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2588a2e979
* Update to gamenetworkingsockets 1.4.0 * Added version using x-add-version
34 lines
1.1 KiB
CMake
34 lines
1.1 KiB
CMake
vcpkg_check_linkage(ONLY_DYNAMIC_LIBRARY)
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vcpkg_from_github(
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OUT_SOURCE_PATH SOURCE_PATH
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REPO ValveSoftware/GameNetworkingSockets
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REF b99aa75ed9b1ec57d5c90ee009f8de8882eeca13 # v1.4.0
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SHA512 1776a6a66d2c6546a8a3d71123544ea9590ab6b123d4a92eebd38c0a195f09a55185b999250c518527e1d8983176732429901a2f781a883715e6695b597229f5
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HEAD_REF master
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)
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set(CRYPTO_BACKEND OpenSSL)
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vcpkg_configure_cmake(
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SOURCE_PATH ${SOURCE_PATH}
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PREFER_NINJA
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OPTIONS
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-DBUILD_TESTS=OFF
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-DBUILD_EXAMPLES=OFF
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-DBUILD_TOOLS=OFF
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-DUSE_CRYPTO=${CRYPTO_BACKEND}
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-DUSE_CRYPTO25519=${CRYPTO_BACKEND}
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)
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vcpkg_install_cmake()
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file(INSTALL ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)
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vcpkg_fixup_cmake_targets(CONFIG_PATH "lib/cmake/GameNetworkingSockets" TARGET_PATH "share/GameNetworkingSockets")
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vcpkg_fixup_pkgconfig()
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file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/share")
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file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/include")
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vcpkg_copy_pdbs()
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