mirror of
https://github.com/microsoft/vcpkg.git
synced 2024-12-28 19:25:27 +08:00
ac7992c097
* [physx] Add support for Mac on ARM. Co-authored-by: Darryl Pogue <darryl@dpogue.ca> Co-authored-by: Niklas Gray <niklas@ourmachinery.com> * add-x-version * [physx] Download patches, simplify werror patch Co-authored-by: Darryl Pogue <darryl@dpogue.ca> Co-authored-by: Niklas Gray <niklas@ourmachinery.com> Co-authored-by: Robert Schumacher <roschuma@microsoft.com>
158 lines
5.3 KiB
CMake
158 lines
5.3 KiB
CMake
vcpkg_download_distfile(
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patch1
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URLS "https://github.com/NVIDIAGameWorks/PhysX/commit/ada4fccf04e5a5832af1353d6d1f91de691aa47d.patch"
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FILENAME "physx-PR569-ada4fccf.patch"
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SHA512 ec2fc2fce0b5aab4d42b77f21373bf067f129543e672516477513419241c56b99f2d663b992cb29d296933440e7e7cc31a57198f6fcc78d6eac26b7706c1e937
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)
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vcpkg_download_distfile(
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patch2
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URLS "https://github.com/NVIDIAGameWorks/PhysX/commit/d590c88e3cbf0fb682726abf7d7c16417855084f.patch"
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FILENAME "physx-PR569-d590c88e.patch"
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SHA512 4eb7630db1cb10b2372220c3706dfe255075f466c6b2b12654c9fbc3b17c4df69d7b91e6f0d798c92a4cb8806e1c34b66bb52b46d9358d643ca62ec0de321fd2
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)
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vcpkg_from_github(
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OUT_SOURCE_PATH SOURCE_PATH
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REPO NVIDIAGameWorks/PhysX
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REF 93c6dd21b545605185f2febc8eeacebe49a99479
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SHA512 c9f50255ca9e0f1ebdb9926992315a62b77e2eea3addd4e65217283490714e71e24f2f687717dd8eb155078a1a6b25c9fadc123ce8bc4c5615f7ac66cd6b11aa
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HEAD_REF master
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PATCHES
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fix-compiler-flag.patch
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"${patch1}"
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"${patch2}"
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remove-werror.patch
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)
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if(NOT DEFINED RELEASE_CONFIGURATION)
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set(RELEASE_CONFIGURATION "release")
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endif()
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set(DEBUG_CONFIGURATION "debug")
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set(OPTIONS
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"-DPHYSX_ROOT_DIR=${SOURCE_PATH}/physx"
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"-DPXSHARED_PATH=${SOURCE_PATH}/pxshared"
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"-DPXSHARED_INSTALL_PREFIX=${CURRENT_PACKAGES_DIR}"
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"-DCMAKEMODULES_PATH=${SOURCE_PATH}/externals/cmakemodules"
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"-DCMAKEMODULES_NAME=CMakeModules"
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"-DCMAKE_MODULES_VERSION=1.27"
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"-DPX_BUILDSNIPPETS=OFF"
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"-DPX_BUILDPUBLICSAMPLES=OFF"
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"-DPX_FLOAT_POINT_PRECISE_MATH=OFF"
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"-DPX_COPY_EXTERNAL_DLL=OFF"
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"-DGPU_DLL_COPIED=ON"
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)
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set(OPTIONS_RELEASE
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"-DPX_OUTPUT_BIN_DIR=${CURRENT_PACKAGES_DIR}"
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"-DPX_OUTPUT_LIB_DIR=${CURRENT_PACKAGES_DIR}"
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)
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set(OPTIONS_DEBUG
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"-DPX_OUTPUT_BIN_DIR=${CURRENT_PACKAGES_DIR}/debug"
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"-DPX_OUTPUT_LIB_DIR=${CURRENT_PACKAGES_DIR}/debug"
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"-DNV_USE_DEBUG_WINCRT=ON"
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)
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if(VCPKG_TARGET_IS_UWP)
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list(APPEND OPTIONS "-DTARGET_BUILD_PLATFORM=uwp")
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set(configure_options WINDOWS_USE_MSBUILD)
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elseif(VCPKG_TARGET_IS_WINDOWS)
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list(APPEND OPTIONS "-DTARGET_BUILD_PLATFORM=windows")
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elseif(VCPKG_TARGET_IS_OSX)
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list(APPEND OPTIONS "-DTARGET_BUILD_PLATFORM=mac")
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elseif(VCPKG_TARGET_IS_LINUX OR VCPKG_TARGET_IS_FREEBSD)
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list(APPEND OPTIONS "-DTARGET_BUILD_PLATFORM=linux")
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elseif(VCPKG_TARGET_IS_ANDROID)
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list(APPEND OPTIONS "-DTARGET_BUILD_PLATFORM=android")
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else()
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message(FATAL_ERROR "Unhandled or unsupported target platform.")
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endif()
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if(VCPKG_TARGET_IS_OSX OR VCPKG_TARGET_IS_IOS)
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list(APPEND OPTIONS "-DNV_FORCE_64BIT_SUFFIX=ON" "-DNV_FORCE_32BIT_SUFFIX=OFF")
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endif()
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if(VCPKG_LIBRARY_LINKAGE STREQUAL "dynamic")
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list(APPEND OPTIONS "-DPX_GENERATE_STATIC_LIBRARIES=OFF")
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else()
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list(APPEND OPTIONS "-DPX_GENERATE_STATIC_LIBRARIES=ON")
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endif()
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if(VCPKG_CRT_LINKAGE STREQUAL "dynamic")
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list(APPEND OPTIONS "-DNV_USE_STATIC_WINCRT=OFF")
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else()
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list(APPEND OPTIONS "-DNV_USE_STATIC_WINCRT=ON")
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endif()
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if(VCPKG_TARGET_ARCHITECTURE STREQUAL "arm" OR VCPKG_TARGET_ARCHITECTURE STREQUAL "arm64")
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list(APPEND OPTIONS "-DPX_OUTPUT_ARCH=arm")
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else()
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list(APPEND OPTIONS "-DPX_OUTPUT_ARCH=x86")
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endif()
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vcpkg_cmake_configure(
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SOURCE_PATH "${SOURCE_PATH}/physx/compiler/public"
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${configure_options}
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DISABLE_PARALLEL_CONFIGURE
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OPTIONS ${OPTIONS}
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OPTIONS_DEBUG ${OPTIONS_DEBUG}
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OPTIONS_RELEASE ${OPTIONS_RELEASE}
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)
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vcpkg_cmake_install()
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# NVIDIA Gameworks release structure is generally something like <compiler>/<configuration>/[artifact]
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# It would be nice to patch this out, but that directory structure is hardcoded over many cmake files.
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# So, we have this helpful helper to copy the bins and libs out.
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function(fixup_physx_artifacts)
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macro(_fixup _IN_DIRECTORY _OUT_DIRECTORY)
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foreach(_SUFFIX IN LISTS _fpa_SUFFIXES)
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file(GLOB_RECURSE _ARTIFACTS
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LIST_DIRECTORIES false
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"${CURRENT_PACKAGES_DIR}/${_IN_DIRECTORY}/*${_SUFFIX}"
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)
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if(_ARTIFACTS)
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file(COPY ${_ARTIFACTS} DESTINATION "${CURRENT_PACKAGES_DIR}/${_OUT_DIRECTORY}")
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endif()
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endforeach()
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endmacro()
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cmake_parse_arguments(_fpa "" "DIRECTORY" "SUFFIXES" ${ARGN})
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_fixup("bin" ${_fpa_DIRECTORY})
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_fixup("debug/bin" "debug/${_fpa_DIRECTORY}")
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endfunction()
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fixup_physx_artifacts(
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DIRECTORY "lib"
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SUFFIXES ${VCPKG_TARGET_STATIC_LIBRARY_SUFFIX} ${VCPKG_TARGET_IMPORT_LIBRARY_SUFFIX}
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)
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fixup_physx_artifacts(
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DIRECTORY "bin"
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SUFFIXES ${VCPKG_TARGET_SHARED_LIBRARY_SUFFIX} ".pdb"
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)
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# Remove compiler directory and descendents.
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if(VCPKG_LIBRARY_LINKAGE STREQUAL "static")
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file(REMOVE_RECURSE
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"${CURRENT_PACKAGES_DIR}/bin/"
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"${CURRENT_PACKAGES_DIR}/debug/bin/"
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)
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else()
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file(GLOB PHYSX_ARTIFACTS LIST_DIRECTORIES true
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"${CURRENT_PACKAGES_DIR}/bin/*"
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"${CURRENT_PACKAGES_DIR}/debug/bin/*"
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)
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foreach(_ARTIFACT IN LISTS PHYSX_ARTIFACTS)
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if(IS_DIRECTORY ${_ARTIFACT})
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file(REMOVE_RECURSE ${_ARTIFACT})
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endif()
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endforeach()
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endif()
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file(REMOVE_RECURSE
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"${CURRENT_PACKAGES_DIR}/debug/include"
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"${CURRENT_PACKAGES_DIR}/debug/source"
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"${CURRENT_PACKAGES_DIR}/source"
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)
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file(INSTALL "${SOURCE_PATH}/LICENSE.md" DESTINATION "${CURRENT_PACKAGES_DIR}/share/${PORT}" RENAME copyright)
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