diff --git a/ports/angle/CMakeLists.txt b/ports/angle/CMakeLists.txt index 00dad157f7..b5c662f5ce 100644 --- a/ports/angle/CMakeLists.txt +++ b/ports/angle/CMakeLists.txt @@ -139,6 +139,9 @@ if(WINDOWS_DESKTOP OR LINUX OR APPLE) "src/libANGLE/renderer/gl/glx/*.cpp" "src/libANGLE/renderer/gl/glx/*.inl" "src/libANGLE/renderer/gl/glx/*.h" + "src/libANGLE/renderer/gl/egl/*.cpp" + "src/libANGLE/renderer/gl/egl/*.inl" + "src/libANGLE/renderer/gl/egl/*.h" ) endif() diff --git a/ports/angle/CONTROL b/ports/angle/CONTROL index c6e4409bb4..09fb30d9b1 100644 --- a/ports/angle/CONTROL +++ b/ports/angle/CONTROL @@ -1,5 +1,5 @@ Source: angle -Version: 2020-05-15 +Version: 2020-05-15-1 Homepage: https://github.com/google/angle Description: A conformant OpenGL ES implementation for Windows, Mac and Linux. The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.