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[winsparkle] Intitial commit with binary copy (#23194)
* [winsparkle] Intitial commit * [winsparkle] set VCPKG_POLICY_DLLS_IN_STATIC_LIBRARY * [winsparkle] Update version database
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46
ports/winsparkle/portfile.cmake
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46
ports/winsparkle/portfile.cmake
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vcpkg_download_distfile(ARCHIVE
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URLS "https://github.com/vslavik/winsparkle/releases/download/v0.7.0/WinSparkle-0.7.0.zip"
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FILENAME "winsparkle-070.zip"
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SHA512 c2cf29e1880534c170110f8e5a966939aecc9a9e05afc87868400074f1492fcac949b61e2ce4636eadd2f127caad3660e0f763476e9523aad3834d673f6edd77
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)
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vcpkg_extract_source_archive_ex(
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OUT_SOURCE_PATH SOURCE_PATH
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ARCHIVE ${ARCHIVE}
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)
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file(INSTALL "${SOURCE_PATH}/include" DESTINATION "${CURRENT_PACKAGES_DIR}/include" FILES_MATCHING PATTERN "*.h")
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file(INSTALL "${SOURCE_PATH}/bin" DESTINATION "${CURRENT_PACKAGES_DIR}/tools/${PORT}" FILES_MATCHING PATTERN "*.bat")
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# Note: It is an explicit design goal for WinSparkle to be a single
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# self-contained DLL with no external dependencies (to the point that
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# it even links to static CRT!). This matters for e.g. in-app delta updates
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# or re-launching the app after update. It is not statically linked even if a
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# static linking is used for everything else.
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set(VCPKG_POLICY_DLLS_IN_STATIC_LIBRARY enabled)
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if (VCPKG_TARGET_ARCHITECTURE STREQUAL "x86")
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file(INSTALL "${SOURCE_PATH}/Release/WinSparkle.dll" DESTINATION "${CURRENT_PACKAGES_DIR}/bin")
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file(INSTALL "${SOURCE_PATH}/Release/WinSparkle.pdb" DESTINATION "${CURRENT_PACKAGES_DIR}/bin")
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file(INSTALL "${SOURCE_PATH}/Release/WinSparkle.lib" DESTINATION "${CURRENT_PACKAGES_DIR}/lib")
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# We have no debug, but since Winsparkle is a self-contained dll, we can copy it to the Debug folder as well
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file(INSTALL "${SOURCE_PATH}/Release/WinSparkle.dll" DESTINATION "${CURRENT_PACKAGES_DIR}/Debug/bin")
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file(INSTALL "${SOURCE_PATH}/Release/WinSparkle.pdb" DESTINATION "${CURRENT_PACKAGES_DIR}/Debug/bin")
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file(INSTALL "${SOURCE_PATH}/Release/WinSparkle.lib" DESTINATION "${CURRENT_PACKAGES_DIR}/Debug/lib")
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elseif (VCPKG_TARGET_ARCHITECTURE STREQUAL "x64")
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file(INSTALL "${SOURCE_PATH}/x64/Release/WinSparkle.dll" DESTINATION "${CURRENT_PACKAGES_DIR}/bin")
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file(INSTALL "${SOURCE_PATH}/x64/Release/WinSparkle.pdb" DESTINATION "${CURRENT_PACKAGES_DIR}/bin")
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file(INSTALL "${SOURCE_PATH}/x64/Release/WinSparkle.lib" DESTINATION "${CURRENT_PACKAGES_DIR}/lib")
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# We have no debug, but since Winsparkle is a self-contained dll, we can copy it to the Debug folder as well
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file(INSTALL "${SOURCE_PATH}/x64/Release/WinSparkle.dll" DESTINATION "${CURRENT_PACKAGES_DIR}/Debug/bin")
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file(INSTALL "${SOURCE_PATH}/x64/Release/WinSparkle.pdb" DESTINATION "${CURRENT_PACKAGES_DIR}/Debug/bin")
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file(INSTALL "${SOURCE_PATH}/x64/Release/WinSparkle.lib" DESTINATION "${CURRENT_PACKAGES_DIR}/Debug/lib")
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else()
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message(FATAL_ERROR "Unsupported architecture: ${VCPKG_TARGET_ARCHITECTURE}")
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endif()
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file(INSTALL "${SOURCE_PATH}/COPYING" DESTINATION "${CURRENT_PACKAGES_DIR}/share/${PORT}" RENAME copyright)
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8
ports/winsparkle/vcpkg.json
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8
ports/winsparkle/vcpkg.json
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{
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"name": "winsparkle",
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"version": "0.7.0",
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"description": "WinSparkle is an easy-to-use software update library for Windows developers.",
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"homepage": "https://winsparkle.org",
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"license": "MIT",
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"supports": "windows & !(arm | uwp)"
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}
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@ -7364,6 +7364,10 @@
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"baseline": "0.0",
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"port-version": 4
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},
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"winsparkle": {
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"baseline": "0.7.0",
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"port-version": 0
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},
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"wintoast": {
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"baseline": "1.2.0",
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"port-version": 2
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9
versions/w-/winsparkle.json
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9
versions/w-/winsparkle.json
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{
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"versions": [
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{
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"git-tree": "0d756f506e6a79a2a79706f9080c05b45e7df882",
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"version": "0.7.0",
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"port-version": 0
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}
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]
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}
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