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* [shaderc] remove port since it does not build * [glslang] updated to version 11.1.0 * [glslang] Add python path * [glslang] baseline.json and glslang.json updated * Update portfile.cmake * Update CONTROL * Update port_versions * Update port_versions * Update port_versions * Update port_versions * Update port_versions * [glslang] port update to version 11.4.0 * [glslang] port version removed from json * [glslang] remove shaderc * [glslang] baseline update * [glslang] versions hash update * [glslang] portfile format fix + use of ${PORT} * [glslang] new hash * [glslang] revert portfile back * [glslang] portfile apply changes * [glslang] update hash for x86 windows * [glslang] update to 1.5.0 * [glslang] git-tree hash update * [glslang] remove old version 1.4.0 * [glslang] git-tree hash update * [glslang][shaderc] Update and fix targets to match upstream * Update versions Co-authored-by: Lukas Lipp <llipp@cg.tuwien.ac.at> Co-authored-by: JonLiu1993 <63675417+JonLiu1993@users.noreply.github.com> Co-authored-by: JonLiu1993 <13720414433@163.com> Co-authored-by: Robert Schumacher <ras0219@outlook.com>
14 lines
598 B
Diff
14 lines
598 B
Diff
diff --git a/StandAlone/CMakeLists.txt b/StandAlone/CMakeLists.txt
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index 751d1cd71..0f5cf0dc0 100644
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--- a/StandAlone/CMakeLists.txt
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+++ b/StandAlone/CMakeLists.txt
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@@ -98,7 +98,7 @@ if(ENABLE_GLSLANG_INSTALL)
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install(EXPORT spirv-remapTargets DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake)
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endif()
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- if(BUILD_SHARED_LIBS)
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+ if(BUILD_SHARED_LIBS OR TRUE)
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install(TARGETS glslang-default-resource-limits EXPORT glslang-default-resource-limitsTargets
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ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
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LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
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