vcpkg/scripts/cmake/vcpkg_build_nmake.cmake
Jack·Boos·Yu fdfe770571
[gdal] Update to 3.1.3 (#13449)
* [vcpkg_*_nmake] Add option INSTALL_COMMAND

* [gdal] Update to 3.1.3 and switch to vcpkg_*_nmake on Windows

* [vcpkg_build_make] Add option MAKEFILE

* fix install on windows, fix linux build

* fix options position

* [gdal] Fix linux build

* [gdal] Fix expat library name

* [gdal] Fix geos library name

* [gdal] Fix cmake wrapper

* [pdal] Fix dependency geos

* [pdal] Fix PDALConfig.cmake

* [gdal] Fix dependency cfitsio on *inx

* disable cfitsio temporary

* [gdal] Correct cmake wrapper and usage

* [gdal] Fix tools on windows-static

* Revert a9ac823007975485aacc7e1f3eb4053e295376e1

* Apply suggestions

* [vcpkg_build_nmake] Fix install command

* [vcpkg_build_nmake] Fix install command

* regenerate docs

* [gdal] Update dependency iconv and charset library names

* [gdal] add json-c as a dependency on non-windows

Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
Co-authored-by: Nicole Mazzuca <mazzucan@outlook.com>
2020-11-20 10:29:25 -08:00

230 lines
9.0 KiB
CMake

## # vcpkg_build_nmake
##
## Build a msvc makefile project.
##
## ## Usage:
## ```cmake
## vcpkg_build_nmake(
## SOURCE_PATH <${SOURCE_PATH}>
## [NO_DEBUG]
## [TARGET <all>]
## [PROJECT_SUBPATH <${SUBPATH}>]
## [PROJECT_NAME <${MAKEFILE_NAME}>]
## [PRERUN_SHELL <${SHELL_PATH}>]
## [PRERUN_SHELL_DEBUG <${SHELL_PATH}>]
## [PRERUN_SHELL_RELEASE <${SHELL_PATH}>]
## [OPTIONS <-DUSE_THIS_IN_ALL_BUILDS=1>...]
## [OPTIONS_RELEASE <-DOPTIMIZE=1>...]
## [OPTIONS_DEBUG <-DDEBUGGABLE=1>...]
## [TARGET <target>])
## ```
##
## ## Parameters
## ### SOURCE_PATH
## Specifies the directory containing the source files.
## By convention, this is usually set in the portfile as the variable `SOURCE_PATH`.
##
## ### PROJECT_SUBPATH
## Specifies the sub directory containing the `makefile.vc`/`makefile.mak`/`makefile.msvc` or other msvc makefile.
##
## ### PROJECT_NAME
## Specifies the name of msvc makefile name.
## Default is `makefile.vc`
##
## ### NO_DEBUG
## This port doesn't support debug mode.
##
## ### ENABLE_INSTALL
## Install binaries after build.
##
## ### PRERUN_SHELL
## Script that needs to be called before build
##
## ### PRERUN_SHELL_DEBUG
## Script that needs to be called before debug build
##
## ### PRERUN_SHELL_RELEASE
## Script that needs to be called before release build
##
## ### OPTIONS
## Additional options passed to generate during the generation.
##
## ### OPTIONS_RELEASE
## Additional options passed to generate during the Release generation. These are in addition to `OPTIONS`.
##
## ### OPTIONS_DEBUG
## Additional options passed to generate during the Debug generation. These are in addition to `OPTIONS`.
##
## ### TARGET
## The target passed to the nmake build command (`nmake/nmake install`). If not specified, no target will
## be passed.
##
## ### ADD_BIN_TO_PATH
## Adds the appropriate Release and Debug `bin\` directories to the path during the build such that executables can run against the in-tree DLLs.
##
## ## Notes:
## This command should be preceeded by a call to [`vcpkg_configure_nmake()`](vcpkg_configure_nmake.md).
## You can use the alias [`vcpkg_install_nmake()`](vcpkg_configure_nmake.md) function if your CMake script supports the
## "install" target
##
## ## Examples
##
## * [tcl](https://github.com/Microsoft/vcpkg/blob/master/ports/tcl/portfile.cmake)
## * [freexl](https://github.com/Microsoft/vcpkg/blob/master/ports/freexl/portfile.cmake)
function(vcpkg_build_nmake)
# parse parameters such that semicolons in options arguments to COMMAND don't get erased
cmake_parse_arguments(PARSE_ARGV 0 _bn
"ADD_BIN_TO_PATH;ENABLE_INSTALL;NO_DEBUG"
"SOURCE_PATH;PROJECT_SUBPATH;PROJECT_NAME;LOGFILE_ROOT"
"OPTIONS;OPTIONS_RELEASE;OPTIONS_DEBUG;PRERUN_SHELL;PRERUN_SHELL_DEBUG;PRERUN_SHELL_RELEASE;TARGET"
)
if (NOT CMAKE_HOST_WIN32)
message(FATAL_ERROR "vcpkg_build_nmake only support windows.")
endif()
if (_bn_OPTIONS_DEBUG STREQUAL _bn_OPTIONS_RELEASE)
message(FATAL_ERROR "Detected debug configuration is equal to release configuration, please use NO_DEBUG for vcpkg_build_nmake/vcpkg_install_nmake")
endif()
if(NOT _bn_LOGFILE_ROOT)
set(_bn_LOGFILE_ROOT "build")
endif()
if (NOT _bn_PROJECT_NAME)
set(MAKEFILE_NAME makefile.vc)
else()
set(MAKEFILE_NAME ${_bn_PROJECT_NAME})
endif()
set(MAKE )
set(MAKE_OPTS_BASE )
find_program(NMAKE nmake REQUIRED)
get_filename_component(NMAKE_EXE_PATH ${NMAKE} DIRECTORY)
# Load toolchains
if(NOT VCPKG_CHAINLOAD_TOOLCHAIN_FILE)
set(VCPKG_CHAINLOAD_TOOLCHAIN_FILE "${SCRIPTS}/toolchains/windows.cmake")
endif()
include("${VCPKG_CHAINLOAD_TOOLCHAIN_FILE}")
# Set needed env
set(ENV{PATH} "$ENV{PATH};${NMAKE_EXE_PATH}")
set(ENV{INCLUDE} "${CURRENT_INSTALLED_DIR}/include;$ENV{INCLUDE}")
# Set make command and install command
set(MAKE ${NMAKE} /NOLOGO /G /U)
set(MAKE_OPTS_BASE -f ${MAKEFILE_NAME})
if (_bn_ENABLE_INSTALL)
set(INSTALL_COMMAND install)
endif()
if (_bn_TARGET)
set(MAKE_OPTS_BASE ${MAKE_OPTS_BASE} ${_bn_TARGET} ${INSTALL_COMMAND})
else()
set(MAKE_OPTS_BASE ${MAKE_OPTS_BASE} all ${INSTALL_COMMAND})
endif()
# Add subpath to work directory
if (_bn_PROJECT_SUBPATH)
set(_bn_PROJECT_SUBPATH /${_bn_PROJECT_SUBPATH})
else()
set(_bn_PROJECT_SUBPATH )
endif()
foreach(BUILDTYPE "debug" "release")
if(NOT DEFINED VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL BUILDTYPE)
if(BUILDTYPE STREQUAL "debug")
# Skip debug generate
if (_bn_NO_DEBUG)
continue()
endif()
# Generate obj dir suffix
set(SHORT_BUILDTYPE "-dbg")
set(CONFIG "Debug")
# Add install command and arguments
set(MAKE_OPTS ${MAKE_OPTS_BASE})
if (_bn_ENABLE_INSTALL)
set(INSTALL_OPTS INSTALLDIR=${CURRENT_PACKAGES_DIR}/debug)
set(MAKE_OPTS ${MAKE_OPTS} ${INSTALL_OPTS})
endif()
set(MAKE_OPTS ${MAKE_OPTS} ${_bn_OPTIONS} ${_bn_OPTIONS_DEBUG})
unset(ENV{CL})
set(TMP_CL_FLAGS "${CMAKE_CXX_FLAGS} ${CMAKE_CXX_FLAGS_DEBUG}")
string(REPLACE "/" "-" TMP_CL_FLAGS "${TMP_CL_FLAGS}")
set(ENV{CL} "$ENV{CL} ${TMP_CL_FLAGS}")
else()
# In NO_DEBUG mode, we only use ${TARGET_TRIPLET} directory.
if (_bn_NO_DEBUG)
set(SHORT_BUILDTYPE "")
else()
set(SHORT_BUILDTYPE "-rel")
endif()
set(CONFIG "Release")
# Add install command and arguments
set(MAKE_OPTS ${MAKE_OPTS_BASE})
if (_bn_ENABLE_INSTALL)
set(INSTALL_OPTS INSTALLDIR=${CURRENT_PACKAGES_DIR})
set(MAKE_OPTS ${MAKE_OPTS} ${INSTALL_OPTS})
endif()
set(MAKE_OPTS ${MAKE_OPTS} ${_bn_OPTIONS} ${_bn_OPTIONS_RELEASE})
unset(ENV{CL})
set(TMP_CL_FLAGS "${CMAKE_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELEASE}")
string(REPLACE "/" "-" TMP_CL_FLAGS "${TMP_CL_FLAGS}")
set(ENV{CL} "$ENV{CL} ${TMP_CL_FLAGS}")
endif()
set(CURRENT_TRIPLET_NAME ${TARGET_TRIPLET}${SHORT_BUILDTYPE})
set(OBJ_DIR ${CURRENT_BUILDTREES_DIR}/${CURRENT_TRIPLET_NAME})
file(REMOVE_RECURSE ${OBJ_DIR})
file(MAKE_DIRECTORY ${OBJ_DIR})
file(GLOB_RECURSE SOURCE_FILES ${_bn_SOURCE_PATH}/*)
foreach(ONE_SOUCRCE_FILE ${SOURCE_FILES})
get_filename_component(DST_DIR ${ONE_SOUCRCE_FILE} PATH)
string(REPLACE "${_bn_SOURCE_PATH}" "${OBJ_DIR}" DST_DIR "${DST_DIR}")
file(COPY ${ONE_SOUCRCE_FILE} DESTINATION ${DST_DIR})
endforeach()
if (_bn_PRERUN_SHELL)
message(STATUS "Prerunning ${CURRENT_TRIPLET_NAME}")
vcpkg_execute_required_process(
COMMAND ${_bn_PRERUN_SHELL}
WORKING_DIRECTORY ${OBJ_DIR}${_bn_PROJECT_SUBPATH}
LOGNAME "$prerun-${CURRENT_TRIPLET_NAME}"
)
endif()
if (BUILDTYPE STREQUAL "debug" AND _bn_PRERUN_SHELL_DEBUG)
message(STATUS "Prerunning ${CURRENT_TRIPLET_NAME}")
vcpkg_execute_required_process(
COMMAND ${_bn_PRERUN_SHELL_DEBUG}
WORKING_DIRECTORY ${OBJ_DIR}${_bn_PROJECT_SUBPATH}
LOGNAME "prerun-${CURRENT_TRIPLET_NAME}-dbg"
)
endif()
if (BUILDTYPE STREQUAL "release" AND _bn_PRERUN_SHELL_RELEASE)
message(STATUS "Prerunning ${CURRENT_TRIPLET_NAME}")
vcpkg_execute_required_process(
COMMAND ${_bn_PRERUN_SHELL_RELEASE}
WORKING_DIRECTORY ${OBJ_DIR}${_bn_PROJECT_SUBPATH}
LOGNAME "prerun-${CURRENT_TRIPLET_NAME}-rel"
)
endif()
if (NOT _bn_ENABLE_INSTALL)
message(STATUS "Building ${CURRENT_TRIPLET_NAME}")
else()
message(STATUS "Building and installing ${CURRENT_TRIPLET_NAME}")
endif()
vcpkg_execute_build_process(
COMMAND ${MAKE} ${MAKE_OPTS}
WORKING_DIRECTORY ${OBJ_DIR}${_bn_PROJECT_SUBPATH}
LOGNAME "${_bn_LOGFILE_ROOT}-${CURRENT_TRIPLET_NAME}"
)
if(_bn_ADD_BIN_TO_PATH)
set(ENV{PATH} "${_BACKUP_ENV_PATH}")
endif()
endif()
endforeach()
endfunction()