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[zstd] Fix non-Windows builds
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parent
c24e50d47f
commit
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@ -6,7 +6,7 @@ vcpkg_from_github(
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SHA512 d3c8c1dfabd251b03205b64eff97898c1e2ca457191b1f6257450e6d2675451a68aa0bc2220b2c65baa69a6997d98490612779d95b3325320c0a3202810ae554
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HEAD_REF dev)
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if(VCPKG_LIBRARY_LINKAGE STREQUAL static)
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if(VCPKG_LIBRARY_LINKAGE STREQUAL "static")
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set(ZSTD_STATIC 1)
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set(ZSTD_SHARED 0)
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else()
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@ -14,10 +14,12 @@ else()
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set(ZSTD_SHARED 1)
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endif()
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# Enable multithreaded mode. CMake build doesn't provide a multithreaded
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# library target, but it is the default in Makefile and VS projects.
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set(VCPKG_C_FLAGS "${VCPKG_C_FLAGS} /DZSTD_MULTITHREAD")
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set(VCPKG_CXX_FLAGS "${VCPKG_CXX_FLAGS}")
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if(VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore" OR NOT VCPKG_CMAKE_SYSTEM_NAME)
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# Enable multithreaded mode. CMake build doesn't provide a multithreaded
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# library target, but it is the default in Makefile and VS projects.
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set(VCPKG_C_FLAGS "${VCPKG_C_FLAGS} -DZSTD_MULTITHREAD")
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set(VCPKG_CXX_FLAGS "${VCPKG_CXX_FLAGS}")
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endif()
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vcpkg_configure_cmake(
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SOURCE_PATH ${SOURCE_PATH}/build/cmake
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@ -36,7 +38,7 @@ vcpkg_install_cmake()
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vcpkg_copy_pdbs()
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file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/include ${CURRENT_PACKAGES_DIR}/debug/share)
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if(VCPKG_LIBRARY_LINKAGE STREQUAL dynamic)
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if(VCPKG_LIBRARY_LINKAGE STREQUAL "dynamic")
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foreach(HEADER zdict.h zstd.h zstd_errors.h)
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file(READ ${CURRENT_PACKAGES_DIR}/include/${HEADER} HEADER_CONTENTS)
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string(REPLACE "defined(ZSTD_DLL_IMPORT) && (ZSTD_DLL_IMPORT==1)" "1" HEADER_CONTENTS "${HEADER_CONTENTS}")
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