[angle] Add preliminary UWP support

This commit is contained in:
Robert Schumacher 2017-06-30 17:33:48 -07:00
parent 348c601122
commit c21a2fe38a
6 changed files with 227 additions and 295 deletions

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@ -1,148 +1,206 @@
cmake_minimum_required(VERSION 3.8)
project(angle)
add_compile_options(/d2guard4 /Wv:18 /WX)
set(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} /guard:cf")
add_definitions(-D_CRT_SECURE_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS -D_HAS_EXCEPTIONS=0 -DNOMINMAX -DANGLE_STANDALONE_BUILD -DANGLE_ENABLE_DEBUG_ANNOTATIONS)
file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/include/id/commit.h" "#define ANGLE_COMMIT_HASH \"invalid-hash\"\n#define ANGLE_COMMIT_HASH_SIZE 12\n#define ANGLE_COMMIT_DATE \"invalid-date\"\n")
include_directories(include src ${CMAKE_CURRENT_BINARY_DIR}/include)
##########
# anglebase
add_library(anglebase INTERFACE)
file(GLOB_RECURSE anglebase_SOURCES "src/common/third_party/base/*.h")
target_sources(anglebase INTERFACE ${anglebase_SOURCES})
target_include_directories(anglebase INTERFACE src/common/third_party/base)
##########
# angle_common
file(GLOB ANGLE_COMMON_SOURCES "src/common/*.h" "src/common/*.inl" "src/common/*.cpp")
list(FILTER ANGLE_COMMON_SOURCES EXCLUDE REGEX "_unittest|event_tracer|_linux|_mac")
add_library(angle_common STATIC ${ANGLE_COMMON_SOURCES})
target_link_libraries(angle_common PUBLIC anglebase)
##########
# angle_image_util
file(GLOB ANGLE_IMAGE_UTIL_SOURCES "src/image_util/*.h" "src/image_util/*.inl" "src/image_util/*.cpp")
add_library(angle_image_util STATIC ${ANGLE_IMAGE_UTIL_SOURCES})
target_link_libraries(angle_image_util PRIVATE angle_common)
##########
# translator
file(GLOB TRANSLATOR_SOURCES
"src/compiler/translator/glslang.l"
"src/compiler/translator/glslang.y"
"src/compiler/translator/*.h"
"src/compiler/translator/*.cpp"
"src/third_party/compiler/ArrayBoundsClamper.cpp"
)
add_library(translator STATIC ${TRANSLATOR_SOURCES})
target_compile_definitions(translator PUBLIC
-DANGLE_ENABLE_ESSL
-DANGLE_ENABLE_GLSL
-DANGLE_ENABLE_HLSL
)
target_link_libraries(translator PRIVATE angle_common)
##########
# preprocessor
file(GLOB PREPROCESSOR_SOURCES
"src/compiler/preprocessor/*.h"
"src/compiler/preprocessor/*.cpp"
)
add_library(preprocessor STATIC ${PREPROCESSOR_SOURCES})
target_link_libraries(preprocessor PRIVATE angle_common)
##########
# libANGLE
file(GLOB LIBANGLE_SOURCES
"src/third_party/systeminfo/SystemInfo.cpp"
"src/common/third_party/murmurhash/MurmurHash3.cpp"
"src/common/event_tracer.cpp"
"src/libANGLE/*.cpp"
"src/libANGLE/*.inl"
"src/libANGLE/*.h"
"src/libANGLE/renderer/*.cpp"
"src/libANGLE/renderer/*.inl"
"src/libANGLE/renderer/*.h"
"src/libANGLE/renderer/gl/*.cpp"
"src/libANGLE/renderer/gl/*.inl"
"src/libANGLE/renderer/gl/*.h"
"src/libANGLE/renderer/gl/wgl/*.cpp"
"src/libANGLE/renderer/gl/wgl/*.inl"
"src/libANGLE/renderer/gl/wgl/*.h"
# "src/libANGLE/renderer/vulkan/*.cpp"
# "src/libANGLE/renderer/vulkan/*.inl"
# "src/libANGLE/renderer/vulkan/*.h"
"src/libANGLE/renderer/null/*.cpp"
"src/libANGLE/renderer/null/*.inl"
"src/libANGLE/renderer/null/*.h"
)
file(GLOB_RECURSE LIBANGLE_D3D_SOURCES "src/libANGLE/renderer/d3d/*.h" "src/libANGLE/renderer/d3d/*.cpp" "src/libANGLE/renderer/d3d/*.inl")
list(FILTER LIBANGLE_SOURCES EXCLUDE REGEX "_unittest")
list(FILTER LIBANGLE_D3D_SOURCES EXCLUDE REGEX "_unittest|winrt")
add_library(libANGLE STATIC ${LIBANGLE_SOURCES} ${LIBANGLE_D3D_SOURCES})
find_library(D3D9_LIB NAMES d3d9)
find_library(DXGUID_LIB NAMES dxguid)
target_link_libraries(libANGLE PRIVATE angle_common angle_image_util translator ${D3D9_LIB} ${DXGUID_LIB} preprocessor)
target_include_directories(libANGLE PRIVATE "src/third_party/khronos")
target_compile_definitions(libANGLE PUBLIC
-DANGLE_ENABLE_D3D9
-DANGLE_ENABLE_D3D11
-DANGLE_ENABLE_OPENGL
# -DANGLE_ENABLE_VULKAN
-DANGLE_ENABLE_NULL
)
target_compile_definitions(libANGLE PRIVATE -DLIBANGLE_IMPLEMENTATION)
##########
# libGLESv2
file(GLOB LIBGLESV2_SOURCES "src/libGLESv2/*.h" "src/libGLESv2/*.cpp" "src/libGLESv2/libGLESv2.def")
add_library(libGLESv2 ${LIBGLESV2_SOURCES})
target_link_libraries(libGLESv2 PRIVATE angle_common libANGLE)
target_compile_definitions(libGLESv2 PRIVATE
-DLIBGLESV2_IMPLEMENTATION
-DLIBANGLE_IMPLEMENTATION
-DGL_GLEXT_PROTOTYPES
"-DANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ \"d3dcompiler_47.dll\", \"d3dcompiler_46.dll\", \"d3dcompiler_43.dll\" }"
-DGL_APICALL=
-DEGLAPI=
)
##########
# libEGL
add_library(libEGL "src/libEGL/libEGL.def" "src/libEGL/libEGL.cpp" "src/libEGL/libEGL.rc" "src/libEGL/resource.h")
target_link_libraries(libEGL PRIVATE angle_common libANGLE libGLESv2)
target_compile_definitions(libEGL PRIVATE
-DLIBANGLE_IMPLEMENTATION
-DGL_GLEXT_PROTOTYPES
"-DANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ \"d3dcompiler_47.dll\", \"d3dcompiler_46.dll\", \"d3dcompiler_43.dll\" }"
-DGL_APICALL=
-DEGLAPI=
)
install(TARGETS libEGL libGLESv2
RUNTIME DESTINATION bin
LIBRARY DESTINATION lib
ARCHIVE DESTINATION lib
)
if(NOT DISABLE_INSTALL_HEADERS)
install(
DIRECTORY include/
DESTINATION include
FILES_MATCHING PATTERN "*.h"
PATTERN "GLSLANG" EXCLUDE
PATTERN "export.h" EXCLUDE
)
endif()
cmake_minimum_required(VERSION 3.8)
project(angle CXX)
if(WIN32 AND NOT WINDOWS_STORE)
set(WINDOWS_DESKTOP 1)
else()
set(WINDOWS_DESKTOP 0)
endif()
add_compile_options(/d2guard4 /Wv:18)
set(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} /guard:cf")
add_definitions(
-D_CRT_SECURE_NO_DEPRECATE
-D_SCL_SECURE_NO_WARNINGS
-D_HAS_EXCEPTIONS=0
-DNOMINMAX
-DANGLE_STANDALONE_BUILD
-DANGLE_ENABLE_DEBUG_ANNOTATIONS
)
configure_file(commit.h include/id/commit.h COPYONLY)
include_directories(include src ${CMAKE_CURRENT_BINARY_DIR}/include)
##########
# angle::common
file(GLOB ANGLE_COMMON_SOURCES "src/common/*.h" "src/common/*.inl" "src/common/*.cpp" "src/common/third_party/base/*.h")
list(FILTER ANGLE_COMMON_SOURCES EXCLUDE REGEX "_unittest|event_tracer|_linux|_mac")
add_library(angle_common STATIC ${ANGLE_COMMON_SOURCES})
target_include_directories(angle_common PUBLIC src/common/third_party/base)
add_library(angle::common ALIAS angle_common)
##########
# angle::image_util
file(GLOB ANGLE_IMAGE_UTIL_SOURCES "src/image_util/*.h" "src/image_util/*.inl" "src/image_util/*.cpp")
add_library(angle_image_util STATIC ${ANGLE_IMAGE_UTIL_SOURCES})
target_link_libraries(angle_image_util PRIVATE angle::common)
add_library(angle::image_util ALIAS angle_image_util)
##########
# angle::translator
file(GLOB TRANSLATOR_SOURCES
"src/compiler/translator/glslang.l"
"src/compiler/translator/glslang.y"
"src/compiler/translator/*.h"
"src/compiler/translator/*.cpp"
"src/third_party/compiler/ArrayBoundsClamper.cpp"
)
add_library(angle_translator STATIC ${TRANSLATOR_SOURCES})
target_compile_definitions(angle_translator PUBLIC
-DANGLE_ENABLE_ESSL
-DANGLE_ENABLE_GLSL
-DANGLE_ENABLE_HLSL
)
target_link_libraries(angle_translator PRIVATE angle::common)
add_library(angle::translator ALIAS angle_translator)
##########
# angle::preprocessor
file(GLOB PREPROCESSOR_SOURCES
"src/compiler/preprocessor/*.h"
"src/compiler/preprocessor/*.cpp"
)
add_library(angle_preprocessor STATIC ${PREPROCESSOR_SOURCES})
target_link_libraries(angle_preprocessor PRIVATE angle::common)
add_library(angle::preprocessor ALIAS angle_preprocessor)
##########
# libANGLE
## OpenGL Renderer
if(WINDOWS_DESKTOP)
file(GLOB LIBANGLE_GL_SOURCES
"src/libANGLE/renderer/gl/*.cpp"
"src/libANGLE/renderer/gl/*.inl"
"src/libANGLE/renderer/gl/*.h"
"src/libANGLE/renderer/gl/wgl/*.cpp"
"src/libANGLE/renderer/gl/wgl/*.inl"
"src/libANGLE/renderer/gl/wgl/*.h"
)
list(FILTER LIBANGLE_GL_SOURCES EXCLUDE REGEX "_unittest")
add_library(angle_renderer_opengl INTERFACE)
target_sources(angle_renderer_opengl INTERFACE ${LIBANGLE_GL_SOURCES})
target_compile_definitions(angle_renderer_opengl INTERFACE -DANGLE_ENABLE_OPENGL)
add_library(angle::renderer::opengl ALIAS angle_renderer_opengl)
endif()
## All D3D Sources
file(GLOB_RECURSE LIBANGLE_D3D_SOURCES
"src/libANGLE/renderer/d3d/*.cpp"
"src/libANGLE/renderer/d3d/*.inl"
"src/libANGLE/renderer/d3d/*.h"
)
list(FILTER LIBANGLE_D3D_SOURCES EXCLUDE REGEX "_unittest")
## WinRT D3D Renderer
if(WINDOWS_STORE)
set(LIBANGLE_D3D_WINRT_SOURCES ${LIBANGLE_D3D_SOURCES})
list(FILTER LIBANGLE_D3D_WINRT_SOURCES INCLUDE REGEX "winrt")
add_library(angle_renderer_winrt INTERFACE)
target_sources(angle_renderer_winrt INTERFACE ${LIBANGLE_D3D_WINRT_SOURCES})
add_library(angle::renderer::winrt ALIAS angle_renderer_winrt)
endif()
## Win32/d3d9 D3D Renderer
if(WINDOWS_DESKTOP)
set(LIBANGLE_D3D_DESKTOP_SOURCES ${LIBANGLE_D3D_SOURCES})
list(FILTER LIBANGLE_D3D_DESKTOP_SOURCES INCLUDE REGEX "d3d9|win32")
find_library(D3D9_LIB NAMES d3d9)
add_library(angle_renderer_win32 INTERFACE)
target_sources(angle_renderer_win32 INTERFACE ${LIBANGLE_D3D_DESKTOP_SOURCES})
target_compile_definitions(angle_renderer_win32 INTERFACE -DANGLE_ENABLE_D3D9)
target_link_libraries(angle_renderer_win32 INTERFACE ${D3D9_LIB})
add_library(angle::renderer::win32 ALIAS angle_renderer_win32)
endif()
## D3D11 Base renderer
list(FILTER LIBANGLE_D3D_SOURCES EXCLUDE REGEX "winrt|d3d9|win32")
find_library(DXGUID_LIB NAMES dxguid)
find_library(D3D11_LIB NAMES d3d11)
add_library(angle_renderer_d3d INTERFACE)
target_sources(angle_renderer_d3d INTERFACE ${LIBANGLE_D3D_SOURCES})
target_compile_definitions(angle_renderer_d3d INTERFACE
-DANGLE_ENABLE_D3D11
"-DANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ \"d3dcompiler_47.dll\", \"d3dcompiler_46.dll\", \"d3dcompiler_43.dll\" }"
)
target_link_libraries(angle_renderer_d3d INTERFACE ${D3D11_LIB} ${DXGUID_LIB})
add_library(angle::renderer::d3d ALIAS angle_renderer_d3d)
## Core libANGLE library
file(GLOB LIBANGLE_SOURCES
"src/third_party/systeminfo/SystemInfo.cpp"
"src/common/third_party/murmurhash/MurmurHash3.cpp"
"src/common/event_tracer.cpp"
"src/libANGLE/*.cpp"
"src/libANGLE/*.inl"
"src/libANGLE/*.h"
"src/libANGLE/renderer/*.cpp"
"src/libANGLE/renderer/*.inl"
"src/libANGLE/renderer/*.h"
"src/libANGLE/renderer/null/*.cpp"
"src/libANGLE/renderer/null/*.inl"
"src/libANGLE/renderer/null/*.h"
)
list(FILTER LIBANGLE_SOURCES EXCLUDE REGEX "_unittest")
add_library(libANGLE STATIC ${LIBANGLE_SOURCES})
target_link_libraries(libANGLE PRIVATE
angle::common
angle::image_util
angle::translator
angle::preprocessor
angle::renderer::d3d
$<$<BOOL:${WINDOWS_STORE}>:angle::renderer::winrt>
$<$<BOOL:${WINDOWS_DESKTOP}>:angle::renderer::win32>
$<$<BOOL:${WINDOWS_DESKTOP}>:angle::renderer::opengl>
)
target_include_directories(libANGLE PRIVATE "src/third_party/khronos")
target_compile_definitions(libANGLE
PRIVATE -DANGLE_ENABLE_NULL
PUBLIC -DLIBANGLE_IMPLEMENTATION
)
add_library(angle::libANGLE ALIAS libANGLE)
##########
# libGLESv2
file(GLOB LIBGLESV2_SOURCES "src/libGLESv2/*.h" "src/libGLESv2/*.cpp" "src/libGLESv2/libGLESv2.def")
add_library(libGLESv2 ${LIBGLESV2_SOURCES})
target_link_libraries(libGLESv2 PRIVATE angle::common angle::libANGLE)
target_compile_definitions(libGLESv2
PRIVATE -DLIBGLESV2_IMPLEMENTATION
PUBLIC
-DGL_GLEXT_PROTOTYPES
-DGL_APICALL=
-DEGLAPI=
)
##########
# libEGL
add_library(libEGL
"src/libEGL/libEGL.def"
"src/libEGL/libEGL.cpp"
"src/libEGL/libEGL.rc"
"src/libEGL/resource.h"
)
target_link_libraries(libEGL PRIVATE angle::common angle::libANGLE libGLESv2)
install(TARGETS libEGL libGLESv2
RUNTIME DESTINATION bin
LIBRARY DESTINATION lib
ARCHIVE DESTINATION lib
)
if(NOT DISABLE_INSTALL_HEADERS)
install(
DIRECTORY include/
DESTINATION include
FILES_MATCHING PATTERN "*.h"
PATTERN "GLSLANG" EXCLUDE
PATTERN "export.h" EXCLUDE
)
endif()

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@ -1,136 +0,0 @@
cmake_minimum_required(VERSION 3.8)
project(angle)
add_compile_options(/d2guard4 /Wv:18 /WX)
set(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} /guard:cf")
add_definitions(-D_CRT_SECURE_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS -D_HAS_EXCEPTIONS=0 -DNOMINMAX -DANGLE_STANDALONE_BUILD -DANGLE_ENABLE_DEBUG_ANNOTATIONS)
file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/include/id/commit.h" "#define ANGLE_COMMIT_HASH \"invalid-hash\"\n#define ANGLE_COMMIT_HASH_SIZE 12\n#define ANGLE_COMMIT_DATE \"invalid-date\"\n")
include_directories(include src ${CMAKE_CURRENT_BINARY_DIR}/include)
##########
# anglebase
add_library(anglebase INTERFACE)
file(GLOB_RECURSE anglebase_SOURCES "src/common/third_party/base/*.h")
target_sources(anglebase INTERFACE ${anglebase_SOURCES})
target_include_directories(anglebase INTERFACE src/common/third_party/base)
##########
# angle_common
file(GLOB ANGLE_COMMON_SOURCES "src/common/*.h" "src/common/*.inl" "src/common/*.cpp")
list(FILTER ANGLE_COMMON_SOURCES EXCLUDE REGEX "_unittest|event_tracer|_linux|_mac")
add_library(angle_common STATIC ${ANGLE_COMMON_SOURCES})
target_link_libraries(angle_common PUBLIC anglebase)
##########
# angle_image_util
file(GLOB ANGLE_IMAGE_UTIL_SOURCES "src/image_util/*.h" "src/image_util/*.inl" "src/image_util/*.cpp")
add_library(angle_image_util STATIC ${ANGLE_IMAGE_UTIL_SOURCES})
target_link_libraries(angle_image_util PRIVATE angle_common)
##########
# translator
file(GLOB TRANSLATOR_SOURCES
"src/compiler/translator/glslang.l"
"src/compiler/translator/glslang.y"
"src/compiler/translator/*.h"
"src/compiler/translator/*.cpp"
"src/third_party/compiler/ArrayBoundsClamper.cpp"
)
add_library(translator STATIC ${TRANSLATOR_SOURCES})
target_compile_definitions(translator PUBLIC
-DANGLE_ENABLE_ESSL
-DANGLE_ENABLE_GLSL
-DANGLE_ENABLE_HLSL
)
target_link_libraries(translator PRIVATE angle_common)
##########
# preprocessor
file(GLOB PREPROCESSOR_SOURCES
"src/compiler/preprocessor/*.h"
"src/compiler/preprocessor/*.cpp"
)
add_library(preprocessor STATIC ${PREPROCESSOR_SOURCES})
target_link_libraries(preprocessor PRIVATE angle_common)
##########
# libANGLE
file(GLOB LIBANGLE_SOURCES
"src/third_party/systeminfo/SystemInfo.cpp"
"src/common/third_party/murmurhash/MurmurHash3.cpp"
"src/common/event_tracer.cpp"
"src/libANGLE/*.cpp"
"src/libANGLE/*.inl"
"src/libANGLE/*.h"
"src/libANGLE/renderer/*.cpp"
"src/libANGLE/renderer/*.inl"
"src/libANGLE/renderer/*.h"
"src/libANGLE/renderer/null/*.cpp"
"src/libANGLE/renderer/null/*.inl"
"src/libANGLE/renderer/null/*.h"
)
file(GLOB_RECURSE LIBANGLE_D3D_SOURCES "src/libANGLE/renderer/d3d/*.h" "src/libANGLE/renderer/d3d/*.cpp" "src/libANGLE/renderer/d3d/*.inl")
list(FILTER LIBANGLE_SOURCES EXCLUDE REGEX "_unittest")
list(FILTER LIBANGLE_D3D_SOURCES EXCLUDE REGEX "_unittest|d3d9|win32")
add_library(libANGLE STATIC ${LIBANGLE_SOURCES} ${LIBANGLE_D3D_SOURCES})
find_library(D3D11_LIB NAMES d3d11)
find_library(DXGUID_LIB NAMES dxguid)
target_link_libraries(libANGLE PRIVATE angle_common angle_image_util translator ${D3D9_LIB} ${DXGUID_LIB} preprocessor)
target_include_directories(libANGLE PRIVATE "src/third_party/khronos")
list(APPEND ANGLE_DEFINITIONS -DANGLE_ENABLE_D3D11)
list(APPEND ANGLE_DEFINITIONS -DANGLE_ENABLE_NULL)
target_compile_definitions(libANGLE PUBLIC
${ANGLE_DEFINITIONS}
)
target_compile_definitions(libANGLE PRIVATE -DLIBANGLE_IMPLEMENTATION)
##########
# libGLESv2
file(GLOB LIBGLESV2_SOURCES "src/libGLESv2/*.h" "src/libGLESv2/*.cpp" "src/libGLESv2/libGLESv2.def")
add_library(libGLESv2 ${LIBGLESV2_SOURCES})
target_link_libraries(libGLESv2 PRIVATE angle_common libANGLE)
target_compile_definitions(libGLESv2 PRIVATE
-DLIBGLESV2_IMPLEMENTATION
-DLIBANGLE_IMPLEMENTATION
-DGL_GLEXT_PROTOTYPES
"-DANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ \"d3dcompiler_47.dll\", \"d3dcompiler_46.dll\", \"d3dcompiler_43.dll\" }"
-DGL_APICALL=
-DEGLAPI=
)
##########
# libEGL
add_library(libEGL "src/libEGL/libEGL.def" "src/libEGL/libEGL.cpp" "src/libEGL/libEGL.rc" "src/libEGL/resource.h")
target_link_libraries(libEGL PRIVATE angle_common libANGLE libGLESv2)
target_compile_definitions(libEGL PRIVATE
-DLIBANGLE_IMPLEMENTATION
-DGL_GLEXT_PROTOTYPES
"-DANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ \"d3dcompiler_47.dll\", \"d3dcompiler_46.dll\", \"d3dcompiler_43.dll\" }"
-DGL_APICALL=
-DEGLAPI=
)
install(TARGETS libEGL libGLESv2
RUNTIME DESTINATION bin
LIBRARY DESTINATION lib
ARCHIVE DESTINATION lib
)
if(NOT DISABLE_INSTALL_HEADERS)
install(
DIRECTORY include/
DESTINATION include
FILES_MATCHING PATTERN "*.h"
PATTERN "GLSLANG" EXCLUDE
PATTERN "export.h" EXCLUDE
)
endif()

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@ -1,4 +1,4 @@
Source: angle
Version: 2017-06-14-8d471f
Version: 2017-06-14-8d471f-1
Description: A conformant OpenGL ES implementation for Windows, Mac and Linux.
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.

3
ports/angle/commit.h Normal file
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@ -0,0 +1,3 @@
#define ANGLE_COMMIT_HASH "invalid-hash"
#define ANGLE_COMMIT_HASH_SIZE 12
#define ANGLE_COMMIT_DATE "invalid-date"

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@ -5,6 +5,10 @@ if(VCPKG_LIBRARY_LINKAGE STREQUAL static)
set(VCPKG_LIBRARY_LINKAGE dynamic)
endif()
if(VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore")
message(FATAL_ERROR "ANGLE currently only supports being built for desktop")
endif()
vcpkg_from_github(
OUT_SOURCE_PATH SOURCE_PATH
REPO google/angle
@ -12,17 +16,13 @@ vcpkg_from_github(
SHA512 b9235d2a98330bc8533c3fe871129e7235c680420eac16610eae4ca7224c5284313ab6377f30ddfb8a2da39b69f3ef0d16023fe1e7cec3fc2198f4eb4bdccb26
HEAD_REF master
)
vcpkg_apply_patches(
SOURCE_PATH ${SOURCE_PATH}
PATCHES ${CMAKE_CURRENT_LIST_DIR}/001-fix-uwp.patch
)
if(NOT TARGET_TRIPLET MATCHES "uwp")
file(COPY ${CMAKE_CURRENT_LIST_DIR}/CMakeLists.txt DESTINATION ${SOURCE_PATH})
else()
file(COPY ${CMAKE_CURRENT_LIST_DIR}/CMakeListsUwp.txt DESTINATION ${SOURCE_PATH})
file(RENAME ${SOURCE_PATH}/CMakeListsUwp.txt ${SOURCE_PATH}/CMakeLists.txt)
vcpkg_apply_patches(
SOURCE_PATH ${SOURCE_PATH}
PATCHES ${CMAKE_CURRENT_LIST_DIR}/001-fix-uwp.patch
)
endif()
file(COPY ${CMAKE_CURRENT_LIST_DIR}/CMakeLists.txt DESTINATION ${SOURCE_PATH})
file(COPY ${CMAKE_CURRENT_LIST_DIR}/commit.h DESTINATION ${SOURCE_PATH})
vcpkg_configure_cmake(
SOURCE_PATH ${SOURCE_PATH}

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@ -140,3 +140,10 @@ if(NOT VCPKG_TOOLCHAIN)
set(VCPKG_TOOLCHAIN ON)
endif()
set(_UNUSED ${CMAKE_TOOLCHAIN_FILE})
set(_UNUSED ${CMAKE_ERROR_ON_ABSOLUTE_INSTALL_DESTINATION})
set(_UNUSED ${CMAKE_EXPORT_NO_PACKAGE_REGISTRY})
set(_UNUSED ${CMAKE_FIND_PACKAGE_NO_PACKAGE_REGISTRY})
set(_UNUSED ${CMAKE_FIND_PACKAGE_NO_SYSTEM_PACKAGE_REGISTRY})
set(_UNUSED ${CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS_SKIP})