[angle] Depend on egl-registry instead of deploying vendored copies of EGL and KHR.

This commit is contained in:
Robert Schumacher 2018-07-03 21:42:30 -07:00
parent 97828a4be0
commit c2f96eb79a
2 changed files with 4 additions and 1 deletions

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@ -295,6 +295,8 @@ if(NOT DISABLE_INSTALL_HEADERS)
DESTINATION include DESTINATION include
FILES_MATCHING PATTERN "*.h" FILES_MATCHING PATTERN "*.h"
PATTERN "GLSLANG" EXCLUDE PATTERN "GLSLANG" EXCLUDE
PATTERN "EGL" EXCLUDE
PATTERN "KHR" EXCLUDE
PATTERN "export.h" EXCLUDE PATTERN "export.h" EXCLUDE
) )
endif() endif()

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@ -1,4 +1,5 @@
Source: angle Source: angle
Version: 2017-06-14-8d471f-4 Version: 2017-06-14-8d471f-5
Description: A conformant OpenGL ES implementation for Windows, Mac and Linux. Description: A conformant OpenGL ES implementation for Windows, Mac and Linux.
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support. The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.
Build-Depends: egl-registry