderer/gl/cgl/*.cpp"
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"src/libANGLE/renderer/gl/cgl/*.inl"
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"src/libANGLE/renderer/gl/cgl/*.h"
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"gpu_info_util/SystemInfo_mac.mm"
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)
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elseif(LINUX)
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set(ANGLE_RENDERER_OPENGL_PLATFORM
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"src/libANGLE/renderer/gl/glx/*.cpp"
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"src/libANGLE/renderer/gl/glx/*.inl"
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"src/libANGLE/renderer/gl/glx/*.h"
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)
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endif()
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file(GLOB LIBANGLE_GL_SOURCES
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"src/libANGLE/renderer/gl/*.cpp"
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"src/libANGLE/renderer/gl/*.inl"
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"src/libANGLE/renderer/gl/*.h"
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${ANGLE_RENDERER_OPENGL_PLATFORM}
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)
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list(FILTER LIBANGLE_GL_SOURCES EXCLUDE REGEX "_unittest")
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add_library(angle_renderer_opengl INTERFACE)
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target_sources(angle_renderer_opengl INTERFACE ${LIBANGLE_GL_SOURCES})
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target_compile_definitions(angle_renderer_opengl INTERFACE -DANGLE_ENABLE_OPENGL)
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add_library(angle::renderer::opengl ALIAS angle_renderer_opengl)
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endif()
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# D3D Renderers
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if(WINDOWS_ANY)
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## All D3D Sources
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file(GLOB_RECURSE LIBANGLE_D3D_SOURCES
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"src/libANGLE/renderer/d3d/*.cpp"
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"src/libANGLE/renderer/d3d/*.inl"
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"src/libANGLE/renderer/d3d/*.h"
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)
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list(FILTER LIBANGLE_D3D_SOURCES EXCLUDE REGEX "_unittest")
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## WinRT D3D Renderer
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if(WINDOWS_STORE)
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set(LIBANGLE_D3D_WINRT_SOURCES ${LIBANGLE_D3D_SOURCES})
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list(FILTER LIBANGLE_D3D_WINRT_SOURCES INCLUDE REGEX "winrt")
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add_library(angle_renderer_winrt INTERFACE)
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target_sources(angle_renderer_winrt INTERFACE ${LIBANGLE_D3D_WINRT_SOURCES})
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add_library(angle::renderer::winrt ALIAS angle_renderer_winrt)
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endif()
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## Win32/d3d9 D3D Renderer
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if(WINDOWS_DESKTOP)
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set(LIBANGLE_D3D_DESKTOP_SOURCES ${LIBANGLE_D3D_SOURCES})
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list(FILTER LIBANGLE_D3D_DESKTOP_SOURCES INCLUDE REGEX "d3d9|win32|converged")
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find_library(D3D9_LIB NAMES d3d9)
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add_library(angle_renderer_win32 INTERFACE)
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target_sources(angle_renderer_win32 INTERFACE ${LIBANGLE_D3D_DESKTOP_SOURCES})
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target_compile_definitions(angle_renderer_win32 INTERFACE -DANGLE_ENABLE_D3D9)
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target_link_libraries(angle_renderer_win32 INTERFACE ${D3D9_LIB})
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add_library(angle::renderer::win32 ALIAS angle_renderer_win32)
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endif()
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## D3D11 Base renderer
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list(FILTER LIBANGLE_D3D_SOURCES EXCLUDE REGEX "winrt|d3d9|win32|converged")
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find_library(DXGUID_LIB NAMES dxguid)
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find_library(D3D11_LIB NAMES d3d11)
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add_library(angle_renderer_d3d INTERFACE)
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target_sources(angle_renderer_d3d INTERFACE ${LIBANGLE_D3D_SOURCES})
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target_compile_definitions(angle_renderer_d3d INTERFACE
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-DANGLE_ENABLE_D3D11
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"-DANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ \"d3dcompiler_47.dll\", \"d3dcompiler_46.dll\", \"d3dcompiler_43.dll\" }"
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)
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target_link_libraries(angle_renderer_d3d INTERFACE d3d11 dxguid)
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add_library(angle::renderer::d3d ALIAS angle_renderer_d3d)
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endif()
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## Core libANGLE library
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if(WINDOWS_ANY)
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set(LIBANGLE_SOURCES_PLATFORM
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"src/third_party/systeminfo/SystemInfo.cpp"
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)
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else()
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set(LIBANGLE_SOURCES_PLATFORM )
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endif()
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file(GLOB LIBANGLE_SOURCES
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"src/common/third_party/murmurhash/MurmurHash3.cpp"
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"src/common/event_tracer.cpp"
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"src/libANGLE/*.cpp"
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"src/libANGLE/*.inl"
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"src/libANGLE/*.h"
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"src/libANGLE/renderer/*.cpp"
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"src/libANGLE/renderer/*.inl"
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"src/libANGLE/renderer/*.h"
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"src/libANGLE/renderer/null/*.cpp"
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"src/libANGLE/renderer/null/*.inl"
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"src/libANGLE/renderer/null/*.h"
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${LIBANGLE_SOURCES_PLATFORM}
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)
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list(FILTER LIBANGLE_SOURCES EXCLUDE REGEX "_unittest")
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if(LINUX OR APPLE)
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set(LIBANGLE_RENDERER_PLATFORM
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angle::renderer::opengl
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)
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elseif(WINDOWS_STORE)
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set(LIBANGLE_RENDERER_PLATFORM
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angle::renderer::d3d
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angle::renderer::winrt
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)
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elseif(WINDOWS_DESKTOP)
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set(LIBANGLE_RENDERER_PLATFORM
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angle::renderer::d3d
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angle::renderer::win32
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angle::renderer::opengl
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gdi32
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)
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else()
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set(LIBANGLE_RENDERER_PLATFORM )
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endif()
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if(LINUX)
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set(LIBANGLE_RENDERER_COMPILEDEF
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-DANGLE_USE_X11
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)
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else()
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set(LIBANGLE_RENDERER_COMPILEDEF )
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endif()
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add_library(libANGLE STATIC ${LIBANGLE_SOURCES})
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target_link_libraries(libANGLE PRIVATE
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angle::common
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angle::image_util
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angle::translator
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angle::preprocessor
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${LIBANGLE_RENDERER_PLATFORM}
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)
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target_include_directories(libANGLE PRIVATE "src/third_party/khronos")
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target_compile_definitions(libANGLE
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PRIVATE -DANGLE_ENABLE_NULL
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PUBLIC
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-DLIBANGLE_IMPLEMENTATION
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${LIBANGLE_RENDERER_COMPILEDEF}
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)
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add_library(angle::libANGLE ALIAS libANGLE)
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##########
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# libGLESv2
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file(GLOB LIBGLESV2_SOURCES "src/libGLESv2/*.h" "src/libGLESv2/*.cpp" "src/libGLESv2/libGLESv2_autogen.def")
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add_library(libGLESv2 ${LIBGLESV2_SOURCES})
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target_link_libraries(libGLESv2 PRIVATE angle::common angle::libANGLE)
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target_compile_definitions(libGLESv2
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PRIVATE -DLIBGLESV2_IMPLEMENTATION
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PUBLIC
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-DGL_GLEXT_PROTOTYPES
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-DGL_API=
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-DGL_APICALL=
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-DEGLAPI=
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-DGL_API=
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)
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target_include_directories(libGLESv2 PUBLIC "$<INSTALL_INTERFACE:include>")
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##########
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# libEGL
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add_library(libEGL
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"src/libEGL/libEGL.def"
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"src/libEGL/libEGL.cpp"
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"src/libEGL/libEGL.rc"
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"src/libEGL/resource.h"
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)
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target_link_libraries(libEGL PRIVATE angle::common angle::libANGLE libGLESv2)
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target_include_directories(libEGL PUBLIC "$<INSTALL_INTERFACE:include>")
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target_include_directories(libEGL PUBLIC "${CMAKE_CURRENT_LIST_DIR}/include")
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SET_TARGET_PROPERTIES(libANGLE PROPERTIES PREFIX "")
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SET_TARGET_PROPERTIES(libGLESv2 PROPERTIES PREFIX "")
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SET_TARGET_PROPERTIES(libEGL PROPERTIES PREFIX "")
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install(TARGETS libEGL libGLESv2 EXPORT ANGLEExport
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RUNTIME DESTINATION bin
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LIBRARY DESTINATION lib
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ARCHIVE DESTINATION lib
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)
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#install(EXPORT ANGLEExport FILE unofficial-angle-config.cmake NAMESPACE unofficial::angle:: DESTINATION share/unofficial-angle)
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if(NOT DISABLE_INSTALL_HEADERS)
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install(
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DIRECTORY include/
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DESTINATION include
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FILES_MATCHING PATTERN "*.h"
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PATTERN "GLSLANG" EXCLUDE
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PATTERN "EGL" EXCLUDE
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PATTERN "KHR" EXCLUDE
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PATTERN "export.h" EXCLUDE
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)
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endif()
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