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[raylib] update to 4.2.0 (#26393)
* [raylib] update to 4.2.0 * update version * Update portfile.cmake * update version
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@ -17,8 +17,8 @@ endif()
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vcpkg_from_github(
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OUT_SOURCE_PATH SOURCE_PATH
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REPO raysan5/raylib
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REF 4.0.0
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SHA512 e9ffab14ab902e3327202e68ca139209ff24100dab62eb03fef50adf363f81e2705d81e709c58cf1514e68e6061c8963555bd2d00744daacc3eb693825fc3417
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REF bf2ad9df5fdcaa385b2a7f66fd85632eeebbadaa #v4.2.0
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SHA512 f6b1738d96fef89059062f570f67aaa8b143ccfbee78abfe5fbb25083371a4c432f3d1d0d357e4b475b4b72a6db7823c2341b70ac947759603b033c2b0acec47
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HEAD_REF master
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PATCHES ${patches}
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)
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@ -42,7 +42,6 @@ vcpkg_cmake_configure(
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SOURCE_PATH "${SOURCE_PATH}"
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OPTIONS
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-DBUILD_EXAMPLES=OFF
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-DBUILD_GAMES=OFF
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-DSHARED=${SHARED}
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-DSTATIC=${STATIC}
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-DUSE_EXTERNAL_GLFW=OFF # externl glfw3 causes build errors on Windows
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@ -1,7 +1,6 @@
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{
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"name": "raylib",
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"version-semver": "4.0.0",
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"port-version": 3,
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"version-semver": "4.2.0",
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"description": "A simple and easy-to-use library to enjoy videogames programming",
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"homepage": "https://github.com/raysan5/raylib",
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"license": "Zlib",
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@ -6217,8 +6217,8 @@
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"port-version": 1
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},
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"raylib": {
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"baseline": "4.0.0",
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"port-version": 3
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"baseline": "4.2.0",
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"port-version": 0
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},
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"rbdl": {
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"baseline": "3.2.0",
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@ -1,5 +1,10 @@
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{
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"versions": [
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{
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"git-tree": "84270f09d9ecfed2207ea866910905fdfcf8b229",
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"version-semver": "4.2.0",
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"port-version": 0
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},
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{
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"git-tree": "0b15021a8c0247cf83d5e4ca352b7e53b510b743",
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"version-semver": "4.0.0",
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