Carsten Rudolph 394e6f0997
[d3d12-memory-allocator] new port (#18212)
* Added d3d12 memory allocator port.

* Fixed leftover name from vulkan memory allocator.

* Remove single header patch.

* Don't apply patch.

* Properly set interface sources.

* Bump version and update manifest format.

* Build static library instead of using an interface target.

* Properly export and fixup config.

* Update baseline.

* Remove `PREFER_NINJA`.

Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com>

* Update version.

* Use `version-date` instead of `version`.

* Update baseline.

* Remove leftover version.

Co-authored-by: Robert Schumacher <roschuma@microsoft.com>

Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com>
Co-authored-by: Robert Schumacher <roschuma@microsoft.com>
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
2021-07-16 00:15:17 -07:00

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{
"name": "d3d12-memory-allocator",
"version-date": "2021-05-05",
"description": "Easy to integrate D3d12 memory allocation library from GPUOpen",
"homepage": "https://gpuopen.com/gaming-product/d3d12-memory-allocator/",
"license": "MIT",
"supports": "windows",
"dependencies": [
"directx-headers",
{
"name": "vcpkg-cmake",
"host": true
},
{
"name": "vcpkg-cmake-config",
"host": true
}
]
}