mirror of
https://github.com/microsoft/vcpkg.git
synced 2024-12-28 03:10:57 +08:00
114 lines
3.8 KiB
Diff
114 lines
3.8 KiB
Diff
diff --git a/CMakeLists.txt b/CMakeLists.txt
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index f4c8b497..ff922fd6 100644
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--- a/CMakeLists.txt
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+++ b/CMakeLists.txt
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@@ -729,8 +729,12 @@ else()
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set(SUMMARY_LIBRARY_TYPE "Shared")
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add_library(LLGL SHARED ${FilesLLGL})
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endif()
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+set(all_targets LLGL)
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-target_include_directories(LLGL PUBLIC ${PROJECT_INCLUDE_DIR})
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+include(GNUInstallDirs)
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+target_include_directories(LLGL INTERFACE
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+ $<BUILD_INTERFACE:${PROJECT_INCLUDE_DIR}>
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+ $<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>)
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if(LLGL_ANDROID_PLATFORM)
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target_link_libraries(LLGL android log)
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@@ -763,6 +767,8 @@ if(LLGL_BUILD_RENDERER_NULL)
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target_link_libraries(LLGL_Null LLGL ${OPENGL_LIBRARIES})
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ADD_DEFINE(LLGL_BUILD_RENDERER_NULL)
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+
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+ list(APPEND all_targets LLGL_Null)
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endif()
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if(LLGL_BUILD_RENDERER_OPENGLES3)
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@@ -788,6 +794,8 @@ if(LLGL_BUILD_RENDERER_OPENGLES3)
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ADD_DEFINE(LLGL_BUILD_RENDERER_OPENGLES3)
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ADD_PROJECT_DEFINE(LLGL_OpenGLES3 LLGL_OPENGLES3)
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+
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+ list(APPEND all_targets LLGL_OpenGLES3)
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else()
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message("Missing OpenGLES -> LLGL_OpenGLES3 renderer will be excluded from project")
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endif()
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@@ -816,6 +824,8 @@ if(LLGL_BUILD_RENDERER_OPENGL)
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ADD_DEFINE(LLGL_BUILD_RENDERER_OPENGL)
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ADD_PROJECT_DEFINE(LLGL_OpenGL LLGL_OPENGL)
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+
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+ list(APPEND all_targets LLGL_OpenGL)
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else()
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message("Missing OpenGL -> LLGL_OpenGL renderer will be excluded from project")
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endif()
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@@ -838,6 +848,8 @@ if(NOT APPLE AND LLGL_BUILD_RENDERER_VULKAN)
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target_link_libraries(LLGL_Vulkan LLGL ${Vulkan_LIBRARY})
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ADD_DEFINE(LLGL_BUILD_RENDERER_VULKAN)
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+
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+ list(APPEND all_targets LLGL_Vulkan)
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else()
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message("Missing Vulkan -> LLGL_Vulkan renderer will be excluded from project")
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endif()
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@@ -869,6 +881,8 @@ if(APPLE AND LLGL_BUILD_RENDERER_METAL)
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endif()
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ADD_DEFINE(LLGL_BUILD_RENDERER_METAL)
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+
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+ list(APPEND all_targets LLGL_Metal)
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else()
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message("Missing Metal/MetalKit -> LLGL_Metal renderer will be excluded from project")
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endif()
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@@ -888,6 +902,8 @@ if(WIN32)
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target_link_libraries(LLGL_Direct3D11 LLGL d3d11 dxgi D3DCompiler)
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ADD_DEFINE(LLGL_BUILD_RENDERER_DIRECT3D11)
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+
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+ list(APPEND all_targets LLGL_Direct3D11)
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endif()
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if(LLGL_BUILD_RENDERER_DIRECT3D12)
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@@ -904,6 +920,8 @@ if(WIN32)
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target_compile_definitions(LLGL_Direct3D12 PUBLIC -DLLGL_DX_ENABLE_D3D12)
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ADD_DEFINE(LLGL_BUILD_RENDERER_DIRECT3D12)
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+
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+ list(APPEND all_targets LLGL_Direct3D12)
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endif()
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endif()
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@@ -994,6 +1012,20 @@ if(WIN32 AND LLGL_BUILD_WRAPPER_CSHARP)
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add_subdirectory(Wrapper/CSharp)
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endif()
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+# Install targets
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+install(TARGETS ${all_targets} EXPORT LLGLTargets RUNTIME LIBRARY ARCHIVE)
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+# Install headers
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+install(DIRECTORY "${PROJECT_INCLUDE_DIR}/" DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}")
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+# Install CMake config files
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+install(EXPORT LLGLTargets NAMESPACE LLGL:: DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/LLGL")
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+include(CMakePackageConfigHelpers)
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+configure_package_config_file("${CMAKE_CURRENT_SOURCE_DIR}/cmake/Config.cmake.in"
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+ "${CMAKE_CURRENT_BINARY_DIR}/LLGLConfig.cmake"
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+ INSTALL_DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/LLGL
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+)
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+install(FILES "${CMAKE_CURRENT_BINARY_DIR}/LLGLConfig.cmake"
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+ DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/LLGL"
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+)
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# Summary Information
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message("~~~ Build Summary ~~~")
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diff --git a/cmake/Config.cmake.in b/cmake/Config.cmake.in
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new file mode 100644
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index 00000000..aa67a9e4
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--- /dev/null
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+++ b/cmake/Config.cmake.in
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@@ -0,0 +1,5 @@
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+@PACKAGE_INIT@
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+
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+include("${CMAKE_CURRENT_LIST_DIR}/LLGLTargets.cmake")
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+
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+check_required_components(@PROJECT_NAME@)
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