vcpkg_from_github( OUT_SOURCE_PATH SOURCE_PATH REPO facebookresearch/flashlight REF cd0aa18b94340afc7cfa9a14281d1c90c0ed42e1 SHA512 a11392af82054b63c557214c04e59b362aa1eb5897b30a595b26fd22c37c29571e504346947c6b9cebc4499c3af68d2075fd3144dcc0535a27886e34036ac5ff HEAD_REF master ) ################################### Build ################################### # Default flags set(FL_DEFAULT_VCPKG_CMAKE_FLAGS -DFL_BUILD_TESTS=OFF -DFL_BUILD_EXAMPLES=OFF -DFL_BACKEND=CUDA # this port is CUDA-backend only -DFL_BUILD_STANDALONE=OFF -DFL_INSTALL_CMAKE_DIR=${CURRENT_PACKAGES_DIR}/share/${PORT} # for CMake configs/targets ) # Determine which backend to build via specified feature vcpkg_check_features( OUT_FEATURE_OPTIONS FL_BACKEND_FEATURE_OPTIONS FEATURES lib FL_BUILD_LIBRARIES fl FL_BUILD_CORE asr FL_BUILD_APP_ASR imgclass FL_BUILD_APP_IMG_CLASS ) # Build and install vcpkg_configure_cmake( SOURCE_PATH ${SOURCE_PATH} PREFER_NINJA OPTIONS ${FL_DEFAULT_VCPKG_CMAKE_FLAGS} ${FL_BACKEND_FEATURE_OPTIONS} ) vcpkg_install_cmake() file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/include") file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/share") # Binaries/tools set(FLASHLIGHT_TOOLS "") if ("imgclass" IN_LIST FEATURES) list(APPEND FLASHLIGHT_TOOLS fl_imageNetResnet34) endif() if ("asr" IN_LIST FEATURES) list(APPEND FLASHLIGHT_TOOLS fl_asr_train fl_asr_test fl_asr_decode) endif() list(LENGTH FLASHLIGHT_TOOLS NUM_TOOLS) if (NUM_TOOLS GREATER 0) vcpkg_copy_tools(TOOL_NAMES ${FLASHLIGHT_TOOLS} AUTO_CLEAN) endif() # Copyright and license file(INSTALL ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/flashlight-cuda RENAME copyright) file(INSTALL ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/flashlight-cuda RENAME license)