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sdl2: Fix Emscripten declaration-after-statement error (#23678)
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@ -0,0 +1,45 @@
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From 99af3281ee11ff947a82c561c2a275627ccea90c Mon Sep 17 00:00:00 2001
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From: Charlie Birks <charlie@daft.games>
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Date: Sat, 22 Jan 2022 12:27:43 +0000
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Subject: [PATCH] timer: Fix Emscripten declaration-after-statement error
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---
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src/timer/unix/SDL_systimer.c | 15 ++++++++-------
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1 file changed, 8 insertions(+), 7 deletions(-)
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diff --git a/src/timer/unix/SDL_systimer.c b/src/timer/unix/SDL_systimer.c
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index 57fdab09c..2cf26764c 100644
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--- a/src/timer/unix/SDL_systimer.c
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+++ b/src/timer/unix/SDL_systimer.c
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@@ -187,13 +187,6 @@ SDL_GetPerformanceFrequency(void)
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void
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SDL_Delay(Uint32 ms)
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{
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-#ifdef __EMSCRIPTEN__
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- if (emscripten_has_asyncify() && SDL_GetHintBoolean(SDL_HINT_EMSCRIPTEN_ASYNCIFY, SDL_TRUE)) {
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- /* pseudo-synchronous pause, used directly or through e.g. SDL_WaitEvent */
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- emscripten_sleep(ms);
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- return;
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- }
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-#endif
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int was_error;
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#if HAVE_NANOSLEEP
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@@ -203,6 +196,14 @@ SDL_Delay(Uint32 ms)
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Uint64 then, now, elapsed;
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#endif
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+#ifdef __EMSCRIPTEN__
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+ if (emscripten_has_asyncify() && SDL_GetHintBoolean(SDL_HINT_EMSCRIPTEN_ASYNCIFY, SDL_TRUE)) {
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+ /* pseudo-synchronous pause, used directly or through e.g. SDL_WaitEvent */
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+ emscripten_sleep(ms);
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+ return;
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+ }
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+#endif
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+
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/* Set the timeout interval */
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#if HAVE_NANOSLEEP
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elapsed.tv_sec = ms / 1000;
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--
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2.35.1
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@ -12,6 +12,7 @@ vcpkg_from_github(
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0004-Define-crt-macros.patch
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0005-Fix-uwp-joystick.patch
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0006-Update-SDL_sysurl.cpp.patch
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0007-timer-Fix-Emscripten-declaration-after-statement-err.patch
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)
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string(COMPARE EQUAL "${VCPKG_LIBRARY_LINKAGE}" "static" SDL_STATIC)
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@ -98,4 +99,4 @@ if(NOT DEFINED VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "debug")
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vcpkg_replace_string("${CURRENT_PACKAGES_DIR}/debug/lib/pkgconfig/sdl2.pc" "-lSDL2 " "-lSDL2d ")
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endif()
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vcpkg_fixup_pkgconfig()
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vcpkg_fixup_pkgconfig()
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@ -1,6 +1,7 @@
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{
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"name": "sdl2",
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"version": "2.0.20",
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"port-version": 1,
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"description": "Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.",
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"homepage": "https://www.libsdl.org/download-2.0.php",
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"dependencies": [
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@ -6334,7 +6334,7 @@
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},
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"sdl2": {
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"baseline": "2.0.20",
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"port-version": 0
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"port-version": 1
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},
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"sdl2-gfx": {
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"baseline": "1.0.4",
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@ -1,5 +1,10 @@
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{
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"versions": [
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{
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"git-tree": "9900463f2847ed86e25bac1688c527ae3486a024",
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"version": "2.0.20",
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"port-version": 1
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},
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{
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"git-tree": "d5865b5fb9c52f255629f4c015f37df9ca788a33",
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"version": "2.0.20",
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