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https://github.com/microsoft/vcpkg.git
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59 lines
2.7 KiB
Diff
59 lines
2.7 KiB
Diff
diff --git a/imgui-SFML.cpp b/imgui-SFML.cpp
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index d9c4f52..6ae99c1 100644
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--- a/imgui-SFML.cpp
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+++ b/imgui-SFML.cpp
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@@ -867,36 +867,9 @@ void SetJoystickRTriggerThreshold(float threshold) {
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void SetJoystickMapping(int key, unsigned int joystickButton) {
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assert(s_currWindowCtx);
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- // This function now expects ImGuiKey_* values.
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- // For partial backwards compatibility, also expect some ImGuiNavInput_* values.
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- ImGuiKey finalKey;
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- switch (key) {
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- case ImGuiNavInput_Activate:
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- finalKey = ImGuiKey_GamepadFaceDown;
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- break;
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- case ImGuiNavInput_Cancel:
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- finalKey = ImGuiKey_GamepadFaceRight;
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- break;
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- case ImGuiNavInput_Input:
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- finalKey = ImGuiKey_GamepadFaceUp;
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- break;
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- case ImGuiNavInput_Menu:
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- finalKey = ImGuiKey_GamepadFaceLeft;
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- break;
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- case ImGuiNavInput_FocusPrev:
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- case ImGuiNavInput_TweakSlow:
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- finalKey = ImGuiKey_GamepadL1;
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- break;
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- case ImGuiNavInput_FocusNext:
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- case ImGuiNavInput_TweakFast:
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- finalKey = ImGuiKey_GamepadR1;
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- break;
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- default:
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- assert(key >= ImGuiKey_NamedKey_BEGIN && key < ImGuiKey_NamedKey_END);
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- finalKey = static_cast<ImGuiKey>(key);
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- }
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+ assert(key >= ImGuiKey_NamedKey_BEGIN && key < ImGuiKey_NamedKey_END);
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assert(joystickButton < sf::Joystick::ButtonCount);
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- s_currWindowCtx->joystickMapping[joystickButton] = finalKey;
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+ s_currWindowCtx->joystickMapping[joystickButton] = static_cast<ImGuiKey>(key);
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}
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void SetDPadXAxis(sf::Joystick::Axis dPadXAxis, bool inverted) {
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@@ -1228,11 +1201,11 @@ void RenderDrawLists(ImDrawData* draw_data) {
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const ImDrawVert* vtx_buffer = cmd_list->VtxBuffer.Data;
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const ImDrawIdx* idx_buffer = cmd_list->IdxBuffer.Data;
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glVertexPointer(2, GL_FLOAT, sizeof(ImDrawVert),
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- (const GLvoid*)((const char*)vtx_buffer + IM_OFFSETOF(ImDrawVert, pos)));
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+ (const GLvoid*)((const char*)vtx_buffer + offsetof(ImDrawVert, pos)));
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glTexCoordPointer(2, GL_FLOAT, sizeof(ImDrawVert),
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- (const GLvoid*)((const char*)vtx_buffer + IM_OFFSETOF(ImDrawVert, uv)));
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+ (const GLvoid*)((const char*)vtx_buffer + offsetof(ImDrawVert, uv)));
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glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(ImDrawVert),
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- (const GLvoid*)((const char*)vtx_buffer + IM_OFFSETOF(ImDrawVert, col)));
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+ (const GLvoid*)((const char*)vtx_buffer + offsetof(ImDrawVert, col)));
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for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) {
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const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
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