31 Commits

Author SHA1 Message Date
cnbatch
735d936ff4
[vcpkg] Initial support of FreeBSD x64 platform (#17948) 2021-05-18 15:24:57 -07:00
talregev
27fe7a50db
Compile for android including armv6. (#16847)
* compile for android including armv6.

* Update arm-android.cmake

* Update from comment in the PR
support ANDROID_NATIVE_API_LEVEL from env variable. (to be able to compile also 16 and not just 21 as default)

* Add ANDROID_ARM_NEON from env var

* Short version of update ANDROID_ARM_NEON.

* remove ANDROID_NATIVE_API_LEVEL now using vcpkg_CMAKE_SYSTEM_VERSION in triplet
Add cache to ANDROID_ARM_NEON
fix indents

* Update neon triplet

* Add arm-neon-android.cmake file.
2021-05-05 13:32:47 -07:00
Nick Gravelyn
e93ea4e166
Add arm64-osx-dynamic triplet (#17363) 2021-04-29 10:36:20 -07:00
Nick Gravelyn
465022c4bd
Add VCPKG_OSX_ARCHITECTURES for x64-osx-dynamic triplet (#17364) 2021-04-19 17:14:44 -07:00
Davide Beatrici
4987faf90d
[vcpkg] Add "arm64-windows-static-md" triplet (#16761)
Just like x64-windows-static-md, but for ARM64.
2021-03-18 13:20:10 -07:00
Arves100
8d0e999927
[triplets] Initial support of FreeBSD x86 platform (#16590) 2021-03-18 13:10:55 -07:00
nicole mazzuca
f3a4d1aeb7
[scripts audit] ports.cmake (#16257)
* [scripts audit] ports.cmake

* [testing] modify triplet files to test all ports
2021-02-18 14:27:41 -08:00
Andrei Lebedev
83b8e27b95
[vcpkg,boost-modular-build-helper] initial ppc64le community support (#15572)
* [vcpkg] initial ppc64le community support

Signed-off-by: Andrei Lebedev <lebdron@gmail.com>

* [boost-modular-build-helper] ppc64le support

Signed-off-by: Andrei Lebedev <lebdron@gmail.com>

* Merge from master

Co-authored-by: PhoebeHui <20694052+PhoebeHui@users.noreply.github.com>
Co-authored-by: dan-shaw <51385773+dan-shaw@users.noreply.github.com>
Co-authored-by: Nicole Mazzuca <mazzucan@outlook.com>
2021-01-22 10:37:26 -08:00
Owen Rudge
c670d13a50
Explicitly set x86_64 architecture for x64-osx triplet (#15001) 2020-12-09 11:57:17 -08:00
Joakim L. Gilje
d9633d939c
[vcpkg] initial openbsd (community) support (#14549)
* initial openbsd support in vcpkg

* after clang-format

* hardcoded in the preferred compiler for openbsd in bootstrap scipt (thanks @tormfinn)

* Fetch a patched pkg-config because openbsd pkg-config lacks {fcfiledir}

* fixes from review feedback

* corrected hash for pkg-config.openbsd

* re-added missing endif()

* regenerate docs

* Update scripts/cmake/vcpkg_configure_meson.cmake

Co-authored-by: Nicole Mazzuca <mazzucan@outlook.com>
2020-11-23 09:43:23 -08:00
Long Nguyen
9336ae3df6
[szip, openssl] Fix problems with mingw (#14460)
* [openssl] Use the unix portfile when building with mingw

* [mingw triplets] Add architecture check exceptions for szip
2020-11-09 15:21:03 -08:00
xyb
fdac1fc5aa
Add community triple arm64-linux and arm-linux. (#11880)
Verify the following command on both 32 bits and 64 bits OS on Raspberry pi 3.

    ./bootstrap-vcpkg.sh
    ./vcpkg install boost
2020-09-05 10:45:48 -07:00
Manuel Kugelmann
799e0d9cce
Fix [boost] MSVC 2013 v120 Build (#10645) 2020-09-04 23:35:38 -07:00
Deadpikle
8b0a554b10
Fix arm64-osx triplet not building for arm64 (#12716) 2020-08-05 13:04:53 -07:00
Andrei Lebedev
077c0746be
[vcpkg] Add initial s390x support (#12534)
Signed-off-by: Andrei Lebedev <lebdron@gmail.com>
2020-07-23 14:16:01 -07:00
Matt Jarjoura
aa6f70b665
[triplets][osx] add support for arm64 'apple silicon' (#12259)
* [triplets][osx] add support for arm64 'apple silicon'

* [osx] moving to community for now

* [osx][triplets] make sure to update .gitignore as well
2020-07-07 14:51:55 -07:00
Long Nguyen
89dec24cc2
[vcpkg] Add mingw dynamic libs triplet (#12101)
* Update .gitignore

* Add mingw dynamic lib triplets

* Only copy pdbs if not using *-mingw triplets

* Using VCPKG_POLICY_DLLS_WITHOUT_LIBS as a workaround

* Rename *-mingw to *-mingw-dynamic

Co-authored-by: Billy Robert O'Neal <bion@microsoft.com>
2020-07-06 14:20:06 -07:00
Mohammed Alyousef
a6257ac262
[vcpkg] add x86-wasm.cmake to community triplets (#11323)
* add x86-wasm.cmake to community triplets

The EMSDK enviroment variable is normally defined when first installing Emscripten.

* Rename x86-wasm.cmake to wasm32-emscripten.cmake

* Update wasm32-emscripten.cmake

* Update wasm32-emscripten.cmake

* Add wasm32 and wasm64 arch to docs

* Create wasm64-emscripten.cmake

* remove wasm64

* Delete wasm64-emscripten.cmake

* Add wasm32 to list of identifiers

* add emscripten VCPKG_CMAKE_SYSTEM_NAME support

* add path check to EMSDK cmake toolchain
2020-06-02 16:07:41 -07:00
Owen Rudge
01e3b301d1
[vcpkg] Add static triplet for arm64-windows (#11431) 2020-05-21 11:30:20 -07:00
alcroito
c5f01e1dee
Add initial iOS support (#6275)
* Add iOS community triplets and toolchain support

Added an iOS toolchain to enable building packages for iOS.
The toolchain is used when a triplet's VCPKG_CMAKE_SYSTEM_NAME is set
to iOS.

To configure which architecture should be built, as well as other
iOS specifics, the following triplet variables can be set:
- VCPKG_TARGET_ARCHITECTURE
- VCPKG_OSX_SYSROOT
- VCPKG_OSX_DEPLOYMENT_TARGET
- VCPKG_OSX_ARCHITECTURES

The following VCPKG_TARGET_ARCHITECTURE values are currently
supported:
 - arm, arm64, x64, x86.

The following VCPKG_OSX_SYSROOT values are currently supported:
 - iphoneos, iphonesimulator, or an absolute path to the device or
   simulator Xcode SDK.

VCPKG_OSX_DEPLOYMENT_TARGET can be set to control the minimum iOS
delopyment target for the built libraries.

CMAKE_OSX_ARCHITECTURES is derived from VCPKG_TARGET_ARCHITECTURE,
so generally it should not be set. In case if someone needs to target
a more specific architecture (like armv7k or arm64e), it can
be set in the triplet via VCPKG_OSX_ARCHITECTURES.

Note that only certain combinations of the architecture and sysroot
will work: simulator SDKs only provide x86-based libraries, etc.

The toolchain also sets CMAKE_SYSTEM_PROCESSOR for certain
configurations, because certain packages (like libpng) depend on the
processor type.

Added 4 community iOS triplets that build static libraries:
- arm-ios, arm64-ios, x86-ios, x64-ios.
The non-arm triplets target the iOS simulator.

The triplets build static libraries because they are easiest to
integrate into an iOS project. Dynamic libraries or frameworks require
code signing on iOS, which complicates integration.

Added heuristics to try and automatically detect what iOS triplet to
use when building your own CMake project (so when a CMake project sets
CMAKE_TOOLCHAIN_FILE to buildsystems/vcpkg.cmake), if no explicit
triplet is provided (VCPKG_TARGET_TRIPLET is undefined).

The heuristic checks for the values of CMAKE_SYSTEM_NAME and
CMAKE_OSX_ARCHITECTURES. Note that for this to work,
CMAKE_OSX_ARCHITECTURES needs to be set before the first project()
call in your CMake project.

Added workaround so find_package finds vcpkg installed packages
when targeting iOS.
This is done by saving / restoring the value of CMAKE_FIND_ROOT_PATH
while also adding the vcpkg package root in the find_package override
macro.
The workaround can be removed once vcpkg upgrades to CMake 3.15.0
or higher where the issue is fixed.

Fixes: #6003

* Fix building libpng and pcre2 targetting iOS

Fixes: #6003
2020-04-15 13:06:55 -07:00
Martin Vejdarski
ecff016663
[community triplets] Add x64-osx-dynamic (#10348) 2020-03-13 14:50:16 -07:00
Victor Romero
71a9def3df
Add triplets for static libraries with dynamic CRT on Windows (#10028)
* Add triplets for static libs with dynamic CRT

* Update .gitignore
2020-02-12 11:46:40 -08:00
Cristian Adam
38b959022c Add support for building with MinGW (#9137)
* Add support for building with MinGW

Tested with MSYS2 MinGW 8.3.0, gcc-mcf.lhmouse MinGW 9.2.1,
and StephanTLavavej/mingw-distro!

* Add MinGW toolchain

From your MinGW configured shell you could just use vcpkg to
configure packages.

An x64-mingw triplet would look like:
```
set(VCPKG_TARGET_ARCHITECTURE x64)
set(VCPKG_CRT_LINKAGE dynamic)
set(VCPKG_LIBRARY_LINKAGE static)
set(VCPKG_ENV_PASSTHROUGH PATH)

set(VCPKG_CMAKE_SYSTEM_NAME MinGW)
```

* Add MinGW community tripplets

x64 tested with https://github.com/StephanTLavavej/mingw-distro
x86, arm64, arm tested with https://github.com/mstorsjo/llvm-mingw
2020-01-17 15:36:08 -08:00
Victor Romero
f56645c3fd
Community Triplets 🤝 (#7976)
* Move untested triplets to Community Triplets

* Document community triplets

* Load community triplets by default and alert when using one

* [triplets] Merge documentation of community triplets

* Bump version
2020-01-17 14:21:19 -08:00
Alexander Karatarakis
f703f60bd0 Add triplets for x64-linux and x64-osx 2018-04-23 19:33:19 -07:00
Jacek Blaszczynski
a28138eb9e Add preliminary support for arm-windows and arm64-windows triplets (#2371)
* Add preliminary support for arm-windows and arm64-windows triplets

Visual Studio 15.4 shipped with new VC tools targeting arm and arm64
for desktop. This change allows for recognition and usage of new
triplets supporting arm and arm64 Windows desktop and server targets.

* Remove unnecessary changes

* Part 2

* Part 3

* Make detection of Arm64 _VCPKG_TARGET_ARCHITECTURE precise

* Enforce usage of Visual Studio CMake generatorfor arm and temporarily arm64 targets

* Address code review feedback, clean libjpeg-turbo port.cmake

* [libjpeg-turbo][tiff] Reduce changes to existing libraries.

* [vcpkg-cmake] Simplify toolchain selection logic and improve comments
2018-01-03 17:19:52 -06:00
Mikhail Paulyshka
00d89dbd66 vcpkg: initial ARM64 support 2017-10-12 12:02:14 +03:00
Mikhail Paulyshka
bf88cfd60e triplets: remove dead code 2017-03-14 03:58:53 +03:00
Alexander Karatarakis
50fb104f6a Change VCPKG_BUILD_SHARED_LIBS to VCPKG_LIBRARY_LINKAGE with values
dynamic or static
2016-10-07 16:34:31 -07:00
Alexander Karatarakis
0fc610b2f7 Triplet files now define variables for arch, linkage, etc 2016-10-05 17:44:02 -07:00
Alexander Karatarakis
ccca198c1b Initial commit 2016-09-18 20:54:03 -07:00